# Game Maker

- [Create Experiences](https://docs.sandbox.game/en/creator/game-maker/create-experiences.md)
- [Beginners](https://docs.sandbox.game/en/creator/game-maker/beginners.md): Find your way in Game Maker with core tutorial videos and hands-on activities to learn about building a physical world and applying logic.
- [Play/Test](https://docs.sandbox.game/en/creator/game-maker/beginners/play-test.md): This activity is included in an 8-part, 1 hour series to learn Game Maker. Short, focused topics with guided practice will give you practical experience building useful logic for creating games.
- [Build with Blocks](https://docs.sandbox.game/en/creator/game-maker/beginners/build-with-blocks.md): This activity is included in an 8-part, 1 hour series to learn Game Maker. Short, focused topics with guided practice will give you practical experience building useful logic for creating games.
- [Place Assets](https://docs.sandbox.game/en/creator/game-maker/beginners/place-assets.md): This activity is included in an 8-part, 1 hour series to learn Game Maker. Short, focused topics with guided practice will give you practical experience building useful logic for creating games.
- [Set Object Actions](https://docs.sandbox.game/en/creator/game-maker/beginners/set-object-actions.md): This activity is included in an 8-part, 1 hour series to learn Game Maker. Short, focused topics with guided practice will give you practical experience building useful logic for creating games.
- [Trigger Logic](https://docs.sandbox.game/en/creator/game-maker/beginners/trigger-logic.md): This activity is included in an 8-part, 1 hour series to learn Game Maker. Short, focused topics with guided practice will give you practical experience building useful logic for creating games.
- [Craft Quests](https://docs.sandbox.game/en/creator/game-maker/beginners/craft-quests.md): This activity is included in an 8-part, 1 hour series to learn Game Maker. Short, focused topics with guided practice will give you practical experience building useful logic for creating games.
- [Set Up Mechanics](https://docs.sandbox.game/en/creator/game-maker/beginners/set-up-mechanics.md): This activity is included in an 8-part, 1 hour series to learn Game Maker. Short, focused topics with guided practice will give you practical experience building useful logic for creating games.
- [Build Multiplayer Games](https://docs.sandbox.game/en/creator/game-maker/beginners/build-multiplayer-games.md): This activity is included in an 8-part, 1 hour series to learn Game Maker. Short, focused topics with guided practice will give you practical experience building useful logic for creating games.
- [Docs](https://docs.sandbox.game/en/creator/game-maker/docs.md): Technical documentation for creating Experiences with Game Maker.
- [Navigate Game Maker Home](https://docs.sandbox.game/en/creator/game-maker/docs/navigate-game-maker-home.md): The Game Maker home page guides you to open or create a new Experience, download and explore learning templates and landscape templates, or open and play Experiences shared to the Drafts Gallery.
- [Manage Experiences](https://docs.sandbox.game/en/creator/game-maker/docs/manage-experiences.md)
- [Controls & Shortcuts](https://docs.sandbox.game/en/creator/game-maker/docs/controls-and-shortcuts.md): Camera controls are what you use to navigate your land while playing or editing an Experience.
- [Build Menus](https://docs.sandbox.game/en/creator/game-maker/docs/build-menus.md): The Game Maker Builder Interface is the main work area you will use to create a new or existing Experience.
- [Top Bar](https://docs.sandbox.game/en/creator/game-maker/docs/build-menus/top-bar.md): This section of the Interface lets you save your Experience, change settings, test, and Share or Launch the entire Experience.
- [Gameplay](https://docs.sandbox.game/en/creator/game-maker/docs/build-menus/top-bar/gameplay.md): Gameplay settings control how your Experience appears.
- [Side Bar](https://docs.sandbox.game/en/creator/game-maker/docs/build-menus/side-bar.md): Side bar tools manage object position and relationships. Manipulate objects, organise a hierarchy of object relationships, or save presets of custom object groups to build fast or spawn during play.
- [Hierarchy](https://docs.sandbox.game/en/creator/game-maker/docs/build-menus/side-bar/hierarchy.md)
- [Presets](https://docs.sandbox.game/en/creator/game-maker/docs/build-menus/side-bar/presets.md)
- [Library & Quick Access Bar](https://docs.sandbox.game/en/creator/game-maker/docs/build-menus/library-and-quick-access-bar.md): This section of the Interface is where you can choose blocks and assets to add to your Experience.
- [Grid System & Snap Tool](https://docs.sandbox.game/en/creator/game-maker/docs/build-menus/grid-system-and-snap-tool.md)
- [Properties Panel](https://docs.sandbox.game/en/creator/game-maker/docs/build-menus/properties-panel.md): An Object's Properties contain the variables that define how it will be physically and logically interactive in your Experience.
- [Using Blocks](https://docs.sandbox.game/en/creator/game-maker/docs/using-blocks.md): Blocks form the terrain of your experience with a variety of textures and transparencies.
- [Using Assets & Objects](https://docs.sandbox.game/en/creator/game-maker/docs/using-assets-and-objects.md): What is an Asset? How does it become an Object in Game Maker?
- [Behaviour & Component Parameters](https://docs.sandbox.game/en/creator/game-maker/docs/using-assets-and-objects/behaviour-and-component-parameters.md): Parameters are settings that allow you to customize Behaviours and Components.
- [Tags](https://docs.sandbox.game/en/creator/game-maker/docs/using-assets-and-objects/tags.md): Tags are part of an object's identity. Your Experience logic can detect and respond to each object's unique set of tags to create custom interactions.
- [Messages](https://docs.sandbox.game/en/creator/game-maker/docs/using-assets-and-objects/messages.md): Objects can send and receive messages to create an interactive experience.
- [Behaviours](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours.md): A behaviour is a logic bundle that controls an object's actions so you can quickly build custom gameplay with no code.
- [NPC - AI Pawns](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/npc-ai-pawns.md)
- [Citizen](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/npc-ai-pawns/citizen.md): Passive moving NPC.
- [Farmer](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/npc-ai-pawns/farmer.md): Harvesting Behaviour that appears to collect plants.
- [Healer](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/npc-ai-pawns/healer.md): Restores health when you or friendlies are injured. Flees from hostiles.
- [Melee Enemy](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/npc-ai-pawns/melee-enemy.md): Hostile NPC that attack you or others that get too close.
- [Predator](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/npc-ai-pawns/predator.md): Hostile creature that walks until its hungry and attacks friendlies.
- [Prey](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/npc-ai-pawns/prey.md): Passive creature who eats plants and flees from Hostiles.
- [Soldier](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/npc-ai-pawns/soldier.md): NPC that attacks Hostiles who also defends itself when attacked.
- [Friendly NPC](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/npc-ai-pawns/friendly-npc.md)
- [Movement](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/movement.md)
- [Door](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/movement/door.md): Trigger to play an open or close animation, or rotate the Object 90 degrees and back.
- [Bird](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/movement/bird.md): Move in a circular motion with potential randomisation.
- [Basic Platform](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/movement/basic-platform.md)
- [Advanced Platform](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/movement/advanced-platform.md): New Game Maker 0.9 behaviour.
- [Projectile](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/movement/projectile.md): New feature introduced with Game Maker 0.10.
- [Rotate](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/movement/rotate.md): Introduced in GM 0.11.
- [Basic Logic](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/basic-logic.md)
- [Message Broadcaster](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/basic-logic/message-broadcaster.md): Sends a message to activate another event.
- [Combination Code](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/basic-logic/combination-code.md): Introduced in GM 0.11.
- [Asker](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/basic-logic/asker.md): \[MP] Asker now triggers with messages other than Interact in Game Maker 0.10.
- [Timed Events](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/basic-logic/timed-events.md)
- [Crowd Event](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/basic-logic/crowd-event.md): Feature introduced in Game Maker 0.8 with multiplayer synchronisation.
- [Spawn Point & Avatar's Feature](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/basic-logic/spawn-point-and-avatars-feature.md): New in GM 0.10. Introduces team gameplay, varied spawn point setups, and some components applied to avatars (Avatar's Feature).
- [Modifiers](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/modifiers.md)
- [Actor Property Switcher](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/modifiers/actor-property-switcher.md): Updated in Game Maker 0.10 with a new Property to switch: UI Visibility.
- [Multi](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/modifiers/multi.md): Ported in Game Maker 0.10 for multiplayer compatibility, with a more precise spawning area. Documentation is being updated.
- [Void](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/modifiers/void.md): Ported in Game Maker 0.10 for multiplayer compatibility, with a more precise spawning area. Documentation is being updated.
- [Asset Spawner](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/modifiers/asset-spawner.md): Enhanced in Game Maker 0.9 with a preview button so there's no need to test in Play mode.
- [Replace Asset](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/modifiers/replace-asset.md)
- [Visual](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/visual.md)
- [Post Process Effects](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/visual/post-process-effects.md): Introduced in Game Maker 0.8.
- [Weather Switcher](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/visual/weather-switcher.md): Introduced in Game Maker 0.8. Overrides global light ambience set in the Gameplay menu.
- [Animated Decoration](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/visual/animated-decoration.md): Enhanced in Game Maker 0.8 to allow for multiple animation configurations which send messages, and a preview button added in 0.9.
- [Components](https://docs.sandbox.game/en/creator/game-maker/docs/components.md): A component is a logic bundle that increases an object's interactive potential through player actions so you can quickly build custom gameplay with no code.
- [Actions](https://docs.sandbox.game/en/creator/game-maker/docs/components/actions.md)
- [Climbable](https://docs.sandbox.game/en/creator/game-maker/docs/components/actions/climbable.md): Allows players to climb objects and defines the speed at which they climb.
- [Avatar Teleport](https://docs.sandbox.game/en/creator/game-maker/docs/components/actions/avatar-teleport.md): Introduced with Game Maker 0.9. Replaces previous complex logic to trigger player death and respawn in a new location. Updated in Game Maker 0.10 to teleport groups. Documentation is being updated.
- [Collectable](https://docs.sandbox.game/en/creator/game-maker/docs/components/actions/collectable.md): Can be collected by the player and added to your Inventory. May trigger other logic with a message if consumable or equipment.
- [Drop](https://docs.sandbox.game/en/creator/game-maker/docs/components/actions/drop.md): Allows things to be dropped on the floor when the Object dies or is triggered.
- [Slide](https://docs.sandbox.game/en/creator/game-maker/docs/components/actions/slide.md): Allows to set any object to be a sliding surface, making it impossible for players to walk or run up the surface.
- [Speaker](https://docs.sandbox.game/en/creator/game-maker/docs/components/actions/speaker.md): Allows to display a text Balloon above the Object when bring interacted with.
- [Pickable](https://docs.sandbox.game/en/creator/game-maker/docs/components/actions/pickable.md): Allows the Object to be picked up by the Player. GM 0.11 update: smoother item pickup interactions.
- [Triggers](https://docs.sandbox.game/en/creator/game-maker/docs/components/triggers.md)
- [Plant](https://docs.sandbox.game/en/creator/game-maker/docs/components/triggers/plant.md): Multi-stage (growing) asset, eaten by herbivores.
- [Switch](https://docs.sandbox.game/en/creator/game-maker/docs/components/triggers/switch.md)
- [Button](https://docs.sandbox.game/en/creator/game-maker/docs/components/triggers/button.md): This legacy behaviour was moved to a component in Game Maker 0.10 for to improve interconnection of logic. Documentation is being updated.
- [Trigger Volume](https://docs.sandbox.game/en/creator/game-maker/docs/components/triggers/trigger-volume.md)
- [Status](https://docs.sandbox.game/en/creator/game-maker/docs/components/status.md)
- [Toggle](https://docs.sandbox.game/en/creator/game-maker/docs/components/status/toggle.md): Turn the Behaviour of the Object on or off using Messages.
- [Power Up](https://docs.sandbox.game/en/creator/game-maker/docs/components/status/power-up.md): Create more exciting gameplay with stat power ups. These can be used as buffs and debuffs!
- [Avatar Checkpoint](https://docs.sandbox.game/en/creator/game-maker/docs/components/status/avatar-checkpoint.md): Introduced in Game Maker 0.9. Replaces using Player settings (previously in Global Parameters) to create a checkpoint system using messages.
- [Health](https://docs.sandbox.game/en/creator/game-maker/docs/components/status/health.md): Give an asset health with settings to kill or respawn the asset.
- [Gameplay](https://docs.sandbox.game/en/creator/game-maker/docs/components/gameplay.md)
- [Defeat](https://docs.sandbox.game/en/creator/game-maker/docs/components/gameplay/defeat.md): Set conditions here to force a Game Over.
- [Victory](https://docs.sandbox.game/en/creator/game-maker/docs/components/gameplay/victory.md): Display victory message when activated.
- [Raycast](https://docs.sandbox.game/en/creator/game-maker/docs/components/gameplay/raycast.md): Point, aim, click! Send a message to a precise point
- [NFT](https://docs.sandbox.game/en/creator/game-maker/docs/components/nft.md)
- [NFT Sensor](https://docs.sandbox.game/en/creator/game-maker/docs/components/nft/nft-sensor.md): New in GM 0.9. GM 0.10 update: add multiple NFTs/collections. GM 0.11 update: new "Equipped" toggle.
- [NFT Image Display](https://docs.sandbox.game/en/creator/game-maker/docs/components/nft/nft-image-display.md): GM 0.9 update: Ethereum and Polygon blockchain compatibility. GM 0.10 update: GIF NFTs supported. GM 0.11 update: WEBP supported.
- [Image Display](https://docs.sandbox.game/en/creator/game-maker/docs/components/nft/image-display.md): Allows to display an image in the Frame of an Object. Not all Objects have this Frame.
- [NFT Details Display](https://docs.sandbox.game/en/creator/game-maker/docs/components/nft/nft-details-display.md): Display NFT Information 'in-game' as well as link to their associated marketplace.
- [Display](https://docs.sandbox.game/en/creator/game-maker/docs/components/display.md)
- [Indicator](https://docs.sandbox.game/en/creator/game-maker/docs/components/display/indicator.md): Allows to define how cursors, names, arrows and more are displayed.
- [Rarity VFX](https://docs.sandbox.game/en/creator/game-maker/docs/components/display/rarity-vfx.md): Allows to have special visual effects around the asset.
- [Visual FX](https://docs.sandbox.game/en/creator/game-maker/docs/components/display/visual-fx.md): Visual FX behaviour can be applied to objects and the area around them for small and large visual ambience and feedback for players. They can also be applied to avatars through Crowd Event behaviour.
- [Light](https://docs.sandbox.game/en/creator/game-maker/docs/components/display/light.md): Introduced in Game Maker 0.8. In Game Maker 0.10, this was moved to be a component for improved interconnection of logic. Documentation is being updated.
- [Audio](https://docs.sandbox.game/en/creator/game-maker/docs/components/audio.md)
- [Play Sound](https://docs.sandbox.game/en/creator/game-maker/docs/components/audio/play-sound.md): GM 0.11 update: Wwise integration for the highest quality audio. Hundreds of new sound effects added.
- [Objectives](https://docs.sandbox.game/en/creator/game-maker/docs/objectives.md): GM 0.11 update: Objectives system ported for multiplayer compatibility.
- [Game Rules](https://docs.sandbox.game/en/creator/game-maker/docs/game-rules.md): New in GM 0.9. GM 0.10: evolved math rule, new "Float" variable, share/reuse rulesets (copy/paste), new inputs & events, etc. GM 0.11: new "Team" variable, connectors, etc.
- [Math](https://docs.sandbox.game/en/creator/game-maker/docs/game-rules/math.md)
- [Time](https://docs.sandbox.game/en/creator/game-maker/docs/game-rules/time.md)
- [Comparisons](https://docs.sandbox.game/en/creator/game-maker/docs/game-rules/comparisons.md)
- [Replace Variable Values](https://docs.sandbox.game/en/creator/game-maker/docs/game-rules/replace-variable-values.md)
- [Game Screen](https://docs.sandbox.game/en/creator/game-maker/docs/game-rules/game-screen.md)
- [Triggers](https://docs.sandbox.game/en/creator/game-maker/docs/game-rules/triggers.md)
- [Events](https://docs.sandbox.game/en/creator/game-maker/docs/game-rules/events.md)
- [Build Singleplayer & Multiplayer Logic](https://docs.sandbox.game/en/creator/game-maker/docs/build-singleplayer-and-multiplayer-logic.md): Use this one page guide to learn about Game Maker's logic systems and how they work together for single or multiplayer gameplay. Follow links as needed for more details in our documentation.
- [Quality Guidelines](https://docs.sandbox.game/en/creator/game-maker/docs/gm-guidelines.md)
- [Optimisation](https://docs.sandbox.game/en/creator/game-maker/docs/gm-guidelines/optimisation.md): The logic and assets in your Experience impact how it performs when played.
- [Testing](https://docs.sandbox.game/en/creator/game-maker/docs/gm-guidelines/testing.md)
- [Playability](https://docs.sandbox.game/en/creator/game-maker/docs/gm-guidelines/playability.md): Use the following guidelines to make your Experiences more immersive, polished, and player friendly!
- [Templates](https://docs.sandbox.game/en/creator/game-maker/docs/templates.md): Tutorial and Gaming templates in Game Maker are a great way to learn about creating logic schemas or creating certain types of gameplay. This list will gradually be updated with more details.
- [Creative Guides](https://docs.sandbox.game/en/creator/game-maker/creative-guides.md)
- [Game Rules Guide](https://docs.sandbox.game/en/creator/game-maker/creative-guides/game-rules-guide.md)
- [Point Race](https://docs.sandbox.game/en/creator/game-maker/creative-guides/game-rules-guide/point-race.md)
- [Collect Points](https://docs.sandbox.game/en/creator/game-maker/creative-guides/game-rules-guide/collect-points.md)
- [Time Trial](https://docs.sandbox.game/en/creator/game-maker/creative-guides/game-rules-guide/time-trial.md)
- [Combo](https://docs.sandbox.game/en/creator/game-maker/creative-guides/game-rules-guide/combo.md)
- [Hunger](https://docs.sandbox.game/en/creator/game-maker/creative-guides/game-rules-guide/hunger.md)
- [Poison](https://docs.sandbox.game/en/creator/game-maker/creative-guides/game-rules-guide/poison.md)
- [Shop](https://docs.sandbox.game/en/creator/game-maker/creative-guides/game-rules-guide/shop.md)
- [Logic Guide](https://docs.sandbox.game/en/creator/game-maker/creative-guides/logic-guide.md)
- [Abilities](https://docs.sandbox.game/en/creator/game-maker/creative-guides/logic-guide/abilities.md): Players can gain Abilities when wearing certain equipment if an Experience allows it.
- [Equipment Based Logic - On Equip / NFT Sensor](https://docs.sandbox.game/en/creator/game-maker/creative-guides/logic-guide/equipment-based-logic-on-equip-nft-sensor.md): Explore creative possibilities to trigger logic with equipment using the Collectable component's On Equip feature or NFT Sensor.
- [Doors & Chests](https://docs.sandbox.game/en/creator/game-maker/creative-guides/logic-guide/doors-and-chests.md)
- [Collectibles](https://docs.sandbox.game/en/creator/game-maker/creative-guides/logic-guide/collectibles.md)
- [Text, Quests & Icons](https://docs.sandbox.game/en/creator/game-maker/creative-guides/logic-guide/text-quests-and-icons.md)
- [Platforms](https://docs.sandbox.game/en/creator/game-maker/creative-guides/logic-guide/platforms.md)
- [Victory & Defeat](https://docs.sandbox.game/en/creator/game-maker/creative-guides/logic-guide/victory-and-defeat.md)
- [Miscellaneous](https://docs.sandbox.game/en/creator/game-maker/creative-guides/logic-guide/miscellaneous.md)
- [NFT Inspect](https://docs.sandbox.game/en/creator/game-maker/creative-guides/logic-guide/nft-inspect.md)
- [Fighting](https://docs.sandbox.game/en/creator/game-maker/creative-guides/logic-guide/fighting.md)
- [Experience Guide](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-guide.md)
- [Tower Defense](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-guide/tower-defense.md)
- [Horror / Backrooms](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-guide/horror-backrooms.md)
- [Solo Platforming](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-guide/solo-platforming.md)
- [Social Platforming](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-guide/social-platforming.md)
- [Resource Management](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-guide/resource-management.md)
- [Cooking Simulator](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-guide/cooking-simulator.md)
- [Survival](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-guide/survival.md)
- [Action / Adventure](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-guide/action-adventure.md)
- [Night Clubs & Concerts](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-guide/night-clubs-and-concerts.md)
- [Virtual Home & Architecture](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-guide/virtual-home-and-architecture.md)
- [NFT Gallery / In-Game Shop](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-guide/nft-gallery-in-game-shop.md)
- [Puzzle Games](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-guide/puzzle-games.md)
- [Social Hubs](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-guide/social-hubs.md)
- [Simulation](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-guide/simulation.md)
- [Experience Design Techniques](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-design-techniques.md)
- [Narrative Design](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-design-techniques/narrative-design.md)
- [Worldbuilding](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-design-techniques/narrative-design/worldbuilding.md)
- [Storyboard](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-design-techniques/narrative-design/storyboard.md)
- [Dialogue](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-design-techniques/narrative-design/dialogue.md)
- [Art Design](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-design-techniques/art-design.md)
- [Experience Art Concept](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-design-techniques/art-design/experience-art-concept.md): A cohesive art concept can make an Experience more immersive and memorable.
- [Asset Curation](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-design-techniques/art-design/asset-curation.md)
- [Blockout Aesthetics](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-design-techniques/art-design/blockout-aesthetics.md)
- [Detailing / Dressing](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-design-techniques/art-design/detailing-dressing.md)
- [3D Spatial Layout](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-design-techniques/3d-spatial-layout.md)
- [Rough Base Map](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-design-techniques/3d-spatial-layout/rough-base-map.md): Spend more time planning your layout so you will spend much less time revising it later.
- [Greyboxing / Blockout](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-design-techniques/3d-spatial-layout/greyboxing-blockout.md)
- [Game Design](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-design-techniques/game-design.md)
- [Ramp of Difficulty](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-design-techniques/game-design/ramp-of-difficulty.md): Ramp of difficulty is part of the balance that makes your Experience playable and enjoyable. Players feel a sense of growth in themselves as they progress.
- [Risk & Reward](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-design-techniques/game-design/risk-and-reward.md): Risk and reward are part of the balance that makes your Experience exciting to play. Players feel tempted to test their limits, challenged by temporary failure and thrilled with victory and discovery.
- [Game Loops & Decisions](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-design-techniques/game-design/game-loops-and-decisions.md)
- [Game Production Guide](https://docs.sandbox.game/en/creator/game-maker/game-production-guide.md): Use our templates and resources to make your project faster, easier, and better.
- [Concept](https://docs.sandbox.game/en/creator/game-maker/game-production-guide/concept.md): The Concept sprint is to define your project's vision clearly, understand what you need, and decide how to get the project done.
- [Blockout](https://docs.sandbox.game/en/creator/game-maker/game-production-guide/blockout.md)
- [Logic](https://docs.sandbox.game/en/creator/game-maker/game-production-guide/logic.md)
- [Art](https://docs.sandbox.game/en/creator/game-maker/game-production-guide/art.md)
- [Quality Assurance](https://docs.sandbox.game/en/creator/game-maker/game-production-guide/quality-assurance.md)
- [Polish](https://docs.sandbox.game/en/creator/game-maker/game-production-guide/polish.md)
- [Marketing](https://docs.sandbox.game/en/creator/game-maker/game-production-guide/marketing.md)
- [Publish Experiences](https://docs.sandbox.game/en/creator/game-maker/publish-experiences.md): New tools are now available to launch Experiences to your LAND today.
- [Experience Manager](https://docs.sandbox.game/en/creator/game-maker/publish-experiences/experience-manager.md): Use the Experience Manger to prepare an Experience Page, link your Experience to LAND on the map, review assets, verify version compatibility, and set access restrictions.
- [Experience Analytics](https://docs.sandbox.game/en/creator/game-maker/publish-experiences/experience-manager/experience-analytics.md): The Experience Analytics tool is a free page and experience analytics tool that helps creators better understand their experience’s and page’s overall performance.
- [Experience Page](https://docs.sandbox.game/en/creator/game-maker/publish-experiences/experience-manager/experience-page.md): Use the Experience Page Editor to create a stunning landing space to tease or engage your community with your creative content.
- [Content Guide](https://docs.sandbox.game/en/creator/game-maker/publish-experiences/experience-manager/experience-page/content-guide.md): Prepare your Experience Page content in an optimal format.
- [Marketing](https://docs.sandbox.game/en/creator/game-maker/publish-experiences/experience-manager/experience-page/marketing.md)
- [Create an Experience Trailer](https://docs.sandbox.game/en/creator/game-maker/publish-experiences/experience-manager/experience-page/create-an-experience-trailer.md): Your Experience trailer is a way to tell the story of your Experience, but it can also tell part of the story of a universe of Experiences or your brand.
- [Player Engagement](https://docs.sandbox.game/en/creator/game-maker/publish-experiences/experience-manager/experience-page/player-engagement.md)
- [Map Location](https://docs.sandbox.game/en/creator/game-maker/publish-experiences/experience-manager/map-location.md): Use the Map Location tool to link your Experiences to virtual LANDs so your descriptive content from your Experience Page can be seen on the metaverse map.
- [Asset Review](https://docs.sandbox.game/en/creator/game-maker/publish-experiences/experience-manager/asset-review.md): The Asset Review tool provides a summary of the status of the assets, or entities, included in your Experience and makes it easy to purchase assets you've tested out and are ready to buy.
- [Access Restrictions](https://docs.sandbox.game/en/creator/game-maker/publish-experiences/experience-manager/access-restrictions.md): Use the Asset Restrictions tool to set a future launch date and NFT requirements for your Experience.
- [Collaborating With Third Parties](https://docs.sandbox.game/en/creator/game-maker/publish-experiences/collaborating-with-third-parties.md): Important considerations for safely collaborating with creators or studios offering creative or metaverse services.
- [FAQs: Experience Publishing](https://docs.sandbox.game/en/creator/game-maker/publish-experiences/faqs-experience-publishing.md): Find answers to common questions about Experience Publishing here.
- [Version Notes & Changelogs](https://docs.sandbox.game/en/creator/game-maker/version-notes-and-changelogs.md): Version Notes below provide a visual summary with links to updated documentation for new features, tools, and enhancements.
- [Game Maker 0.12](https://docs.sandbox.game/en/creator/game-maker/version-notes-and-changelogs/game-maker-0.12.md)
- [0.12 Upgrade Guide](https://docs.sandbox.game/en/creator/game-maker/version-notes-and-changelogs/game-maker-0.12/0.12-upgrade-guide.md): Please check these topics if you're migrating an older project into 0.12 as these changes could specifically impact how your game works.
- [Game Maker 0.11](https://docs.sandbox.game/en/creator/game-maker/version-notes-and-changelogs/game-maker-0.11.md): Welcome to the new Game Maker 0.11! Updates included below.
- [0.11 Upgrade Guide](https://docs.sandbox.game/en/creator/game-maker/version-notes-and-changelogs/game-maker-0.11/0.11-upgrade-guide.md): Please review these topics to update old Experiences and use 0.11 features best.
- [Game Maker 0.10](https://docs.sandbox.game/en/creator/game-maker/version-notes-and-changelogs/game-maker-0.10.md): Welcome to the new Game Maker 0.10! Updates included below.
- [Game Maker 0.9](https://docs.sandbox.game/en/creator/game-maker/version-notes-and-changelogs/game-maker-0.9.md): Updates included in Game Maker 0.9 (Active)
- [Game Maker 0.8](https://docs.sandbox.game/en/creator/game-maker/version-notes-and-changelogs/game-maker-0.8.md): Updates included in Game Maker 0.8.
- [Game Maker 0.7](https://docs.sandbox.game/en/creator/game-maker/version-notes-and-changelogs/game-maker-0.7.md): Updates included in Game Maker 0.7.
- [FAQs: Game Maker](https://docs.sandbox.game/en/creator/game-maker/faqs-game-maker.md): Find answers to common questions about Game Maker here.


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