# VoxEdit

- [Create Assets](https://docs.sandbox.game/en/creator/voxedit/create-assets.md): Use VoxEdit to create assets such as blocks, characters, props, equipment, or Experience passes. Soon you will be able to sell them on The Sandbox Marketplace.
- [Beginners](https://docs.sandbox.game/en/creator/voxedit/beginners.md): Find your way in VoxEdit with core tutorial videos and hands-on activities to learn the creative modules and tools.
- [Docs](https://docs.sandbox.game/en/creator/voxedit/docs.md): Technical documentation for creating Assets with VoxEdit.
- [Navigate VoxEdit Home](https://docs.sandbox.game/en/creator/voxedit/docs/navigate-voxedit-home.md): The VoxEdit home page guides you to select your language, find social media links, news updates, tutorial videos, asset templates, and three creative modules.
- [Controls & Shortcuts](https://docs.sandbox.game/en/creator/voxedit/docs/controls-and-shortcuts.md)
- [Panels & Custom Layouts](https://docs.sandbox.game/en/creator/voxedit/docs/panels-and-custom-layouts.md): Take full control with our new Panel System! Customize your workspace by showing, hiding, snapping, collapsing, and expanding panels to create the perfect layout.
- [Block](https://docs.sandbox.game/en/creator/voxedit/docs/block.md): Use the VoxEdit Block Editor to create the fundamental building blocks of The Sandbox.
- [Modeler](https://docs.sandbox.game/en/creator/voxedit/docs/modeler.md): Use the VoxEdit Modeler to create simple assets, or models, in The Sandbox. These can be combined to make compound and animated assets using the Animator.
- [Use Modes & Tools Together](https://docs.sandbox.game/en/creator/voxedit/docs/modeler/use-modes-and-tools-together.md): Modes and Tools are used together in the Modeler to select, create, paint, and erase voxels.
- [Set the Pivot Point](https://docs.sandbox.game/en/creator/voxedit/docs/modeler/set-the-pivot-point.md)
- [Create Frame Assets](https://docs.sandbox.game/en/creator/voxedit/docs/modeler/create-frame-assets.md): Frame assets are a special asset class used to display 2D NFTs, images, and video. There are a few specific requirements for making custom frame assets (e.g., they can not be animated).
- [Animator](https://docs.sandbox.game/en/creator/voxedit/docs/animator.md): Use the VoxEdit Animator to create Compound or Animated assets in The Sandbox.
- [Build a Rig](https://docs.sandbox.game/en/creator/voxedit/docs/animator/build-a-rig.md)
- [Create an Animated Asset](https://docs.sandbox.game/en/creator/voxedit/docs/animator/create-an-animated-asset.md)
- [Use Inverse Kinematics](https://docs.sandbox.game/en/creator/voxedit/docs/animator/use-inverse-kinematics.md)
- [Templates](https://docs.sandbox.game/en/creator/voxedit/docs/templates.md): Templates are easily customisable source projects including equipment items and animated doors, buttons, and living things.
- [Quality Guidelines](https://docs.sandbox.game/en/creator/voxedit/docs/ve-guidelines.md)
- [Asset Types & Collisions](https://docs.sandbox.game/en/creator/voxedit/docs/ve-guidelines/asset-types-and-collisions.md)
- [Asset Scale](https://docs.sandbox.game/en/creator/voxedit/docs/ve-guidelines/asset-scale.md): Use the recommendations here to create assets in a scale that best suits builders and players.
- [Node Efficiency](https://docs.sandbox.game/en/creator/voxedit/docs/ve-guidelines/node-efficiency.md)
- [Pivot Point & Alignment](https://docs.sandbox.game/en/creator/voxedit/docs/ve-guidelines/pivot-point-and-alignment.md)
- [Animation](https://docs.sandbox.game/en/creator/voxedit/docs/ve-guidelines/animation.md)
- [Visual Quality](https://docs.sandbox.game/en/creator/voxedit/docs/ve-guidelines/visual-quality.md)
- [Asset Name & Description](https://docs.sandbox.game/en/creator/voxedit/docs/ve-guidelines/asset-name-and-description.md)
- [Manage Files & Folders](https://docs.sandbox.game/en/creator/voxedit/docs/ve-guidelines/manage-files-and-folders.md)
- [Creative Guides](https://docs.sandbox.game/en/creator/voxedit/creative-guides.md)
- [Asset Guide](https://docs.sandbox.game/en/creator/voxedit/creative-guides/asset-guide.md): Use this guide to narrow down what module and what creative techniques you'll need for your next VoxEdit creation.
- [Structures & Landmarks](https://docs.sandbox.game/en/creator/voxedit/creative-guides/asset-guide/structures-and-landmarks.md): Detailed guidelines, use cases, and tips for creating buildings, landmarks, and other larger structures.
- [Basic Building: No Entry](https://docs.sandbox.game/en/creator/voxedit/creative-guides/asset-guide/structures-and-landmarks/basic-building-no-entry.md)
- [Animated Building: No Entry](https://docs.sandbox.game/en/creator/voxedit/creative-guides/asset-guide/structures-and-landmarks/animated-building-no-entry.md)
- [Unanimated Building: Player Entry](https://docs.sandbox.game/en/creator/voxedit/creative-guides/asset-guide/structures-and-landmarks/unanimated-building-player-entry.md)
- [Landmark](https://docs.sandbox.game/en/creator/voxedit/creative-guides/asset-guide/structures-and-landmarks/landmark.md)
- [Building Facade](https://docs.sandbox.game/en/creator/voxedit/creative-guides/asset-guide/structures-and-landmarks/building-facade.md)
- [Structure Component Parts](https://docs.sandbox.game/en/creator/voxedit/creative-guides/asset-guide/structures-and-landmarks/structure-component-parts.md)
- [Modular Architecture](https://docs.sandbox.game/en/creator/voxedit/creative-guides/asset-guide/structures-and-landmarks/modular-architecture.md)
- [Humanoids & Animals](https://docs.sandbox.game/en/creator/voxedit/creative-guides/asset-guide/humanoids-and-animals.md)
- [Vehicles](https://docs.sandbox.game/en/creator/voxedit/creative-guides/asset-guide/vehicles.md)
- [Equipment](https://docs.sandbox.game/en/creator/voxedit/creative-guides/asset-guide/equipment.md): Detailed guidelines, use cases, and tips for creating equipment.
- [Art: Statues, Paintings](https://docs.sandbox.game/en/creator/voxedit/creative-guides/asset-guide/art-statues-paintings.md)
- [Animated Art Screens](https://docs.sandbox.game/en/creator/voxedit/creative-guides/asset-guide/art-statues-paintings/animated-art-screens.md)
- [Statues](https://docs.sandbox.game/en/creator/voxedit/creative-guides/asset-guide/art-statues-paintings/statues.md)
- [Kinetic Art Sculptures](https://docs.sandbox.game/en/creator/voxedit/creative-guides/asset-guide/art-statues-paintings/kinetic-art-sculptures.md)
- [Paintings](https://docs.sandbox.game/en/creator/voxedit/creative-guides/asset-guide/art-statues-paintings/paintings.md)
- [Performance Art](https://docs.sandbox.game/en/creator/voxedit/creative-guides/asset-guide/art-statues-paintings/performance-art.md)
- [Furniture](https://docs.sandbox.game/en/creator/voxedit/creative-guides/asset-guide/furniture.md): Detailed guidelines, use cases and tips for creating furniture.
- [Platforms](https://docs.sandbox.game/en/creator/voxedit/creative-guides/asset-guide/platforms.md)
- [Doors, Gates, and Windows](https://docs.sandbox.game/en/creator/voxedit/creative-guides/asset-guide/doors-gates-and-windows.md): Detailed guidelines, use cases and tips for creating doors, gates and windows.
- [Multi Design Door Asset](https://docs.sandbox.game/en/creator/voxedit/creative-guides/asset-guide/doors-gates-and-windows/multi-design-door-asset.md)
- [Chests & Other Animated Interactions](https://docs.sandbox.game/en/creator/voxedit/creative-guides/asset-guide/chests-and-other-animated-interactions.md)
- [Plants, Trees](https://docs.sandbox.game/en/creator/voxedit/creative-guides/asset-guide/plants-trees.md)
- [Objects, Machines](https://docs.sandbox.game/en/creator/voxedit/creative-guides/asset-guide/objects-machines.md)
- [Signs & Text](https://docs.sandbox.game/en/creator/voxedit/creative-guides/asset-guide/signs-and-text.md)
- [Obstacles](https://docs.sandbox.game/en/creator/voxedit/creative-guides/asset-guide/obstacles.md)
- [Art Techniques](https://docs.sandbox.game/en/creator/voxedit/creative-guides/art-techniques.md)
- [Asset References](https://docs.sandbox.game/en/creator/voxedit/creative-guides/art-techniques/asset-references.md): Even the most skilled and experienced artists create moodboards as references to create their content.
- [3D Design](https://docs.sandbox.game/en/creator/voxedit/creative-guides/art-techniques/3d-design.md)
- [Need to Simplify?](https://docs.sandbox.game/en/creator/voxedit/creative-guides/art-techniques/3d-design/need-to-simplify.md): Have you made something that has become too complex? Let's look at ways to simplify and optimize assets for better utility during play.
- [Trim All Volumes](https://docs.sandbox.game/en/creator/voxedit/creative-guides/art-techniques/3d-design/trim-all-volumes.md): The smallest collision boundary around every model in your asset will make it feel more realistic as an object in the game.
- [Optimize with Texture](https://docs.sandbox.game/en/creator/voxedit/creative-guides/art-techniques/3d-design/optimize-with-texture.md): 3D design in The Sandbox should be as simple as possible for the best game performance. 2D Pixel art techniques bring your 3D creations to life with no additional impact on gameplay.
- [Curved Edges: Blocky Style](https://docs.sandbox.game/en/creator/voxedit/creative-guides/art-techniques/3d-design/curved-edges-blocky-style.md)
- [Break Down Objects](https://docs.sandbox.game/en/creator/voxedit/creative-guides/art-techniques/3d-design/break-down-objects.md)
- [Create Smooth Angled Lines](https://docs.sandbox.game/en/creator/voxedit/creative-guides/art-techniques/3d-design/create-smooth-angled-lines.md)
- [Circular Shapes: Cross Technique](https://docs.sandbox.game/en/creator/voxedit/creative-guides/art-techniques/3d-design/circular-shapes-cross-technique.md)
- [Colour, Texture & Depth](https://docs.sandbox.game/en/creator/voxedit/creative-guides/art-techniques/colour-texture-and-depth.md): Choose attractive colour combinations, add textures, create depth, and add effects that make even simple voxel art stand out.
- [Colour Choice & Strategy](https://docs.sandbox.game/en/creator/voxedit/creative-guides/art-techniques/colour-texture-and-depth/colour-choice-and-strategy.md): Learn to use colour like a pro, whether you want to choose from the Sandbox Extended Palette or create a custom palette of your own and develop a unique art style for an Experience.
- [Textures & Materials](https://docs.sandbox.game/en/creator/voxedit/creative-guides/art-techniques/colour-texture-and-depth/textures-and-materials.md): Texturing is pixel art, a 2D style that can make your creations look more realistic, even with the blocky 3D style used in The Sandbox Game.
- [Upload Assets to Workspaces](https://docs.sandbox.game/en/creator/voxedit/upload-assets-to-workspaces.md): Upload assets from VoxEdit to your Workspace so you can prepare them for the Marketplace or discover them in your Game Maker library to build an Experience.
- [Mint & List Assets to Sell](https://docs.sandbox.game/en/creator/voxedit/mint-assets-sell-nfts.md)
- [Changelogs](https://docs.sandbox.game/en/creator/voxedit/changelogs.md): View the change log history for details of updates to VoxEdit, including enhancements, bug fixes, and known issues.
- [Open Source Assets](https://docs.sandbox.game/en/creator/voxedit/open-source-assets.md): Download a ZIP file, extract, and open these fun projects in VoxEdit that you can modify.
- [FAQs: VoxEdit](https://docs.sandbox.game/en/creator/voxedit/faqs-voxedit.md): Find answers to common questions about VoxEdit here.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.sandbox.game/en/creator/voxedit.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
