> For the complete documentation index, see [llms.txt](https://docs.sandbox.game/en/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-guide/action-adventure.md).

# Action / Adventure

{% embed url="<https://www.youtube.com/watch?v=0FDHa18pUHo>" %}

Action / Adventure games involve navigation and active participation to complete objectives and achieve an overall goal.&#x20;

The Sandbox Game Maker has many new tools, including the [**Game Rules**](/en/creator/game-maker/docs/game-rules.md) system, to combine with the [**Objectives**](/en/creator/game-maker/docs/objectives.md) system for quests (formerly called "Rules") and new or enhanced object logic ([**behaviours**](/en/creator/game-maker/docs/behaviours.md) and [**components**](/en/creator/game-maker/docs/components.md)) to design a spectacular world to explore.

### Variations of Action

<table data-view="cards" data-full-width="false"><thead><tr><th></th></tr></thead><tbody><tr><td><strong>Beat 'em Up:</strong> <br>Players engage in hand-to-hand combat against waves of enemies.</td></tr><tr><td><strong>Hack and Slash:</strong> <br>Intense combat with a focus on defeating numerous foes.</td></tr><tr><td><a href="/en/creator/game-maker/creative-guides/experience-guide/solo-platforming.md"><strong>Platformer (includes Parkour)</strong></a><strong>:</strong> <br>Players navigate levels, overcoming obstacles and enemies.</td></tr></tbody></table>

### Variations of Adventure

<table data-view="cards" data-full-width="false"><thead><tr><th></th></tr></thead><tbody><tr><td><strong>Point-and-Click:</strong> <br>Emphasis on exploration and puzzle-solving through mouse interaction.</td></tr><tr><td><a href="/en/creator/game-maker/creative-guides/experience-guide/survival.md"><strong>Survival</strong></a> <strong>Horror:</strong> <br>Combines elements of horror and survival, often with limited resources.</td></tr><tr><td><strong>Metroidvania:</strong> <br>Non-linear exploration, interconnected levels, and character upgrades.</td></tr></tbody></table>

### Variations **of Fighting**

<table data-view="cards" data-full-width="false"><thead><tr><th></th></tr></thead><tbody><tr><td><strong>Traditional Fighting:</strong> <br>One-on-one combat with a focus on combos and special moves.</td></tr><tr><td><strong>Beat 'em Up (Fighting Adventure):</strong> <br>Fighting within a broader narrative and exploration context.</td></tr><tr><td><strong>Versus Fighting:</strong> <br>Multiplayer-focused competitive combat.</td></tr></tbody></table>


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