# Basic Platform

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**COPY/PASTE PARAMETERS**

New in GM 0.11! Right click on a behaviour or component to copy. Then open an object, add the same behaviour or component, and right click it to paste identical parameter settings.
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{% hint style="info" %}
[Build Singleplayer & Multiplayer Logic](/en/creator/game-maker/docs/build-singleplayer-and-multiplayer-logic.md) - about <mark style="color:green;">**\[SP]**</mark> or <mark style="color:yellow;">**\[MP]**</mark> behaviours or components.
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## <img src="/files/EQwqisSsD7pZbZcf3b1N" alt="" data-size="line"> Basic Platform <mark style="color:yellow;">\[MP]</mark>

Move an object to a different location and back.

<figure><img src="/files/cyrfaUWt2p10YpJbsv3i" alt="" width="525"><figcaption></figcaption></figure>

* Modify speed and set wait time at destination
* Set to look at destination or face the same way

### Common Uses

* Platformer games with moving obstacles and player transports
* Puzzle games (using the [Toggle](/en/creator/game-maker/docs/components/status/toggle.md)component to affect an object's behaviour)
* Vehicles moving between two points for active scenery (Look at Destination set to True)

***

## How it Works

### Trigger: None\*

\*Movement can be controlled using [Toggle](/en/creator/game-maker/docs/components/status/toggle.md) component

### Action: Movement (any direction)

The object moves at a custom speed in **any** direction using <mark style="color:red;">**X**</mark>, <mark style="color:green;">**Y**</mark>, and <mark style="color:blue;">**Z**</mark> coordinates. It may face the direction of movement and pause before returning. This repeats infinitely.

### Out: No messages sent

***

## Parameter Notes

**Move Offset** sets the destination using  <mark style="color:red;">**X**</mark>, <mark style="color:green;">**Y**</mark>, and <mark style="color:blue;">**Z**</mark> values. The location is shown in Editor mode with a blue cube gizmo.

**Look at Destination** sets the front of the object to face the same direction or the direction of movement.

{% hint style="info" %}
**Move Offset** is visualized with a blue cube gizmo in Editor mode. This adusts as you change the <mark style="color:red;">**X**</mark>, <mark style="color:green;">**Y**</mark>, and <mark style="color:blue;">**Z**</mark> values, which are in relation to the object's location.\
![](/files/rsQVkV4KK6YTv3Jq61J7)
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| Options                          | Details                                                                                                                                                                                                                                               |
| -------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| ![](/files/0FRHPcH4gxSDLz1Izagz) | <p><strong>Look at Destination</strong></p><ul><li><strong>False</strong> - the front of the Object will be based on its placement.</li><li><strong>True</strong> - the front of the Object will be based on the direction it is moving in.</li></ul> |


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