# Projectile

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**COPY/PASTE PARAMETERS**

New in GM 0.11! Right click on a behaviour or component to copy. Then open an object, add the same behaviour or component, and right click it to paste identical parameter settings.
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<table data-card-size="large" data-view="cards"><thead><tr><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td>Launch an object at a custom speed and trajectory. Send a message when the object collides with specified target objects.</td><td><a href="/files/oT30C1VCAcu2wMRfYsan">/files/oT30C1VCAcu2wMRfYsan</a></td></tr></tbody></table>

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[Build Singleplayer & Multiplayer Logic](/en/creator/game-maker/docs/build-singleplayer-and-multiplayer-logic.md) - about <mark style="color:green;">**\[SP]**</mark> or <mark style="color:yellow;">**\[MP]**</mark> behaviours or components.
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## <img src="/files/EmJckPYQZ9uKmA1Xzifb" alt="" data-size="line"> Projectile

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Use an [Asset Spawner](/en/creator/game-maker/docs/behaviours/modifiers/asset-spawner.md) behaviour to trigger a projectile to launch more than once in your Experience. Set **Start with Experience** to true to launch the projectile whenever spawned.
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* Set force, trajectory, gravity on/off, collider size, collision target, VFX, and visibility of the trajectory
* Send a message with precision when the projectile touches a collision target
* Customize Visual FX
* Use [**Asset Spawner**](/en/creator/game-maker/docs/behaviours/modifiers/asset-spawner.md) to spawn projectiles or combine with other logic for innovative gameplay

### Communications

| <p><strong>Inputs:</strong><br>One or more messages</p> | <p><strong>Outputs:</strong><br>One message sent upon collision (new <strong>CollidedActors</strong> Broadcast Type)</p> |
| ------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------ |

### Use Cases

* High or low speed projectile use cases
* Communicating messages when ranged collisions with specific targets are achieved (including teams, tags, etc)
* Player decision making using visible trajectories

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Use an[ **Asset Spawner**](/en/creator/game-maker/docs/behaviours/modifiers/asset-spawner.md) behaviour to spawn an object with [**Projectile**](/en/creator/game-maker/docs/behaviours/movement/projectile.md) behaviour applied.
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### Parameters

<figure><img src="/files/puHrDRuPOLNdKpqgzSyw" alt=""><figcaption></figcaption></figure>

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The parameter **Is Visble During Game** is a toggle to turn on/off the blue line or arc of the projectile's motion. Toggle it on as aim assist for projectiles that are spawned from movable objects.
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