# Rotate

{% hint style="success" %}
**COPY/PASTE PARAMETERS**

New in GM 0.11! Right click on a behaviour or component to copy. Then open an object, add the same behaviour or component, and right click it to paste identical parameter settings.
{% endhint %}

{% hint style="info" %}
[Build Singleplayer & Multiplayer Logic](/en/creator/game-maker/docs/build-singleplayer-and-multiplayer-logic.md) - about **\[SP]** or **\[MP]** behaviours or components.
{% endhint %}

## <img src="/files/y0KtYK9rt2PEy3TB4jyz" alt="" data-size="line"> Rotate

<mark style="background-color:red;">**Rotate Actor**</mark> about its [pivot point](#user-content-fn-1)[^1] or <mark style="background-color:yellow;">**Rotate Around**</mark> a Center Offset on any axis (clockwise/counterclockwise).

<figure><img src="/files/wWf57kMRa7zcXnQFexbO" alt="" width="467"><figcaption></figcaption></figure>

### Common Uses

* Turntable display of an asset (equipment, vehicles, etc.)
* Platforms with a circular path
* A rotation with more utility than [Bird](/en/creator/game-maker/docs/behaviours/movement/bird.md) behaviour (can have collisions, asset not tilted)

***

## How it Works

### Trigger: (on game start)

### Action: Turns or Rotates :leftwards\_arrow\_with\_hook::arrow\_right\_hook:

### Parameter Notes

#### Rotate Actor

The object will turn about the **Rotation Axis** at its location based on the pivot point of the asset used.

#### Rotate Around

The object will rotate around the **Rotation Axis** at the **Center Offset** coordinates entered.

{% hint style="warning" %}
**DEFINE CENTER OFFSET CORRECTLY**

An object can **NOT** rotate around an axis if *both* **Center Offset** coordinates in the *other axes* equal 0. The distance from the rotation axis would be 0, so nothing would happen.

In build mode, only the center point (not the blue rotation gizmo) will appear to indicate this.

![](/files/cSdyiQ8Rzk2YkfWK3zN8)
{% endhint %}

![](/files/60dTSmJyzuBMqJ6L8M4q)

[^1]: An object's pivot point is defined when it is created in VoxEdit.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/movement/rotate.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
