> For the complete documentation index, see [llms.txt](https://docs.sandbox.game/en/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.sandbox.game/en/creator/game-maker/docs/build-menus/grid-system-and-snap-tool.md).

# Grid System & Snap Tool

{% hint style="info" %}
**NEW AND IMPROVED FEATURES IN GAME MAKER 0.9**
{% endhint %}

{% embed url="<https://youtu.be/S4DlzjNZ_-Y>" %}

The new grid system and snap tool update introduces a customisable way to place blocks and assets according to your project needs.

<div data-full-width="false"><figure><img src="/files/03mzhUAjHjuvwJzS6xH0" alt=""><figcaption><p>The default view (click <strong>GRID ></strong> to open grid options)</p></figcaption></figure></div>

* Set your gizmo configuration directly in the grid system with the local and global options.
* Set the amount of blocks of movement of the gizmo.
* Set the amount of degrees of rotation of the gizmo.
* Use the OSNAP toggle to snap objects to the grid (no longer holding shift every time)
* Toggle on and off the X, Y, and Z buttons to only snap to the axes needed
* Click the Snap to Ground button to move objects to a solid block surface beneath it

<div data-full-width="false"><figure><img src="/files/NFHkOEEYfe6xZvtZjLXn" alt=""><figcaption><p>The Grid view (click <strong>GRID X</strong> to close grid options)</p></figcaption></figure></div>

* Toggle the visible grid on and off
* Set the scale of your grid as guidelines to block out areas for gameplay, measure, etc.
* Set the opacity of your grid to suit your preference


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