# Grid System & Snap Tool

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**NEW AND IMPROVED FEATURES IN GAME MAKER 0.9**
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The new grid system and snap tool update introduces a customisable way to place blocks and assets according to your project needs.

<div data-full-width="false"><figure><img src="/files/03mzhUAjHjuvwJzS6xH0" alt=""><figcaption><p>The default view (click <strong>GRID ></strong> to open grid options)</p></figcaption></figure></div>

* Set your gizmo configuration directly in the grid system with the local and global options.
* Set the amount of blocks of movement of the gizmo.
* Set the amount of degrees of rotation of the gizmo.
* Use the OSNAP toggle to snap objects to the grid (no longer holding shift every time)
* Toggle on and off the X, Y, and Z buttons to only snap to the axes needed
* Click the Snap to Ground button to move objects to a solid block surface beneath it

<div data-full-width="false"><figure><img src="/files/NFHkOEEYfe6xZvtZjLXn" alt=""><figcaption><p>The Grid view (click <strong>GRID X</strong> to close grid options)</p></figcaption></figure></div>

* Toggle the visible grid on and off
* Set the scale of your grid as guidelines to block out areas for gameplay, measure, etc.
* Set the opacity of your grid to suit your preference


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