# Pickable

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**COPY/PASTE PARAMETERS**

New in GM 0.11! Right click on a behaviour or component to copy. Then open an object, add the same behaviour or component, and right click it to paste identical parameter settings.
{% endhint %}

<figure><img src="https://4251931498-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MO_j99BJEXK4zHqxgqS%2F-MOp-7ir3XnEbY6dzW8x%2F-MOp-WtUSFcceYJeNefT%2FPickable.gif?alt=media&#x26;token=81de309a-95ba-4954-a134-4ae6d54cebff" alt=""><figcaption></figcaption></figure>

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[Build Singleplayer & Multiplayer Logic](/en/creator/game-maker/docs/build-singleplayer-and-multiplayer-logic.md) - about <mark style="color:green;">**\[SP]**</mark> or <mark style="color:yellow;">**\[MP]**</mark> behaviours or components
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## ![](/files/AontwzpwHqOiQLnc4hIt) Pickable <mark style="color:green;">\[SP]</mark> <mark style="color:yellow;">\[MP]</mark>

This component allows you to pick the asset and move it anywhere you want with your avatar. Take a key to the door to make it open or bring an object to a platform to open a secret passageway behind a bookcase.

## Common Uses

* Allow the player pick up an item and carry it to another location.
* Carry a key to a door to open it.
* Put the right piece of the puzzle in the right location to trigger events.
* Create a bomb that explodes when dropped and blasts in a small radius.
* Pick up a book or map to read it.
* Use a make a gun and carry it around and shoot it.

## Communications

<table data-header-hidden><thead><tr><th width="319"></th><th></th></tr></thead><tbody><tr><td><strong>Inputs:</strong> Message sent on Pick up</td><td><strong>Outputs:</strong> Message sent on drop</td></tr></tbody></table>

## Parameters

<table><thead><tr><th width="370.5">Options</th><th>Details</th></tr></thead><tbody><tr><td><img src="/files/NyerKkJuiiWtRFwTCAoi" alt=""></td><td><strong>Grab Offset</strong> - Defines the asset position once it gets picked up by the Avatar.</td></tr><tr><td><img src="/files/NM8bq0IJX4KJQ5HQkGLE" alt=""></td><td><strong>Camera Oriented</strong> - toggle on to make held object face forward from camera including tilting up and down (best for first person experiences).</td></tr><tr><td><img src="/files/0fk3veYRTcyL7zwl0EXf" alt=""></td><td><strong>Opacity On Picked</strong> (slider) - Defines the level of opacity of the picked up asset.</td></tr><tr><td><img src="/files/aToV6mQkrztccnny6qKb" alt=""></td><td><strong>Message On Picked</strong> - Defines the message to send when the actor is picked.</td></tr><tr><td><img src="/files/flYnTcZ2EbhUGyQdBy4d" alt=""></td><td><strong>Broadcast Type On Picked</strong> - Defines the broadcast method.<br><br><strong>Everyone In Range</strong> - Effect any asset listening for the message in range.<br><strong>Specific Tags In Range</strong> -  Effect any asset with a particular tag in range.</td></tr><tr><td><img src="/files/UEIUMU2mO5M7CDUVry3E" alt=""></td><td><em><mark style="color:green;"><strong>Broadcast Range On Picked</strong></mark></em> (slider) - set the distance the Message will reach<br><br>This parameter is visualised with a yellow circle Gizmo that adjusts as you change the value.</td></tr><tr><td><img src="/files/rwsN2o1fCAu6oYmAWzhc" alt=""></td><td><strong>Message On Dropped</strong> - Defines the message to send when the asset is dropped.</td></tr><tr><td><img src="/files/ivmdvaPuW0pnHQx9gqJw" alt=""></td><td><strong>Broadcast Type On Dropped</strong>- Defines the broadcast method.<br><br><strong>Everyone In Range</strong> - Effect any asset listening for the message in range.<br><strong>Specific Tags In Range</strong> -  Effect any asset with a particular tag in range.</td></tr><tr><td><img src="/files/97INyvFbz6kooHygpt30" alt=""></td><td><em><mark style="color:green;"><strong>Broadcast Range On Dropped</strong></mark></em> (slider) - set the distance the Message will reach<br><br>This parameter is visualised with a yellow circle Gizmo that adjusts as you change the value.</td></tr></tbody></table>


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