> For the complete documentation index, see [llms.txt](https://docs.sandbox.game/en/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.sandbox.game/en/creator/game-maker/docs/components/status/power-up.md).

# Power Up

Create more exciting gameplay with stat power ups. These can be used as buffs and debuffs!

{% hint style="success" %}
**COPY/PASTE PARAMETERS**

New in GM 0.11! Right click on a behaviour or component to copy. Then open an object, add the same behaviour or component, and right click it to paste identical parameter settings.
{% endhint %}

<figure><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2Fdw4qDBXKqeMtLEY7cYWY%2FPower%20Up%20component.webp?alt=media&amp;token=8f756687-f312-4942-827b-c918a3c762f1" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
[Build Singleplayer & Multiplayer Logic](/en/creator/game-maker/docs/build-singleplayer-and-multiplayer-logic.md) - about <mark style="color:green;">**\[SP]**</mark> or <mark style="color:yellow;">**\[MP]**</mark> behaviours or components
{% endhint %}

{% hint style="success" %}
**ALTERNATIVE USE**

<mark style="color:blue;">Attack Power</mark>, <mark style="color:blue;">Damage Resistance</mark>, <mark style="color:blue;">Speed</mark>, <mark style="color:blue;">Health</mark>, and <mark style="color:blue;">Oxygen</mark> are **messages with arguments** that can be sent from ***any behavior or component***!
{% endhint %}

## <img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2Fe4Z36r66I1rvi2bGMZoI%2FGM%20icon%20com%20powerup.png?alt=media&amp;token=9936ab7f-3c23-423c-a133-d764655bdcff" alt="" data-size="line"> Power Up <mark style="color:yellow;">\[MP]</mark>

Players interact or collide with this object and experience a timed stat increase/decrease (attack power, damage resistance, speed) or a stat loss/recovery (health, oxygen).\
\
Can play a sound and send a message.

## Common Uses

<table data-full-width="true"><thead><tr><th width="205.33333333333331">Timed +/-</th><th width="332">+ Percentage</th><th>- Percentage</th></tr></thead><tbody><tr><td><mark style="color:blue;"><strong>Attack Power</strong></mark></td><td><ul><li>Use during a fight with a stronger enemy or a horde of enemies</li><li>Narrative: power up to dramatically destroy a significant object</li><li>Narrative: being granted temporary strength from a powerful being</li></ul></td><td><ul><li>Narrative: temporary harm from potion/food item</li><li>When killed, enemies could <a href="/en/creator/game-maker/docs/components/actions/drop.md"><strong>drop</strong> </a>attack power debuffs to balance gameplay/add challenge</li></ul></td></tr><tr><td><mark style="color:blue;"><strong>Damage Resistance</strong></mark></td><td><ul><li>Use during a fight with a stronger enemy or a horde of enemies</li><li>Narrative: being granted temporary protection from a powerful being</li></ul></td><td><ul><li>Narrative: for a difficult game that ramps up difficulty as <a href="/en/creator/game-maker/creative-guides/experience-design-techniques/game-design/risk-and-reward.md#consequences-for-player-death"><strong>a consequence of player death</strong></a>, apply negative damage resistance to an invisible object at the respawn location (force collision at respawn)</li></ul></td></tr><tr><td><mark style="color:blue;"><strong>Speed</strong></mark></td><td><ul><li>Parkour/race speed boosts</li><li>Make timed quests more exciting</li></ul></td><td><ul><li>Narrative: slow speed for time to take in a new space</li><li>Slight physical feedback upon entering fog, etc.</li></ul></td></tr></tbody></table>

<table data-full-width="true"><thead><tr><th width="202.33333333333337">Stat +/- to Full</th><th width="333">+ Amount</th><th>- Amount</th></tr></thead><tbody><tr><td><mark style="color:blue;"><strong>Health</strong></mark></td><td><ul><li>Health packs to explore and find</li><li>Items with health properties (medicine, potions, etc)</li></ul></td><td><ul><li>Damaging items: hazards (e.g., spikes), cursed weapons/objects, mystery potions, radiation, fire, falling rocks/objects, explosives, electric shock, etc)</li><li>Receiving damage from an NPC without combat logic (use animated decoration behaviour to simulate attacks)</li></ul></td></tr><tr><td><mark style="color:blue;"><strong>Oxygen</strong></mark><br>(enable in <a data-mention href="/en/creator/game-maker/docs/build-menus/top-bar/gameplay.md#parameters">Gameplay</a>)</td><td><ul><li>Extend gameplay in underwater areas, encourage more exploration to find other items</li></ul></td><td><ul><li>Bring oxygen level down fast to increase urgency</li></ul><p>Set specific blocks to damage players in<a href="/en/creator/game-maker/docs/behaviours/basic-logic/spawn-point-and-avatars-feature.md"> <strong>Spawn Point</strong></a> behaviour (via <a href="/en/creator/game-maker/docs/components/status/health.md">Health</a> component added to the <strong>Avatar's Feature</strong>)</p></td></tr></tbody></table>

## Communications

<table data-header-hidden><thead><tr><th width="304"></th><th></th></tr></thead><tbody><tr><td><strong>Inputs:</strong> Interact or collision</td><td><strong>Outputs:</strong> Play sound, send a message</td></tr></tbody></table>

{% hint style="info" %}
**ALTERNATIVE POWER UP TRIGGER**

You can also send any Power Up message from any behaviour or component to trigger the same buff/debuff that occurs from using the Power Up component.

<img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FKdIm15HnrGkxEQw7VkZT%2Fimage.png?alt=media&amp;token=e1fc88fa-2281-4be9-8f29-721e95f24475" alt="" data-size="original">
{% endhint %}


---

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