# Game Production Guide

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Learn faster with a ***NEW*** 1 hour series: [**Begin**](https://docs.sandbox.game/en/creator/game-maker/beginners) **Game Maker**
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## Who is This Guide For?

<table data-card-size="large" data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><span data-gb-custom-inline data-tag="emoji" data-code="1f530">🔰</span> Creators building their first full Experience</td></tr><tr><td><span data-gb-custom-inline data-tag="emoji" data-code="1f3cb">🏋️</span> <a href="../creators-program/game-jams"><strong>Game Jam</strong></a> competitors</td></tr><tr><td><span data-gb-custom-inline data-tag="emoji" data-code="1f3dd">🏝️</span> LAND owners building content to <a href="publish-experiences"><strong>Publish</strong></a></td></tr><tr><td><span data-gb-custom-inline data-tag="emoji" data-code="1fa99">🪙</span> Studios creating content for clients</td></tr></tbody></table>

## :space\_invader: Gamified Game Production!

Efficient game production is done in phases with Agile[^1] ***sprints***. In this guide, we've broken down each sprint into ***missions*** to complete them one step at a time.

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**FOR ALL SKILL LEVELS**

Mission notes help you decide when to try something new or pick an easier alternative.
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:bust\_in\_silhouette: **SOLO PROJECTS -** Use sprints to prioritize your time carefully if you have a deadline.

:busts\_in\_silhouette: **TEAM PROJECTS -** Finish your project faster by assigning roles and overlapping sprints.
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### What is a Game Design Document (GDD)?

A **Game Design Document** is standard in the game industry to plan projects and communicate. It may also be used to pitch for funding or partnerships. You may use other documents to track small details.

<table data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><img src="https://content.gitbook.com/content/83PS3g9zpWmq73xzlwFn/blobs/C9peKV6TEqP79eVDzN6A/image.png" alt="Concept and Gameplay" data-size="original"><br>Concept and Gameplay</td></tr><tr><td><strong>Efficiency -</strong> Create faster with less bugs or revisions and more time for polish players appreciate<br><br><strong>Quality -</strong> Plan better design and launch strategy<br><br><strong>Organisation -</strong> Track details and communicate better</td></tr><tr><td><img src="https://content.gitbook.com/content/83PS3g9zpWmq73xzlwFn/blobs/u5VW6LLBiKAw8b2bbxGu/image.png" alt="Marketing &#x26; Monetisation Strategies" data-size="original"><br>Launch Strategies</td></tr></tbody></table>

### Get Organised with Templates

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An updated **Game Design Document** template is coming soon!
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Click to download:

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th data-hidden data-card-cover data-type="files"></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td>Use our <strong>Game Design Document (GDD)</strong> to plan and document your project.</td><td><a href="https://content.gitbook.com/content/83PS3g9zpWmq73xzlwFn/blobs/l04vmWvmv3ie6G1Fd2ji/[My%20Project%20Name]%20GMF_PITCH_DOCUMENT.pptx.png">[My Project Name] GMF_PITCH_DOCUMENT.pptx.png</a></td><td><a href="https://docs.google.com/presentation/d/1IktyhPw10HTyknjOQ6z7rWx6ERw2LFra/export/pptx">https://docs.google.com/presentation/d/1IktyhPw10HTyknjOQ6z7rWx6ERw2LFra/export/pptx</a></td></tr></tbody></table>

### Workflow

Production phases are organised below. Select a sprint (colour coded) to view missions and helpful resources to complete them. Sprints are overlapped, not linear.

:mag: **Sprint Reviews** - To end each sprint, review to ensure progress aligns with your goal and is bug free.

<table data-view="cards"><thead><tr><th></th><th data-type="content-ref"></th><th data-type="content-ref"></th><th data-type="content-ref"></th></tr></thead><tbody><tr><td><ol><li><strong>KICKOFF</strong></li></ol></td><td><a href="game-production-guide/concept">concept</a></td><td></td><td></td></tr><tr><td><ol start="2"><li><strong>CREATIVE CONCEPT</strong></li></ol></td><td><a href="game-production-guide/concept">concept</a></td><td><a href="game-production-guide/blockout">blockout</a></td><td><a href="game-production-guide/art">art</a></td></tr><tr><td><ol start="3"><li><strong>ALPHA PRODUCTION</strong></li></ol></td><td><a href="game-production-guide/logic">logic</a></td><td><a href="game-production-guide/blockout">blockout</a></td><td><a href="game-production-guide/art">art</a></td></tr><tr><td><ol start="4"><li><strong>BETA PRODUCTION</strong></li></ol></td><td><a href="game-production-guide/logic">logic</a></td><td><a href="game-production-guide/marketing">marketing</a></td><td><a href="game-production-guide/art">art</a></td></tr><tr><td><ol start="5"><li><strong>FINAL</strong></li></ol></td><td><a href="game-production-guide/quality-assurance">quality-assurance</a></td><td><a href="game-production-guide/polish">polish</a></td><td><a href="game-production-guide/art">art</a></td></tr><tr><td><ol start="6"><li><strong>QA &#x26; MARKETING</strong></li></ol></td><td><a href="game-production-guide/quality-assurance">quality-assurance</a></td><td><a href="game-production-guide/polish">polish</a></td><td><a href="game-production-guide/marketing">marketing</a></td></tr></tbody></table>

## Ready to Publish?

It's time to kickoff your [**Marketing**](https://docs.sandbox.game/en/creator/game-maker/game-production-guide/marketing) strategy and release your Experience in the wild!&#x20;

Be sure to continuously push meaningful [**Player Engagement**](https://docs.sandbox.game/en/creator/game-maker/publish-experiences/experience-manager/experience-page/player-engagement) and iterate both your strategy and Experience as needed while the Experience is live.&#x20;

You'll also want to engage with follow up to learn helpful insights from your community and prepare for your next project!

[^1]: The Agile methodology is a project management approach where it's broken into phases with responsive iterative improvements.
