# Art

<details>

<summary>TIPS FOR BEGINNERS</summary>

Art is fun to create, and it's easy to create custom assets with [voxedit](https://docs.sandbox.game/en/creator/voxedit "mention") for your gameplay needs. Beginners need to manage time carefully, because creating functional gameplay logic that makes your art active and interactive takes time.

Beginners should dial back their art plans to ensure there will be time for level design, which will require extra effort at this skill level. You can find assets in the [Marketplace](https://app.gitbook.com/s/61fllYo416R30LRxku4v/general/marketplace "mention") to purchase that may save you a lot of time, too!

</details>

> **Game Production Guide Navigation**\
> :red\_square:[concept](https://docs.sandbox.game/en/creator/game-maker/game-production-guide/concept "mention")  :orange\_square:[blockout](https://docs.sandbox.game/en/creator/game-maker/game-production-guide/blockout "mention")  :yellow\_square:[logic](https://docs.sandbox.game/en/creator/game-maker/game-production-guide/logic "mention")  :green\_square:[art](https://docs.sandbox.game/en/creator/game-maker/game-production-guide/art "mention")  \
> :blue\_square:[quality-assurance](https://docs.sandbox.game/en/creator/game-maker/game-production-guide/quality-assurance "mention")  :purple\_square:[polish](https://docs.sandbox.game/en/creator/game-maker/game-production-guide/polish "mention")  :white\_large\_square:[marketing](https://docs.sandbox.game/en/creator/game-maker/game-production-guide/marketing "mention")

## 2. [CREATIVE CONCEPT](https://docs.sandbox.game/en/creator/game-maker/game-production-guide/concept)

{% hint style="info" %}
Art, narrative, and game design planning are closely tied in the Creative Concept phase of game production. Relevant Art and Narrative topics linked in this phase include:

* [**Worldbuilding**](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-design-techniques/narrative-design/worldbuilding)
* [**Storyboard**](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-design-techniques/narrative-design/storyboard)
* [**Dialogue**](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-design-techniques/narrative-design/dialogue)
* [**Experience Art Concept**](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-design-techniques/art-design/experience-art-concept)
* [**Look & Feel**](https://docs.sandbox.game/en/creator/basics/look-feel)
* [**Asset Curation**](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-design-techniques/art-design/asset-curation)
  {% endhint %}

## **3. ALPHA PRODUCTION**

{% hint style="warning" %}
The Alpha Production phase is a time consuming process of busy communication.&#x20;

Artists create and supply assets to level designers, who prioritise building functional gameplay logic early on and must frequently replace assets as custom ones are ready.

Your Experience design plans and documentation will make it much easier to communicate with your teammates in this important phase. Keep your documents updated!
{% endhint %}

{% tabs %}
{% tab title="Mission 1" %}

### **PRODUCTION & APPLICATION**

#### Create and Track Assets

* Use your spreadsheet to communicate your project's asset production, a constant process.
* Follow [**VoxEdit Quality Guidelines**](https://docs.sandbox.game/en/creator/voxedit/docs/ve-guidelines) to create higher quality assets.

#### Add Assets and Dialogue to the Experience

{% hint style="warning" %}
**TEST ASSETS THOROUGHLY**

An asset is **ready** when it has been uploaded and tested in Game Maker to ensure all of its animations (poses, with or without motion) work properly. Follow VoxEdit [**Quality Guidelines**](https://docs.sandbox.game/en/creator/voxedit/docs/ve-guidelines) to optimize your assets before testing, which includes tips for testing and simplifying.
{% endhint %}

* Level designers will place assets to build functional logic first, which may include temporary placeholders. When an asset is **ready** to add to the Experience, the placeholder can be changed to your custom asset easily with the [**Replace Asset tool**](https://docs.sandbox.game/en/creator/docs/build-menus/side-bar#replace-asset), which retains the placeholder asset's logic.
* Use your dialogue spreadsheet plan to communicate with level designers and add dialogue into the Experience (Asker behaviour, Speaker component, Quests, etc).
  {% endtab %}
  {% endtabs %}

## **4. BETA PRODUCTION**

{% tabs %}
{% tab title="Mission 2" %}

### REFINE ASSET PLACEMENT

#### Add all remaining assets

See [**Detailing / Dressing**](https://docs.sandbox.game/en/creator/game-maker/creative-guides/experience-design-techniques/art-design/detailing-dressing) for simple design considerations to make attractive scenery easier to navigate for players.

If time permits, your team can begin adding [**polish**](https://docs.sandbox.game/en/creator/game-maker/game-production-guide/polish), such as visual effects, custom weather, lighting, etc.
{% endtab %}
{% endtabs %}

## **5. FINAL**

{% hint style="info" %}
Adding polish to your Experience in the QA and Final phases includes art, narrative, and logic refinements. Visit the [**Polish**](https://docs.sandbox.game/en/creator/game-maker/game-production-guide/polish) section of this guide for recommendations related to art.
{% endhint %}


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