# Circular Shapes: Cross Technique

## The Cross Technique for Compound and Animated Assets

With the Cross Technique, you can create cylindrical geometries. Each node has a rectangular collider, but the visible voxels are in a cross shape (see below).

{% hint style="info" %}
The limit with the Cross Technique is 12 sides (3 nodes) for best performance.
{% endhint %}

{% hint style="warning" %}
Rounded shapes should not be used for big objects that need precise collision interaction with the player.
{% endhint %}

<figure><img src="/files/i61xv6KLatA3zljA4Rms" alt=""><figcaption></figcaption></figure>

### How it Looks in a Rig

<figure><img src="/files/BX2llIS2OKEYPDU2L2e3" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/hYPmFjJ3WZRH2kzTu5fN" alt=""><figcaption></figcaption></figure>

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