> For the complete documentation index, see [llms.txt](https://docs.sandbox.game/en/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.sandbox.game/en/creator/voxedit/creative-guides/art-techniques/colour-texture-and-depth.md).

# Colour, Texture & Depth

## Contents&#x20;

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***

## The Sandbox Art Style

In The Sandbox, 3D minimalism is best for high performance, allowing for more art and logic to be added to an Experience.

2D pixel art techniques are used to add simple to stunning detail on every surface so that even with a less complex 3D shape, an asset can appear to have more depth and complexity.

### Maximize 3D Art with 2D Techniques

Contents in this resource collection about pixel art will help you create more attractive assets with simplified 3D shape.

**Example:**

Explore *The Shrine of Truth*, an epic landmark build in The Sandbox. View the video below, see the assets in 3D on [**OpenSea**](https://opensea.io/ShrineOfTruth/created), and read the [**Dev Blog**](https://sandrush.medium.com/shrine-of-truth-an-epic-build-for-the-metaverse-dev-blog-99111605577d) about the creation process.

{% embed url="<https://youtu.be/rtMdnDpd1PM>" %}
Example: The Shrine of Truth (Auctioned July 2021)
{% endembed %}


---

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