> For the complete documentation index, see [llms.txt](https://docs.sandbox.game/en/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.sandbox.game/en/creator/voxedit/creative-guides/asset-guide/doors-gates-and-windows/multi-design-door-asset.md).

# Multi Design Door Asset

This example shows how one innovative Asset includes 4 designs to give it much greater utility.&#x20;

<img src="/files/TxKTUDdfccI0vBTl05JW" alt="Japanese Gate Fusuma (Equipped with 4 designs) 
by ShibaInu" class="gitbook-drawing">

## How Does it Work?

Each door asset includes the following default animations:

* Close 01
* Closing 01
* Idle 01
* Open 01
* Opening 01

A level designer will select which animations a door Asset will display using the [**Door Behaviour**](/en/creator/game-maker/docs/behaviours/movement/door.md). This provides the opportunity to select custom animations available within your Asset.

Each animation is like a different pose of the nodes (and therefore the models linked to them) included in the Asset, with motion keyframes added. This means you can hide models within others by the way you arrange nodes in different animations.


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