# Vehicles

## Creating Vehicles

Vehicles may require more nodes to create unusual shapes instead of using voxels to create curves.

To create wheels for vehicles, use the [**Cross Technique**](/en/creator/voxedit/creative-guides/art-techniques/3d-design/circular-shapes-cross-technique.md), and [**combine models**](/en/creator/voxedit/docs/ve-guidelines/node-efficiency.md#better-group-items-in-a-model) for each axel to improve the performance of your asset in the Game Maker or Game Client software.

{% hint style="info" %}
It is currently not possible to get inside of a vehicle to drive in the game, but this feature is on our road map. For now, single player Experiences where the player is driving the whole time can be created by setting a vehicle asset as a custom avatar in [Spawn Point & Avatar's Feature](/en/creator/game-maker/docs/behaviours/basic-logic/spawn-point-and-avatars-feature.md). This means you can have multiple spawn points with different custom vehicles as avatars spawned.
{% endhint %}


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