# Navigate VoxEdit Home

## VoxEdit Home

When you launch VoxEdit, you'll be welcomed by the **News** tab, where you can find the latest updates, including release notes, tutorials, and quick tips.

<figure><img src="/files/1igKTNLFnpzBA4dAjXU6" alt=""><figcaption></figcaption></figure>

### Log In / Log Out

You can sign in to your account using the button at the top right. It will open a window to enter your account information.

<div align="center"><figure><img src="/files/Pehp0qCgLFnu1sxJo2Kj" alt=""><figcaption></figcaption></figure> <figure><img src="/files/GjUB4skrwnhXk5FEovaC" alt="" width="316"><figcaption></figcaption></figure></div>

{% hint style="success" %}
You do not need to log in to create and save your work.
{% endhint %}

{% hint style="info" %}
You need to log in to upload an asset to your Workspace at The Sandbox website.
{% endhint %}

### Languages and Social Media

Select a language and connect to Sandbox social media accounts at the top right.

<div align="center"><figure><img src="/files/PmaOZxbCFxCG5UxLmXCs" alt="" width="82"><figcaption><p>Select a <br>language</p></figcaption></figure></div>

## Create & Connect

Use the side bar on the left to open the Modeler, Animator, or Block modules. You can also find Templates, which open in the Animator.

Connect with our socials, find help, or visit the Marketplace with side bar options, too.

{% tabs %}
{% tab title="Block Editor" %}

### [**Block Editor**](/en/creator/voxedit/docs/block.md)

<figure><img src="/files/7uWnNfSz3LitLTE2HhGN" alt=""><figcaption></figcaption></figure>

**Voxels** are like the *atoms* that are the basis for everything in The Sandbox.\
\
The Sandbox Game's terrain is made up of cubes called **Blocks**, which are 32x32x32 voxels. This is about half the height of a player's avatar and equal to 1 metre in each dimension.&#x20;

A single plot of LAND, which is the basis for creating Experiences in The Sandbox, is 96x96x128 blocks.\
\
In the **Block Editor** module, you can paint custom textures on the faces of Blocks.

{% hint style="info" %}
The Block Editor is a great space to get familiar with VoxEdit's tools in a simple paint mode and practice [**2D pixel art techniques**](/en/creator/voxedit/creative-guides/art-techniques/colour-texture-and-depth.md), which will improve the quality of your 3D designs.
{% endhint %}
{% endtab %}

{% tab title="Modeler" %}

### [Modeler](/en/creator/voxedit/docs/modeler.md)

<figure><img src="/files/HkZ0cnHxkCYOSqiffIqc" alt=""><figcaption></figcaption></figure>

The **simplest entity** in The Sandbox Game consists of one 3 dimensional **model,** which is built in the **Modeler** Module.&#x20;

Models are made up of voxels that you can add, remove, move, and color.

{% hint style="info" %}
The **Modeler** is a great space to learn to use all of the modes needed to create 3D shapes in The Sandbox Game's [**blocky style**](/en/creator/voxedit/creative-guides/art-techniques/3d-design/curved-edges-blocky-style.md). You will use this module often when creating in the **Animator** module.
{% endhint %}
{% endtab %}

{% tab title="Animator" %}

### [**Animator**](/en/creator/voxedit/docs/animator.md)

<figure><img src="/files/Rjumoa3CGTL0akmQjp4a" alt=""><figcaption></figcaption></figure>

The **Animator** Module allows you to combine models in a **rig** where every model has a unique location and rotation, which can create more attractive angles and natural shapes the **Modeler** can't achieve on its own.&#x20;

This powerful tool can be used to create two types of entities:

<table data-card-size="large" data-column-title-hidden data-view="cards"><thead><tr><th>Asset Type</th><th>Motion?</th><th>What kind of Collisions?</th><th>Examples</th></tr></thead><tbody><tr><td><strong>Compound Entity</strong></td><td>No Motion</td><td>1 collision boundary per model in the rig</td><td><p>Examples:</p><ul><li>A chair to sit on</li><li>A building players can enter</li></ul></td></tr><tr><td><strong>Animated Entity</strong></td><td>Has Motion</td><td>1 collision boundary for the whole rig</td><td><p>Example:</p><ul><li>A car with various animations with motion to open doors, spin the wheels, etc.</li></ul></td></tr></tbody></table>

{% hint style="info" %}
The **Animator** allows you to open any model from your project in the Modeler for editing and returning seamlessly for a fast workflow.
{% endhint %}

{% hint style="warning" %}
For **animated entities**, it's best to complete the structure for your **rig** first and test it with **poses** to finalize before adding any **motion**.
{% endhint %}
{% endtab %}

{% tab title="Templates" %}

### [**Templates**](/en/creator/voxedit/docs/templates.md)

<figure><img src="/files/Vcs5V4WYsfUBfaLCWIj2" alt=""><figcaption></figcaption></figure>

VoxEdit includes a variety of [**templates**](/en/creator/voxedit/docs/templates.md) that are pre-built with a **rig** and **animations**. These can be used as a guide to create your own unique assets quickly.

{% hint style="warning" %}
Some assets such as doors and equipment **must be made using a template** to function as expected in Game Maker. These templates should not be "unlocked." See: [Templates](/en/creator/voxedit/docs/templates.md#advanced-unlock-a-template)
{% endhint %}
{% endtab %}
{% endtabs %}


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