For the complete documentation index, see llms.txt. This page is also available as Markdown.

Navigate VoxEdit Home

The VoxEdit home page guides you to select your language, find social media links, news updates, tutorial videos, asset templates, and three creative modules.

VoxEdit Home

When you launch VoxEdit, you'll be welcomed by the News tab, where you can find the latest updates, including release notes, tutorials, and quick tips.

Log In / Log Out

You can sign in to your account using the button at the top right. It will open a window to enter your account information.

You need to log in to upload an asset to your Workspace at The Sandbox website.

Languages and Social Media

Select a language and connect to Sandbox social media accounts at the top right.

Select a language

Create & Connect

Use the side bar on the left to open the Modeler, Animator, or Block modules. You can also find Templates, which open in the Animator.

Connect with our socials, find help, or visit the Marketplace with side bar options, too.

Block Editor

Voxels are like the atoms that are the basis for everything in The Sandbox. The Sandbox Game's terrain is made up of cubes called Blocks, which are 32x32x32 voxels. This is about half the height of a player's avatar and equal to 1 metre in each dimension.

A single plot of LAND, which is the basis for creating Experiences in The Sandbox, is 96x96x128 blocks. In the Block Editor module, you can paint custom textures on the faces of Blocks.

The Block Editor is a great space to get familiar with VoxEdit's tools in a simple paint mode and practice 2D pixel art techniques, which will improve the quality of your 3D designs.

Modeler

The simplest entity in The Sandbox Game consists of one 3 dimensional model, which is built in the Modeler Module.

Models are made up of voxels that you can add, remove, move, and color.

The Modeler is a great space to learn to use all of the modes needed to create 3D shapes in The Sandbox Game's blocky style. You will use this module often when creating in the Animator module.

Animator

The Animator Module allows you to combine models in a rig where every model has a unique location and rotation, which can create more attractive angles and natural shapes the Modeler can't achieve on its own.

This powerful tool can be used to create two types of entities:

Compound Entity

No Motion

1 collision boundary per model in the rig

Examples:

  • A chair to sit on

  • A building players can enter

Animated Entity

Has Motion

1 collision boundary for the whole rig

Example:

  • A car with various animations with motion to open doors, spin the wheels, etc.

The Animator allows you to open any model from your project in the Modeler for editing and returning seamlessly for a fast workflow.

Templates

VoxEdit includes a variety of templates that are pre-built with a rig and animations. These can be used as a guide to create your own unique assets quickly.

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