# Pivot Point & Alignment

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## Asset Alignment

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The [Broken link](https://docs.sandbox.game/en/creator/voxedit/docs/ve-guidelines/broken-reference "mention") is used to set the pivot point, which is the origin point of a model or an asset. It is the reference point for placement, position, and rotation in the Game Maker and in the VoxEdit Animator.

A correctly placed pivot point will ensure a model behaves correctly placed in Game Maker or when built into a rig in the VoxEdit Animator. This also ensures it displays properly on The Sandbox website, where it may be an NFT on The Marketplace.

The [**Pivot Point**](https://docs.sandbox.game/en/creator/voxedit/docs/ve-guidelines/broken-reference) on a model determines how it is placed in Game Maker and how it is positioned within a node in VoxEdit's Animator when making a compound or animated asset.

Place a model's pivot point based on the purpose of the model or asset, and it will be much more convenient to edit your asset in VoxEdit or place it in Game Maker.

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In most cases, the pivot point should be at the base of the asset in <mark style="color:green;">Y</mark> and centered in <mark style="color:red;">X</mark> and <mark style="color:blue;">Z</mark> axes. This will spawn the object directly over the surface of a block in Game Maker.
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### Game Maker

Assets seek the surface of a block in order to be placed and will orient based on the block face chosen when placed.

### VoxEdit

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### In the Modeler

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### In the Animator

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