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On this page
  • Multiplayer Use Cases for Variables
  • Rules Templates
  • Presets

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  1. Game Maker
  2. Creative Guides

Game Rules Guide

PreviousCreative GuidesNextPoint Race

Last updated 3 months ago

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Creating content related to the system can be found here, including variable use cases, templates, and presets.

Multiplayer Use Cases for Variables

Try using some of these ideas alone or in combination to create complex gameplay using Game Rules.

Number (Integer)

Decimal Number (Float)

Text (maximum: ~25 characters) - May display in banners and HUD slots

Time

True/False

Rules Templates

There are many Experiences in Game Maker's Templates tab that teach about using the Game Rules system or provide gameplay including rules that you can customise.

Presets

The following resources document Presets available in the to set up gameplay mechanics more quickly.

📑
📗

Global (G)

Trigger global logic on command or at game start if True

  • Global game settings (difficulty level, high / low performance settings, etc)

  • Global task / event status

Team (T)

Trigger team only logic on command if True

  • Team role

  • Team task / event status

Player (P)

Trigger player only logic on command if True

  • Player role

  • Player task / event status

  • HUD preference (full, minimal)

Global (G)

  • Round / lap number

  • Resource counters (cooperative item use)

  • Remaining finite resources (competitive item use)

  • World health / risk

  • Add global time (s)

Team (T)

  • Team score / flags captured

  • Rounds won

  • Pooled resource counter

  • Team health / risk

  • Remaining items to collect, destroy, etc for a team time (s)

Player (P)

  • Points earned / NPC kill count / individual flags captured (MVP)

  • Personal resource counter

  • Player health / risk (if managed by Rules)

  • Add player time (s)

Global (G)

  • Calculate bonuses

Team (T)

  • Calculate bonuses

  • Calculate team leveling (to offer perks for team growth)

Player (P)

  • Calculate bonuses

  • Calculate player leveling (to offer perks for player growth)

Global (G)

  • Mini game name

  • Round / phase name

  • Global instruction (e.g., "Collect Coins

Team (T)

  • Code (can use with new Combination Code behavior)

  • Hints / warnings about other team(s)

  • Team status

  • Character class

Player (P)

  • Code (can use with new Combination Code behavior)

  • Secret role

  • Area name (player location)

Global (G)

  • Global game timer

  • Event countdown (e.g., enemy waves for PVE play)

Team (T)

  • Goal completion timer (team record)

  • Team timer (varied time games)

  • Event countdown (team only)

  • Cooldown timer (team)

Player (P)

  • Personal timer (varied time games)

  • Personal best time (MVP)

  • Cooldown timer (player)

Game Rules
Game Rules

Point Race
Collect Points
Time Trial
Combo
Hunger
Poison
Shop