リスクと報酬
Risk and reward are part of the balance that makes your Experience exciting to play. Players feel tempted to test their limits, challenged by temporary failure and thrilled with victory and discovery.
最終更新
役に立ちましたか?
Risk and reward are part of the balance that makes your Experience exciting to play. Players feel tempted to test their limits, challenged by temporary failure and thrilled with victory and discovery.
最終更新
役に立ちましたか?
The player base for your Experiences will likely be very broad. Design gameplay to provide content that will keep most players interested, avoid frustration, and drive them to attempt challenges.
Base risks & rewards on what your target audience needs and wants.
Gradually introduce your game’s unique mechanics, offer quick incremental rewards
Consider jump height and length, control complexity, puzzle difficulty, enemy strength and number, timing, etc
Engage players with a variety of interactions, reward with collectibles, equipment, and visual FX as feedback
Player death shouldn't always be inconsequential. There are many more exciting options for such an important gameplay event - get creative!
Heal or respawn enemies
Spawn more difficult enemies
Respawn obstacles
Remove opportunities to get better equipment
Block pathways to make players recalculate
Restore enemy health to add urgency (once or constant)
Tempt players with quality equipment or collectibles in hard to reach places where death is possible in the journey
Make alternative challenging paths that can reduce completion time (a metric that may be tracked for leaderboards) or bypass simpler areas to differentiate play options