# Simulation

Simulation games can vary significantly, and often require[ **Resource Management**](https://docs.sandbox.game/jp/creators/game-maker/creative-guide/experience-guide/broken-reference) logic.

### Variations of **Simulation**

<table data-view="cards" data-full-width="false"><thead><tr><th></th></tr></thead><tbody><tr><td><strong>Life Simulation:</strong> <br>Mimics real-life activities, often focusing on relationships and daily tasks.</td></tr><tr><td><strong>City Building:</strong> <br>Players construct and manage cities or civilizations.</td></tr><tr><td><strong>Business Simulation:</strong> <br>Simulates running a business, managing resources, and strategic decisions.</td></tr></tbody></table>

### Variations of **Social Hub / Simulation**

<table data-view="cards" data-full-width="false"><thead><tr><th></th></tr></thead><tbody><tr><td><strong>Life Simulation:</strong> <br>Emulates social interactions and relationships.</td></tr><tr><td><strong>Virtual World:</strong> <br>Spaces to socialize, customize avatars (e.g. equipment), and engage in activities.</td></tr><tr><td><strong>Dating Simulation:</strong> <br>Focuses on building romantic relationships with or between characters.</td></tr></tbody></table>

### Variations of **Music/Rhythm**

<table data-view="cards" data-full-width="false"><thead><tr><th></th></tr></thead><tbody><tr><td><strong>Rhythm Action:</strong> <br>Players follow on-screen prompts to the beat of music.</td></tr><tr><td><strong>Dance:</strong> <br>Requires physical movement or coordination with music (e.g., emotes).</td></tr><tr><td><strong>Instrument Simulation:</strong> <br>Simulates playing musical instruments within a game context.</td></tr></tbody></table>


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