> For the complete documentation index, see [llms.txt](https://docs.sandbox.game/jp/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.sandbox.game/jp/creators/voxedit/bian-genglli.md).

# 変更履歴

<details>

<summary>Release 55b2e188 - May 31, 2023</summary>

Get ready for a game-changing upgrade that enhances your creative experience with powerful features and improvements designed to boost your productivity and enjoyment.

**What's New?**

* **Palette Sharing:** Effortlessly edit model and asset colors across multiple models with shared palettes for super-fast updates.
* **MacOS Ventura Support:** VoxEdit is back in action on MacOS, ensuring seamless compatibility and functionality.
* **New Camera Navigation:** Seamlessly navigate while editing models, mirroring the navigation experience in the Animator module.
* **Model Check:** Easily identify problem areas with our new toggle feature, streamlining your workflow.
* **Edit Volume Interactive Mode:** Enhanced for a smoother user experience.
* **Trim Volume Tool**: Quickly access this essential tool in the library toolbar.
* **Content Selection**: A more visually appealing interface for better user experience.
* **Framework Update**: \[Please note that detachable panels are temporarily unavailable.]

**Enhancements**

* **Faster Large File Loading**: Less waiting time means more time for creating!
* **Select All Library Models**: Completing the Select All experience, Ctrl/CMD+A now enables selection of all models in the library panel.
* **Enlarged Node Icons:** Easily identify assigned models to Node types in the Skeleton and Library panels.
* **Modeler Access:** Instantly enter the Modeler by double-clicking a node with a model in the Skeleton Panel.
* **Animation Preservation:** Retain selected Animations when using the 'delete all animations but current one' button.
* **Isolated Move & Rotate Axis**: Non-selected axis disappears when in use, reducing screen clutter.
* **Increased Viewcube Size**: Enjoy an aesthetically pleasing change and easier interaction.
* **Delete Backup VXM Models**: Keep your asset folder organized and clutter-free.
* **New Icons**: Template and Forbidden node icons added to panels for clearer identification.
* **Inspector Panel**: Options become inactive during animation playback for a focused experience.
* **Contextual Menu**: Displays inactive functions when not available, reducing confusion.
* **Loading Pop Up**: Display to indicate VoxEdit is working for you

**Fixes**

* **Imported VXR Files**: Resolves integration issues with equipment template scenes for smoother workflows.
* **Filename Update**: Automatically updates after "Save As" action, ensuring accuracy and preventing file misplacement.
* **Overwrite Warning**: Prevents unintentional overwrites with alerts for existing asset names, protecting your work.
* **Animation Button**: Removes the active playback state on static animations.
* **Flip Rig Tool**: Fix for animation, resolving rig flipping issues and maintaining tool functionality.

</details>

<details>

<summary>Patch Release 66a30fb4 - March 20, 2023</summary>

#### New Features:

* Animator - Timeline Animation offset function
* Library - "Delete Backup Models" Feature in VoxEdit

#### Fixes:

* Templates - Lock renaming animations for certain templates
* Animator - Viewport Rectangle Selection Includes Models Outside Selection Area
* Animator - CTRL/CMD click in the Skeleton Panel not working for multi-selection
* Animator - Template nodes get renamed along with normal ones in multi-selection
* Animator \[Save File] VXR Title Name Not Updated in Animator After Using "Save As" Feature
* Modeler Arrow Keys Move Voxels When "Save Selected Voxels" Popup Is Visible

</details>

<details>

<summary>Patch Release 3864255e - February 28, 2023</summary>

#### Fixes:

* Fixed issue with gray man exporting to the Dashboard with Equipment.
* Fixed crash when renaming a shortcut with no nodes selected.
* Fixed issue with CTRL/CMD+drag in viewport starting a new selection.
* Fixed issue with CTRL/CMD+drag and releasing skeleton nodes not adding them to selection.
* Fixed crash when exporting assets to Marketplace with duplicated animation IDs.
* Fixed Autofocus on active animation on opening VXR files.
* Fixed issue with VE not preparing GLTF files properly for rigs with interactive nodes.

#### Improvements:

* Login credentials changed to show Username only.
* Login credentials needed to upload assets.
* Improved camera near plane in orthographic mode.
* Enhanced rectangle selection in Viewport to select models behind or inside other models.
* Added default layout for first-time users.
* Autoscroll added to newly created animation.
* Autoscroll added to active animation when opening a file for the first time.

</details>

<details>

<summary>Hotfix Beta f1a21d84 - February 10, 2023</summary>

#### Fixes

* ‘*Delete all animations except selected one*’ button works properly again.
* Exporting to your Inventory & Marketplace now exports all animations as it should.
* VoxEdit will no longer list incompatible animations. A warning will appear.
* Fixed crash on opening a VXR file that had an incompatible animation as the default one.
* Input username/email address character limit is now 36 characters (up from 30!).
* Fixed animation contextual menu showing on top of Library if enough animations were scrolled through in the animation list.
* Making a copy of an asset with Save As now copies all animations as expected.
* Focusing on an empty node (via ‘F’ key or the view cube widget) will not crash VoxEdit anymore.
* Selecting keyframes with CTRL/CMD +LMB drag now complete the selection as expected.
* Violet and Grey themes changelog colour conflict is now resolved
* VoxEdit works again without the need for an active internet connection.
* File name dialog increased to 23 characters (Up from 15!)
* Importing .VOX projects now open in VoxEdit properly

#### Known Issues

* A popup will show when loading a VXR if it contains more than one node with the same name. **Please rename nodes to make each of them unique, as VoxEdit WILL corrupt your file otherwise. The popup will also show when creating an asset based on a template, please wait until our team fixes the template.**

</details>

<details>

<summary>Release 86726c66 - February 8, 2023</summary>

#### WHAT’S NEW?

Do more with multiple content selection!

* Drag a box to **select** multiple Models & Nodes in the Viewport.
* Use a mix of **CTRL/CMD & SHFT** **click** to add, remove content from a selection.
* **Select** multiple Nodes in the Viewport & Skeleton Panel.
* **Select** multiple VXM models in the Library Panel.
* **Select** multiple Layers in the Modeler.
* **Select** a Node with a model attached to find it in the Library Panel.
* **Flip & Rotate** Multiple selected Layers.
* **Drag & Drop** to replace a model attached to multiple Nodes.
* **Delete**, **Rename &** **Duplicate** multiple Nodes, Models, Animations and Layers at once.

Work faster with contextual menus and more hotkeys!

* **Added** contextual menus for Models & Animations .
* Local (Panel) Focus system.
* Shared Content hotkeys added:
  * **CTRL/CMD+A** - Select All \[Skeleton / Viewport / Timeline].
  * **CTRL/CMD+D** - Duplicate \[Library / Skeleton / Animation List / Layer].
  * **CTRL/CMD+R** - Rename \[Library / Skeleton / Animation List / Layer].
  * **CTRL/CMD+C** - Copy \[Timeline Copy Keyframes].
  * **CTRL/CMD+V** - Paste \[Timeline Paste Keyframes].
  * **CTRL/CMD+SHFT+V** - Paste \[Timeline Paste Keyframes Flipped].
  * **Del/Supr** - Delete \[Library / Skeleton / Animation List / Viewport / Layer].
  * **SHFT+Del/Supr** - Unlink VXM model (Skeleton / Viewport].
  * **CTRL/CMD+N** - New \[Layer].
* **Open** contextual menus to see available hotkeys. Updating Key combinations \[**File>Preference>Shortcuts**] are reflected.

Some great additions to your day to day workflow!

* **Search** fast for an animation with keyboard press e.g **W** = Walk.
* **Repeat tap** the keyboard press to cycle through the animation results.
* **Expand and collapse** selected Node Hierarchy with **SHFT+click** on **+/-** button.
* **SHFT+A click** on a Node to select it’s hierarchy \[node and children] in Skeleton & Viewport Panel.
* **Move** voxels based on camera with keyboard arrows, **SHFT+Up/Down** for third Axis.
* **Set keyframe** on selected Node with hotkey **S.**
* **Set keyframe** on selected Node and all children with hotkey **SHFT+S.**
* **Color Picker** active toggle (**Tab**) (Photoshop style).
* **Localization** added for Turkish, Brazilian Portuguese & Traditional Chinese and more.
* **Library toolbar** now replaces individual thumbnail toolbars, see more thumbnails in the library,

#### ENHANCEMENTS

* Removed scheme.bat file from installation process.
* Deselect Voxels in the Modeler with **CTRL/CMD+W.**
* Open Shortcut guide with **SHFT+H.**
* Large models load much faster.
* Viewcube and frame hotkey (**F**) now update instantly on large models.
* Hotkey (**F**) and Viewcube now Frame all models in a multiselection
* Move and Rotate values pop-up show two decimal places always.
* Persp/Ortho view button replaced Viewport dropdown.
* Templates loads much faster.
* Inspector Channels show local position values always.
* File dialogue full rewrite and improved.
* DAE texture filename & filepaths updated.
* Save As and Export filename suggestion defaults to same as the VXR filename

#### FIXES:

* ViewCube returned to the Orthographic view.
* Rotation snapping fixed (**Shift+LMB**).
* Gizmo in Orthographic view no longer shrinks or grows unpredictably.
* Panning in Orthographic view no longer grows closer to the camera near the middle of the screen.
* Pivot tool will now **SHFT+drag** in increments of 0.5 when voxels are selected.

#### KNOWN ISSUES:

* MacOS Ventura incompatible with VoxEdit. Solution in progress.
* Large number of nodes slows down viewport refresh rate.
* Large models take a few seconds to activate when entering Modeling Mode.
* Large models remain slow to Select and Edit.
* Large volume with small models may not register mouse press with create or paint tools.

</details>

<details>

<summary>Hotfix Beta ba991e5 - November 14, 2022</summary>

#### Improvements:

Camera panning changed to a Press/Hold action now (Previously a On/Off toggle)

#### Fixes:

Mac OS panning floating bug resolved

Mirror Planes visible through models issue resolved.

Alt+Tab panning lock issue resolved

#### Known Issue:

Apple Ventura OS Incompatibility

</details>

<details>

<summary>Release 7fbfb951ea - October 27, 2022</summary>

### What’s New

* Drag & Drop model to replace attached model in Viewport
* Drag & Drop a model into empty space on Viewport to create new node at root or child of selected node
* Duplicate node in Viewport with CTRL/CMD+D and translate/rotate
* Duplicate + Rename node in Viewport with CTRL/CMD+SHFT+D and translate/rotate
* Deselect Voxels added to Modeler with CTRL/CMD+D or via Edit menu
* Invert selection of Voxels added to Modeler with CTRL/CMD+I or via Edit menu
* Transitions returned to Node level contextual menu in Timeline
* Save/Export/Upgrade notification
* Eye, lock and new keyframe buttons now respect filter results
* Pasting value on Inspector fields now updates immediately
* Pasting value on Material HEX code field now updates immediately
* New tutorial playlist

### Improvements

* Improved Hotkey/Shortcuts editing functionality
* Modeler now remembers Tool and Mode selection between editing sessions
* Modeler now remembers Edge Mode between editing sessions
* Improved fuzzy searching in Template list
* More precision in Inspector fields
* Timeline filter now resets scroll when user changes filter parameters
* Improved File Dialog layout
* Improved undo system for Modeler tools (less undo states if no changes were made)
* Double clicking title bar now maximizes/restores editor
* Two directional scrolls now have better scrollbars
* Skeleton renderer improved
* Only necessary keyframes are created now
* Improved rendering order for all gizmos
* Improved camera orbit center placement in Animator
* Improved HEX code copy/paste functionality
* Max length for login text fields
* Improved theming for Timeline popup
* Reduced size of installer
* New feedback form

### Fixes

* Fixed crash when resizing node attached model and returning to Animator without saving
* Fixed Modeler toggle tools remaining toggled when exiting Modeler
* Fixed entering uppercase characters in Timeline filter text field crashing the editor
* Fixed Ctrl/Cmd+V adding ‘v’ in text fields
* Copying text from asterisk masked password field is disallowed

</details>

<details>

<summary>Hotfix 3548043e - September 21, 2022</summary>

#### Fixes:

* Fixed crash when stretching keyframes.
* Fixed crash when dragging or copying keyframes on top of other Keyframes that are also being dragged/copied.
* Fixed crash when working with many nodes and keyframes in a detached Timeline.
* Fixed crash when copying, deleting then pasting keyframes.
* Block Editor no longer breaks blocks with identical faces.
* Deleting a material in Block Editor no longer breaks the asset.
* Fixed New Palette breaking when dealing with multiple layers.
* Textfields now let users type some special characters that were forbidden before.
* Nodes are no longer highlighted when coming back from editing their models.

</details>

<details>

<summary>Hotfix 8c22676f - September 13, 2022</summary>

#### Fixes:

* Fix for the mirroring tool in the animator.
* The grid lines in the Animator now show until the far clipping plane.
* The Timeline copy/paste contextual menu works as before (with the caveat that copied keys always paste into the copied channel)
* Fixed palette with chunks (Avatar body part assets) now scroll properly
* Inspector now updates when user selects a node from the left side of the Timeline
* Import Animation popup will no longer spill text if VXA filename is too long
* "Ghost Keyframes" fix
* New feedback page

</details>

<details>

<summary>Hotfix 20d9db08 - September 6, 2022</summary>

#### Fixes:

* Fixed issue with loading rigs that have complex local transforms in them.

</details>

<details>

<summary>Hotfix - September 1, 2022</summary>

#### Fixes:

* Fixed issue with opening rigs created in the previous version that had local transforms in their nodes when the VXA's filenames didn't have the VXR's filename preffixed in their filenames.
* Fixed issue with custom nodes in template based assets (equipment) making VXAs incompatible with their VXRs.
* Editor wide read only mode (to support asset reviewing for the Collaborative pipeline)
* More batch processing cmd line tools (pack, enlarge, scroll) -> All removed from public release due to security concerns
* Deeplinking / Content Collab

</details>

<details>

<summary>Release 1bcb1cc2 - August 31, 2022</summary>

#### New Features

* Login (for Content Collab feature)
* Animation Channels!
* Ability to toggle between per axis and SLERP (spherical linear interpolation, i.e: what we had before) for multi axis rotations
* Automated SLERP toggle to keep old behaviour for most animators
* Reference frames for translation (World, Parent, Object)
* Camera POV widget
* Color, node name and channel filters for timeline
* Delete Material button in Material panel
* Append Palette in Palette header menu
* Circle and Sphere tools for Modeler and Block Editor
* Value dragging and arrows for Inspector transform text fields
* Double clicking a node in the viewport now edits it's attached model
* Floor grid toggle for Animator
* "Solo Layer" mode for Modeler
* Upload Popup

#### Improvements

* New and improved themes!
* Tab system for Library and Inspector
* Vertical layout for Inspector, with new/delete keyframe per channel buttons
* Save and Save As in File menu
* Button to remove recent file from list
* Picker tool now works on any visible voxel, not just the active layer's ones
* Opening a rig now sets the camera to fit
* Camera now works better, makes it almost impossible to lock itself inside of geometry
* Added shortcuts to Sync To/From MagicaVoxel (ctrl/cmd+m, shift+ctrl/cmd+m)
* Added shortcut to Return to Rig from editing a model (esc)
* Added shortcut to copy from/paste to currently focused textfield (ctrl/cmd + c/v)
* Shorter rows in Timeline
* Better Animator floor grid
* Updated links to Marketplace, Tutorials, Guidelines, etc
* New Language Selector UI
* Added Move In Plane widget for selected voxel movement
* Selected voxel edges are now shown in new "see through" mode
* Orthographic camera is better
* In shortest editor window, Modeler toolbar changes it's layout to be in two columns
* Voxel and node count for Animator

#### Changes

* Animation max length is now 30 seconds
* Removed Long Way Rotation (backwards compatibility kept by autoadding a middle keyframe)
* Removed Local Transforms (backwards compatibility by adding a child node that is transformed using the original local transform and attaching the node's model to it instead)
* GLTF is now exporting all animations for animated assets, not only the ones that have more keyframes
* Removed Keep Position through Rotation unintuitive feature
* Node names are now limited to 24 characters
* New Animations now take first frame pose from the current pose
* VoxEdit now only runs as a single instance
* New Keyframe is disabled while playing an animation
* Inspector IK values are no longer editable while playing an animation
* Timeline rows are now a bit shorter
* Removed "Scroll Layer" buttons from Modeler viewport (easier to work with the Translation widget)
* Moving Keyframe at frame 0 now copies it

#### Fixes

* Syncing from MagicaVoxel now selects the correct active material
* Fixed issues with operative system locale and Inspector transform text fields
* Fixed scroll areas not resetting when resized
* Attaching/detaching panels now close all modals
* Deleting a layer now ensures that there is an active layer afterwards
* Loop and Zoom bars are now much better behaved
* Detached panels now enforce a min size
* Undo and redo no longer break selected voxels in Modeler
* Zoom to fit now shows at least 2 seconds
* Recovered most functionality while animation is playing
* Editor no longer crashes when stress clicking attach/detach panel buttons
* Skeleton now trims down too long node names.
* Save Confirmation popup trims down too long filenames
* Text in Welcome Screen has better readability now
* Opening a non existant recent file no longer crashes VE
* Default theme no longer has the same color for the grid and the background in the Animator
* Using Bucket tool in Paint or Erase mode outside of the volume in 2D views no longer crashes the editor
* Frame tool didn't create an Undo step
* New Keyframe will no longer add them to read only template nodes
* Camera reset was changing the near and far planes
* Block Editor kept old undo steps inbetween sessions
* Screen Rect tool in Block Editor now renders rectangle on top
* 2D views now update properly when the user cancels an action
* Select mode with Face tool on empty space in 2D view no longer crashes the editor
* Screen Rect tool in 2D views was mirrored on X in TOP and BOTTOM views
* Next Keyframe button and shortcut now work properly
* Copying/Pasting Keyframes no longer crash the editor
* Tweaking an IK constrain was making it invisible
* Moving Keyframes in a dettached Timeline while the animation is running no longer crashes VE
* Moving/copying keyframes now create an undo step
* Palette header menus are now correctly rendered for a dettached Palette panel
* Adding/deleting layers now move the scroll properly
* Deleting a model kept it's thumbnail in the cache
* Opening a VXM now sets the first visible layer to be active
* Bucket tool with SELECT/PAINT/ERASE mode wasn't working well on the RIGHT/BOTTOM/BACK bounds of the volume
* Keyframe rect selection now works even if the left bound is behind the zero frame
* Loading a non palette PNG as a palette no longer overwrites the first slot with a white material
* Deleting VXMs from Library and importing/creating new ones with the same name will no longer show old thumbnail
* Having a different decimal separator than "." set in the OS's regional settings no longer crashes VE
* Creating decorative nodes for assets made based on decorable templates no longer crashes VE
* Load Palette from a dettached Palette panel no longer crashes VE
* Screen Rect tool now works properly in 2D views
* Dragging/copying a KF on top of another now overwrites it properly

</details>
