> For the complete documentation index, see [llms.txt](https://docs.sandbox.game/jp/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.sandbox.game/jp/creators/voxedit/dokyumento/modeler/modeler-top-bar.md).

# Modeler Top Bar

The Modeler has the full set of modes available for each tool.

## Top Bar Buttons

<table data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/Rp54CXsBIeY53P1dNG9b/image.png" alt=""> <a href="#return">Return</a></td></tr><tr><td><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/arE52ZrVFGrKErv8YVor/image.png" alt=""> <a href="#save">Save</a></td></tr><tr><td><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/FI0ppIhHl4pR64G5h6Z0/image.png" alt=""> <a href="#scale">Double Size</a><br><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/gYEvTcN5eIyedlvHFRc5/image.png" alt=""> <a href="#scale">Halve Size</a></td></tr><tr><td><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/0VNFh6csdQpZZDx00Kbl/image.png" alt=""> <a href="#rotate">Rotate X</a><br><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/1FdLvMKzVdp05rImy95l/image.png" alt=""> <a href="#rotate">Rotate Y</a><br><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/b8a4MyR96uqS9Otzm8J4/image.png" alt=""><a href="#rotate"> Rotate Z</a></td></tr><tr><td><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/PqhNLZDaHl2mHKaeETjF/image.png" alt=""> <a href="#flip">Flip X</a><br><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/SdzrrYsxqitLsD7q6GBp/image.png" alt=""> <a href="#flip">Flip Y</a><br><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/Tc55MAERrq1L4pwRfpcO/image.png" alt=""> <a href="#flip">Flip Z</a></td></tr><tr><td><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/gqZb9Paj7wQKvr5fXnUt/image.png" alt=""> <a href="#mirror">Mirror X</a><br><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/1lYJtXy7EAfsmJqogc1w/image.png" alt=""> <a href="#mirror">Mirror Y</a><br><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/jaM9T7RH2QiGBT6KaeZC/image.png" alt=""> <a href="#mirror">Mirror Z</a></td></tr><tr><td><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/WrHenL0bARZQ8GgUOopm/image.png" alt=""> <a href="#scale">X Width</a><br><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/1o5knULaugyzqzSKixRo/image.png" alt=""> <a href="#scale">Y Width</a><br><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/KN1Vc7nMj9adIoPW9jlg/image.png" alt=""> <a href="#scale">Z Width</a></td></tr><tr><td><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/xQQk4Wt3IzdyLd6WU7UH/image.png" alt=""> <a href="#edges">Voxel Edges</a><br><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/UO77u21nzI3lkCD2L9ZP/image.png" alt=""> <a href="#edges">Quad Edges</a><br><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/t7JWzAAVg8mRnhocfe5o/image.png" alt=""> <a href="#edges">Nice Edges</a><br><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/qSIhd5s4Ykpq9g1X7DfY/image.png" alt=""> <a href="#edges">Hide Edges</a></td></tr><tr><td><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/t7MYr3tu3aSf3GqTM26t/image.png" alt=""> <a href="#reset-view">Reset View</a></td></tr></tbody></table>

<figure><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/6Sfn0Chv9z0Ryh63N4Lk/Modler%20screen%20august%2023%20top%20bar%20edited.png" alt=""><figcaption></figcaption></figure>

## ![](https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/Rp54CXsBIeY53P1dNG9b/image.png) Return

{% tabs %}
{% tab title="Exit Project" %}
Leave the Modeler and return to the [**Home**](/jp/creators/voxedit/dokyumento/navigate-voxedit-home.md) screen. You will be prompted to save your work.
{% endtab %}
{% endtabs %}

## ![](https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/arE52ZrVFGrKErv8YVor/image.png) Save

{% tabs %}
{% tab title="Save Progress" %}
Commit to changes in your project.

{% hint style="info" %}
To save another version of your project, use **Save As** in the File Menu.
{% endhint %}
{% endtab %}
{% endtabs %}

## Scale

{% tabs %}
{% tab title="Options" %}

<table data-card-size="large" data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/FI0ppIhHl4pR64G5h6Z0/image.png" alt=""> <strong>Double Size</strong><br>Double size and detail of the entire project in each dimension</td></tr><tr><td><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/gYEvTcN5eIyedlvHFRc5/image.png" alt=""> <strong>Halve Size</strong><br>Destructively reduce the model size and detail by half in each dimension</td></tr></tbody></table>

{% hint style="warning" %}
**Halve Size** will simplify your design to fit a smaller scale. Using **Double Size** will make it larger, but will not restore the detail it had before. Use **Undo** (CTRL + Z) if you want to go back to the version of your design before you used Halve Size.
{% endhint %}
{% endtab %}
{% endtabs %}

## Trim

{% tabs %}
{% tab title="Option" %}

<table data-card-size="large" data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/GQvIh4ZqCuICIPnG018L/image.png" alt=""> Trim Volume<br>Shrink the bounding box to the smallest collision boundary for the voxels</td></tr></tbody></table>

{% hint style="info" %}
Trim Volume is an essential tool to make Assets feel more natural during gameplay. It is a routine step as part of your creative workflow.
{% endhint %}
{% endtab %}
{% endtabs %}

## Rotate

{% tabs %}
{% tab title="Options" %}

<table data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><p><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/0VNFh6csdQpZZDx00Kbl/image.png" alt=""> <strong>Rotate X</strong></p><p>Turn the entire Model 90 degrees around the <mark style="color:red;"><strong>X</strong></mark> axis.</p></td></tr><tr><td><p><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/1FdLvMKzVdp05rImy95l/image.png" alt=""> <strong>Rotate Y</strong></p><p>Turn the entire Model 90 degrees around the <mark style="color:green;"><strong>Y</strong></mark> axis.</p></td></tr><tr><td><p><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/b8a4MyR96uqS9Otzm8J4/image.png" alt=""> <strong>Rotate Z</strong></p><p>Turn the entire Model 90 degrees around the <mark style="color:blue;"><strong>Z</strong></mark> axis.</p></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

## Flip

{% tabs %}
{% tab title="Options" %}

<table data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><p><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/PqhNLZDaHl2mHKaeETjF/image.png" alt=""> <strong>Flip X</strong></p><p>Flip the entire Model 180 degrees on the <mark style="color:red;"><strong>X</strong></mark> axis.</p></td></tr><tr><td><p><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/SdzrrYsxqitLsD7q6GBp/image.png" alt=""> <strong>Flip Y</strong></p><p>Flip the entire Model 180 degrees on the <mark style="color:green;"><strong>Y</strong></mark> axis.</p></td></tr><tr><td><p><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/Tc55MAERrq1L4pwRfpcO/image.png" alt=""> <strong>Flip Z</strong></p><p>Flip the entire Model 180 degrees on the <mark style="color:blue;"><strong>Z</strong></mark> axis.</p></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

## Mirror

{% tabs %}
{% tab title="Options" %}

<table data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/gqZb9Paj7wQKvr5fXnUt/image.png" alt=""> <strong>Mirror X</strong><br>Toggle on and off a line of symmetry at the center of the <mark style="color:red;"><strong>X</strong></mark> axis for mirrored editing.</td></tr><tr><td><p><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/1lYJtXy7EAfsmJqogc1w/image.png" alt=""> <strong>Mirror Y</strong></p><p>Toggle on and off a line of symmetry at the center of the <mark style="color:green;"><strong>Y</strong></mark> axis for mirrored editing.</p></td></tr><tr><td><p><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/jaM9T7RH2QiGBT6KaeZC/image.png" alt=""> <strong>Mirror Z</strong></p><p>Toggle on and off a line of symmetry at the center of the <mark style="color:blue;"><strong>Z</strong></mark> axis for mirrored editing.</p></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

## Define Volume

{% tabs %}
{% tab title="Options" %}

<table data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><p><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/WrHenL0bARZQ8GgUOopm/image.png" alt=""> <strong>X Width</strong></p><p>Set the number of voxels in <mark style="color:red;"><strong>X</strong></mark> dimension by typing a value or clicking elsewhere.</p></td></tr><tr><td><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/1o5knULaugyzqzSKixRo/image.png" alt=""> <strong>Y Width</strong><br>Set the number of voxels in <mark style="color:green;"><strong>Y</strong></mark> dimension by typing a value or clicking elsewhere.</td></tr><tr><td><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/KN1Vc7nMj9adIoPW9jlg/image.png" alt=""> <strong>Z Width</strong><br>Set the number of voxels in <mark style="color:blue;"><strong>Z</strong></mark> dimension by typing a value or clicking elsewhere.</td></tr></tbody></table>

{% hint style="warning" %}
**SCALE**\
When you create a new project in the Modeler, you begin with a Model that has a bounding box of 32x32x32 voxels (equal to the size of a Block). You will need to modify these dimensions before you begin your project so it is in the right scale. Learn more in [**Sizing & Quality Guidelines**](/jp/creators/voxedit/dokyumento/quality-guideline.md).
{% endhint %}

{% hint style="success" %}
**LIMIT**\
The maximum size for a Model's bounding box is 256x256x256 voxels.
{% endhint %}
{% endtab %}
{% endtabs %}

## Edges

{% tabs %}
{% tab title="Options" %}

<table data-card-size="large" data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><p><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/xQQk4Wt3IzdyLd6WU7UH/image.png" alt=""> <strong>Voxel Edges</strong></p><p>Reveal a grid guide showing the edges of all voxels in the model, for precision work such as creating a pattern and measurement.</p></td></tr><tr><td><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/UO77u21nzI3lkCD2L9ZP/image.png" alt=""> <strong>Quad Edges</strong><br>Outline quad divisions of voxels in the model.</td></tr><tr><td><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/t7JWzAAVg8mRnhocfe5o/image.png" alt=""> <strong>Nice Edges</strong><br>Outline all 90 degree edges of voxels in the model.</td></tr><tr><td><p><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/qSIhd5s4Ykpq9g1X7DfY/image.png" alt=""> <strong>Hide Edges</strong></p><p>Show a clear view of the Block without a grid guide, which is how it will appear in The Sandbox.</p></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

## Reset View

{% tabs %}
{% tab title="Refocus Camera" %}

<table data-card-size="large" data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/t7MYr3tu3aSf3GqTM26t/image.png" alt=""> <strong>Reset View</strong> (F)<br>Focus the camera to the default start position.</td></tr></tbody></table>
{% endtab %}
{% endtabs %}
