> For the complete documentation index, see [llms.txt](https://docs.sandbox.game/the-game-maker-academy_kr/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.sandbox.game/the-game-maker-academy_kr/behaviours/types-of-behaviours/npc-farmer.md).

# Farmer(농부)

곡물을 수확하는 NPC입니다.

![](https://4143380045-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MO_j99BJEXK4zHqxgqS%2F-MOyp0ykQO6grKWUl4u-%2F-MOys6iIvvXikEsek3Cg%2FFarmer.gif?alt=media\&token=287e3bcd-12b1-4ab7-ac20-c90a90356cf5)

| ​![](https://4143380045-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MO_j99BJEXK4zHqxgqS%2F-MOpZBSzeectuKzAPGZ4%2F-MOp_s-l0Ftd6F-63VrR%2FFarmer.jpg?alt=media\&token=ef903844-ba3f-434b-a8e2-cfedf1d68c1c)​ | <p>​</p><p></p><ul><li>지정된 구역에서 특정한 애셋을 채집합니다.<br>- "채집 비율"은 파라미터에 따라 변경될 수 있습니다.<br>- 가까이에 적이 있을 경우 도망갑니다.<br>- 일반 NPC는 어떠한 대상도 공격하지 않습니다.</li></ul> |
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