> For the complete documentation index, see [llms.txt](https://docs.sandbox.game/the-game-maker-academy_kr/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.sandbox.game/the-game-maker-academy_kr/behaviours/types-of-behaviours/soldier.md).

# Soldier(군인)

적을 공격하며 공격받을 시 자신을 방어하는 NPC입니다.

![](https://4143380045-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MO_j99BJEXK4zHqxgqS%2F-MPkhKRfvmuvR3eleA2e%2F-MPlYtDQwdOvI4PeS8iU%2FSoldier2.gif?alt=media\&token=3b8205f7-5ba3-487d-a67f-aa09a73359d7)

| ​![](https://4143380045-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MO_j99BJEXK4zHqxgqS%2F-MPkhKRfvmuvR3eleA2e%2F-MPlZRfN4vFedi1JWap0%2FSoldier.jpg?alt=media\&token=52498775-fc5e-41b9-9872-5c298d8ff553)​ | <p>​</p><p>​</p><ul><li>애셋에 적용되면 적으로부터 해당 지역을 방어하고 시야에 적이 들어왔을 경우 공격합니다. 먼저 공격받지 않으면 플레이어를 공격하지 않습니다.</li></ul> |
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