> For the complete documentation index, see [llms.txt](https://docs.sandbox.game/the-game-maker-academy_kr/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.sandbox.game/the-game-maker-academy_kr/components/types-of-components/defeat.md).

# Defeat(패배)

게임 오버의 조건을 설정합니다.

![](https://4143380045-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MO_j99BJEXK4zHqxgqS%2F-MOp-7ir3XnEbY6dzW8x%2F-MOp-LvpsVCJKhyh6owx%2FDefeat.gif?alt=media\&token=4eaf3f87-feaa-43e0-a013-ef20a44edf31)

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| ![](https://4143380045-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MO_j99BJEXK4zHqxgqS%2F-MOp6VrHvRkiSWmDek1D%2F-MOp7Vb44W_jUhMbC9E4%2FDefeat_padding.jpg?alt=media\&token=363e8ad5-9532-4fab-9daa-826e1328a648) | <p>패배 컴포넌트를 적용하여 특정 이벤트에서 플레이어가 패배하게 합니다.</p><p>잘못된 아이템을 줍거나 뾰족한 가시 위에 착지하는 등 플레이어가 잘못된 선택을 하면 게임이 오버됩니다. 조심하세요!</p> |
