> For the complete documentation index, see [llms.txt](https://docs.sandbox.game/the-game-maker-academy_kr/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.sandbox.game/the-game-maker-academy_kr/components/types-of-components/speaker.md).

# Speaker(스피커)

상호작용 시에 오브젝트 위에 말풍선을 표시합니다.

![](https://4143380045-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MO_j99BJEXK4zHqxgqS%2F-MOp-7ir3XnEbY6dzW8x%2F-MOp-agUfyA4R2Qxdrxq%2FSpeaker.gif?alt=media\&token=68d8ecb6-a12e-4e81-a604-5fb465d2e5b0)

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| ![](https://4143380045-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MO_j99BJEXK4zHqxgqS%2F-MOp6VrHvRkiSWmDek1D%2F-MOp7i2cJ21Nw4I9EUFR%2FSpeaker_padding.jpg?alt=media\&token=ad1884b4-0a27-434b-ac85-9a74ac3f95f9) | <p>스피커 컴포넌트를 적용해 메시지를 표시하거나 전송합니다.</p><p>스피커를 이용해 퀘스트를 시작하거나 플레이어에게 힌트를 제공하고 어딘가에서 이벤트가 시작되도록 할 수 있습니다.</p> |
