> For the complete documentation index, see [llms.txt](https://docs.sandbox.game/the-game-maker-academy_kr/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.sandbox.game/the-game-maker-academy_kr/components/types-of-components/victory-1.md).

# Victory(승리)

활성화되면 승리 메시지를 표시합니다.

![](https://4143380045-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MO_j99BJEXK4zHqxgqS%2F-MOp-7ir3XnEbY6dzW8x%2F-MOp-fFRXb2Bu-5hAseO%2FVictory.gif?alt=media\&token=b3e79f2c-0022-42ea-a4a9-203bab160722)

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| ![](https://4143380045-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MO_j99BJEXK4zHqxgqS%2F-MOp6VrHvRkiSWmDek1D%2F-MOp7k9zj89-Di96UChy%2FVictory_padding.jpg?alt=media\&token=3c16a7ac-165e-4d8f-9930-d64e46ccde2b) | 승리 컴포넌트를 적용하여 이벤트에서 플레이어를 승리하게 합니다. 플레이어는 올바른 선택을 하거나 보스를 죽이거나 제한 시간 안에 완료 지점을 통과하여 게임에서 승리할 수 있습니다. |
