# 카운터

## 카운터

![](/files/-MSSvMyP785zxvMm33YG)

카운터에는 아래 두 가지 타입이 있습니다.

* CollectedObjects (수집된 오브젝트)
* Deaths (사망)

### 수집된 오브젝트

플레이어는 [수집](https://sandboxgame.gitbook.io/the-game-maker-academy_kr/QXVjiJZSETueiVsHSiOX/components/types-of-components/collectible) 컴포넌트가 추가되고 \[[Tag (태그)](https://sandboxgame.gitbook.io/the-game-maker-academy_kr/QXVjiJZSETueiVsHSiOX/assets/properties#tags)]와 관련된 \[Amount (수량)]개의 [오브젝트](https://sandboxgame.gitbook.io/the-game-maker-academy_kr/QXVjiJZSETueiVsHSiOX/assets/difference-between-asset-and-object)를 수집해야 합니다.&#x20;

![](/files/-MSSv_f4ZhnEH89YCMqq)

### 사망

플레이어는 [체력](https://sandboxgame.gitbook.io/the-game-maker-academy_kr/QXVjiJZSETueiVsHSiOX/components/types-of-components/health) 컴포넌트가 추가되고 \[[Tag (태그)](https://sandboxgame.gitbook.io/the-game-maker-academy_kr/QXVjiJZSETueiVsHSiOX/assets/properties#tags)]와 관련된 \[Amount (수량)]개의 [오브젝트](https://sandboxgame.gitbook.io/the-game-maker-academy_kr/QXVjiJZSETueiVsHSiOX/assets/difference-between-asset-and-object#object)를 죽여야 합니다.

![](/files/-MSSzO_k727-P9IXLeXK)

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