# 애니메이터

- [애니메이터](https://docs.sandbox.game/the-voxedit-acadmy_kr/animator/animator.md): 복스에딧을 이용해 게임 메이커에서 작동하는 애니메이션을 만들고 편집할 수 있습니다.
- [스켈레톤 메뉴](https://docs.sandbox.game/the-voxedit-acadmy_kr/animator/skeleton-menu.md)
- [애니메이션 툴바](https://docs.sandbox.game/the-voxedit-acadmy_kr/animator/animation-toolbar.md)
- [충돌](https://docs.sandbox.game/the-voxedit-acadmy_kr/animator/collisions.md)
- [시점 유형](https://docs.sandbox.game/the-voxedit-acadmy_kr/animator/view-types.md)
- [라이브러리 메뉴](https://docs.sandbox.game/the-voxedit-acadmy_kr/animator/library-menu.md)
- [타임라인](https://docs.sandbox.game/the-voxedit-acadmy_kr/animator/timeline.md): 타임라인을 이용하여 해당 시점의 노드 위치와 회전을 녹화하는 키프레임을 설정할 수 있습니다.
- [리깅](https://docs.sandbox.game/the-voxedit-acadmy_kr/animator/rigging.md): 리깅은 모델에 뼈대를 추가하여 애니메이터를 이용해 움직일 수 있도록 합니다.
- [애니메이션](https://docs.sandbox.game/the-voxedit-acadmy_kr/animator/animation.md)
- [애니메이션 오프셋 기능](https://docs.sandbox.game/the-voxedit-acadmy_kr/animator/animation-off-set-function.md): 현재 제공되는 애니메이션 오프셋 기능을 살펴보겠습니다.
- [폴더 구조](https://docs.sandbox.game/the-voxedit-acadmy_kr/animator/folder-structure.md)
- [분해 오브젝트](https://docs.sandbox.game/the-voxedit-acadmy_kr/animator/breakdown-objects.md)


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