Modes & Tools
These are setting you can use to add, subtract, or make adjustments to your creations.
最終更新
These are setting you can use to add, subtract, or make adjustments to your creations.
最終更新
Select Mode (1): select voxels to cut, copy or move.
Create Mode (2): add voxels within the model’s volume.
Paint Mode (3): paint voxels with the selected colour swatch from the palette.
Erase Mode (4): remove voxels within the model’s volume.
Tools change the shape of the way you modify voxels, and each tool works with every Mode.
Pen Tool (Q): Manipulate the model one voxel at a time .
Line Tool (W): Draw a straight line from one point to another.
Screen Rect Tool (E): Modify voxels in a rectangle from the perspective of the screen.
Box Tool (R): Modify blocks of models.
Face Tool (T): Modify the individual and contiguous faces of a model.
Bucket Tool (Y): Modify entire contiguous volumes of voxels.
Picker Tool (I): Selects the colour swatch of the voxel you click, and returns you to the previously used tool.
Edit the object's origin, which acts as the centre of rotation for an object in the Animator and in the Game Maker.
It is important to set the pivot properly, so the assets behave the best way possible in the Game Maker. In most cases, the pivot point must be at the base of the asset and centred. This will allow the player to spawn the object directly over the ground when building a level.
Sometimes, other pivot positions are more interesting. For example, the pivot of a wall decoration (a frame, lamp) will be better at the base of the object.
This will allow your asset to be snapped against a block in the Game Maker.
Select a rectangular area to display media in the Game Maker.
The frame tool is used to designate an area to use with the Image display or the NFT image components in the game maker. These components will replace the texture of that area with the desired image or NFT.
At the moment, only some specific area sizes are safe to use with the frame tool (width x height):
Small: 15 x 25
Medium: 32 x 55
Large: 100 x 50
Areas different than these may cause the image to display with an offset in the Game Maker.
Pivot Tool (P):
Frame Tool: