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Frame tool: The frame tool is used to designate an area to use with the Image display, or the NFT image components in the game maker. These components will replace the texture of that area with a desired image or NFT.
Specific Requirements to be followed when using the Frame Tool in an asset. Otherwise it's likely the image won't be correctly displated or the NFT IMAGE and Image Display components can't even be added inside the Game Maker
- The Model's volume dimensions must be even values (i.e. 64x64x2, 120x40x6). Uneven values on any dimensions will make the asset incompatible with the Image Display components
- The asset must not be animated
- Don't move or rotate the node linked to the model with the frame area. The projection is locked at the position on the model in relation to the [0,0,0] coordinate. If you move or rotate the model, the projection area won't match inside the Game Maker.
The Frame Area's ratio and size don't have restrictions since the image can be stretched/adapted in the Game Maker. However, 16/9 or square (1/1) is recommended.
There is no need for a Voxel surface underneath the Frame area. It’s possible to draw the area and then delete the voxels, and the area will remain active. This will let you design displays in which the images seem to be floating in space.
Only one side of the image will be visible, as shown in the video above.
Last modified 4mo ago