> For the complete documentation index, see [llms.txt](https://docs.sandbox.game/jp/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.sandbox.game/jp/creators/voxedit/dokyumento/quality-guideline.md).

# クオリティガイドライン

## Topics

<table data-card-size="large" data-view="cards"><thead><tr><th data-type="content-ref"></th><th></th></tr></thead><tbody><tr><td><a href="/jp/creators/voxedit/dokyumento/quality-guideline.md#optimise-performance">クオリティガイドライン</a></td><td>Guidelines for highest quality</td></tr><tr><td><a href="/jp/creators/voxedit/dokyumento/quality-guideline.md#quality-assurance-testing">クオリティガイドライン</a></td><td>Recommendations for final review</td></tr><tr><td><a href="/jp/creators/voxedit/dokyumento/quality-guideline/asset-types-and-collisions.md">Asset Types &amp; Collisions</a></td><td>How creative method determines collisions</td></tr><tr><td><a href="/jp/creators/voxedit/dokyumento/quality-guideline/asset-scale.md">Asset Scale</a></td><td>Recommendations for common assets</td></tr><tr><td><a href="/jp/creators/voxedit/dokyumento/quality-guideline/node-efficiency.md">Node Efficiency</a></td><td>Best practices with visual examples</td></tr><tr><td><a href="/jp/creators/voxedit/dokyumento/quality-guideline/pivot-point-and-alignment.md">Pivot Point &amp; Alignment</a></td><td>Making assets easy to create &#x26; place</td></tr><tr><td><a href="/jp/creators/voxedit/dokyumento/quality-guideline/animshon.md">アニメーション</a></td><td>Tips, name compatibility with behaviours</td></tr><tr><td><a href="/jp/creators/voxedit/dokyumento/quality-guideline/visual-quality.md">ビジュアルクオリティ</a></td><td>Colour, shape &#x26; common issues</td></tr><tr><td><a href="/jp/creators/voxedit/dokyumento/quality-guideline/asset-name-and-description.md">Asset Name &amp; Description</a></td><td>Optimisation for discovery</td></tr><tr><td><a href="/jp/creators/voxedit/dokyumento/quality-guideline/manage-files-and-folders.md">Manage Files &amp; Folders</a></td><td>Prevent conflicts</td></tr></tbody></table>

## Optimise Performance

{% tabs %}
{% tab title="Guidelines" %}

### Minimalist Design

Efficient assets provide Experience creators greater flexibility to add more assets and logic to their creations.&#x20;

As a rule, every asset should be an optimised design. Strive for minimalism and simplicity in shape and add more detail in texture.

{% hint style="warning" %}
**MAXIMUM RECOMMENDATIONS**

The following guidelines are the absolute maximum recommendations for special circumstances in order to prioritise play quality in The Sandbox Game.
{% endhint %}

<table data-view="cards"><thead><tr><th></th><th></th></tr></thead><tbody><tr><td><strong>Maximum Size:</strong> <br>512 x 512 x 512 voxels</td><td></td></tr><tr><td><strong>Maximum Faces:</strong> <br>5,000</td><td>Face count tends to affect <a data-footnote-ref href="#user-content-fn-1">GPU</a> usage</td></tr><tr><td><strong>Maximum Nodes:</strong> <br>175</td><td>Node count tends to affect <a data-footnote-ref href="#user-content-fn-2">CPU</a> usage</td></tr></tbody></table>

{% hint style="info" %}
Face Count tends to affect your GPU usage. A GPU is a graphics processor built into your computer's graphics card, used to accelerate graphics rendering. It functions side by side with your CPU, or central processing unit.
{% endhint %}

{% hint style="info" %}
Node Count tends to affect your CPU usage. A CPU is the central processor built into your computer's motherboard, which performs basic operations on your device.
{% endhint %}

{% hint style="warning" %}
**CUMULATIVE EFFECTS**\
Nodes, faces, and colliders are constantly calculated in the game engine, so **it is highly recommended to strive for the most efficient design with most voxel art**.

Assets that are intended to be used frequently such as trees should be simpler for a lower cumulative effect on play performance.
{% endhint %}

{% hint style="info" %}
A compound entity rigged in the Animator with no motion keyframes added is calculated as having one node.
{% endhint %}
{% endtab %}

{% tab title="Resources" %}

## Best Practices for Optimal Performance

{% content-ref url="/pages/vKHOFTEVJMFhqMUCNiuC" %}
[Optimize with Texture](/jp/creators/voxedit/creative-guide/totekunikku/3d-design/optimize-with-texture.md)
{% endcontent-ref %}

{% content-ref url="/pages/JAdkpcTEngBk5UW81SbW" %}
[Trim All Volumes](/jp/creators/voxedit/creative-guide/totekunikku/3d-design/trim-all-volumes.md)
{% endcontent-ref %}

{% content-ref url="/pages/L9n7dLXMtFLdnNA7nZfB" %}
[Create Smooth Angled Lines](/jp/creators/voxedit/creative-guide/totekunikku/3d-design/create-smooth-angled-lines.md)
{% endcontent-ref %}

## When You Need to Revise

If you exceed our guidelines, simplify the geometry of your design without losing your concept.

{% content-ref url="/pages/ElUZNTuCYfOQVTjlvCyE" %}
[Need to Simplify?](/jp/creators/voxedit/creative-guide/totekunikku/3d-design/need-to-simplify.md)
{% endcontent-ref %}
{% endtab %}
{% endtabs %}

## Quality Assurance Testing

{% hint style="success" %}
*Ask these questions when testing assets in* **Game Maker:**

* *Does the colour look like you intended, including emissive colours?*
* *Does it look good with all ambient lighting settings (Global Parameters menu)?*
* *Is colour clashing on the same layer (z-fighting), or is there clipping?*
* *Are all animations working correctly?*
* *Are all keyframes closed?*
  {% endhint %}

[^1]: A GPU is a graphics processor built into your computer's graphics card, used to accelerate graphics rendering. It functions side by side with your CPU, or central processing unit.

[^2]: A CPU is a central processor built into your computer's motherboard, which performs basic operations on your device.
