初心者向けガイド
Find your way in VoxEdit with core tutorial videos and hands-on activities to learn the creative modules and tools.
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Use these easy to medium difficulty core videos to see how VoxEdit's modules work or try a hands-on activity below.
These activities are sequenced to help you learn the core funcitonalities of VoxEdit, and will help you learn some workflows to make great Assets!
This is an EASY activity anyone can do, which will teach you how to paint in VoxEdit. We'll show you how to build shape in the next activity. Use the tabs above to follow the steps.
Practice basic VoxEdit camera controls in the Block Editor Viewport:
Pan Camera: Alt + Right-click
Rotate Camera: Alt + Left-click
Zoom in/out: Mouse wheel up/down
This is an EASY activity anyone can do, and it builds on what you learned about colour and painting in Activity 1. Once you know how to use the Modeler in this Activity, you'll be ready to modify models in an Animated Template in Activity 3.
This is a MEDIUM difficulty activity that requires knowledge of the Modeler since you'll go back and forth between that module and the Animator to customise an Animated Template. It's easier than you think, and the customisation options are endless once you learn the basics.
This is a MEDIUM to ADVANCED difficulty activity depending on how complex your design is. Plan to make something simpler if you're learning 3D design for the first time. If you're already knowledgeable with other software you may want to try something more complex. It's up to you.
In this activity you'll learn a lot about the spatial relationships of the models in your compound entity and commonly used workflows to build a skeleton from scratch.
This is an ADVANCED activity that requires a pre-built rig so you can add motion keyframes. A compound asset can have one or more static animations, and an animated asset can have one or more animations that are static or have motion.
While you can add motion to your rig before you're completely satisfied with how you've built it, you'll save a lot of time by deciding on the rig first. Pose your models in static animations to decide if you need to divide or combine models for the motion you'll add later.
Follow along and ask questions during our Livestreams, available on Twitch. Subscribe to receive notifications for when we go live!
Open VoxEdit, then create a new project in the .
View in the video tab of this activity for a quick introduction.
Review and documentation and practice selecting colours.
Practice using the to rotate and flip the faces of your block. Drag and drop a face in the panel onto another to reuse it.
Creating with the Block Editor is as simple as selecting a colour from the customisable , choosing a as your paint brush and left clicking anywhere on the block in the to apply colour.
You can use the to copy, flip, and rotate block faces and use on the Top Bar to speed up the process of creating your design. VoxEdit's Block Editor and Modeler also include to make it easier to create patterns.
Introduction to
and viewing to see each voxel
"," view it on the Sandbox dashboard - you've created a simple entity!
Creating with the Modeler as simple as , to the volume, and applying colour from the customisable .
To select, create, paint, and erase voxels, choose a . Then choose a as your brush type and left click anywhere within the volume in the . View examples of to see how it works!
allow you to define and trim the volume, flip, mirror, and rotate your model. VoxEdit's Block Editor and Modeler also include to make it easier to create patterns and precise details.
Models can be Assets on their own or be part of a rig in the . In this way, you can reuse Models for multiple projects.
Introduction to the
What are ?
Quick Tip: (video)
Test various animations and check for or in the Animator
"" - you've created an animated entity from a template!
Test in
Add the "" behavior and choose the animation you want to test
A simple introduction to
View our documentation about the , which includes a section about to prepare for this activity.
:
"" - you've created a compound entity!
Test in
This activity empowers you to build a custom rig for anything you like: , spaceships with sleek angles, robots you'll animate later, and more!
Open your compound entity from Activity 4 to add motion to an animation ( first if you want to keep your unanimated rig as a separate project)
Quick Tip: (video):
VoxEdit Creations Channel |
Game Maker Teasers channel | |
Find comprehensive details on VoxEdit
Boost performance with best practices
Find recommendations by asset type
Learn how to compete to win SAND
JUMP TO AN ACTIVITY
Ask for help (English) in the VoxEdit or Game Maker Community Discussions
File a ticket for a technical issue in the VoxEdit or Game Maker Support Channels
Find channels in other languages
How to join and claim roles
Basics to navigate Discord
Resources to stay safe on Discord and report issues
UPDATES TO COME Our activities will have more details as we create more graphics and tutorial videos. In the meantime, explore our other documentation and guides to keep learning.
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