Horror/Backrooms
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役に立ちましたか?
最終更新
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Horror games revolve around a tense, creepy, and/or horrifying atmosphere. Prepare for jump scares!
Backrooms games are a type of horror game that come from the creepypasta story which consists of an infinite maze of a windowless office painted in yellow in which unseen creatures can be found.
Escape!
Find a way to get out... if you can survive.
Everyone Can Play - Explore the space, solve puzzles
Immersive - Revolves around generating fear and tension
Play for Long - Endless replay value through random mazes, monster AI, cooperative play, etc.
Below is a general game loop diagram for this genre. Your game's loops may vary.
Consider ways to add to or change the core structure of this game type to challenge and motivate players differently.
PRACTICE: Modify The Backrooms template to increase the fun:
Open the Game Maker Backrooms Template for logic included in the tutorials below.
View Backrooms Game Jam entries in the Game Maker Gallery for examples of this genre.
NEED TO HAVE
Mood: sound, light, VFX, scenery, and enemies to put players on edge
Narrative mystery/puzzle to unfold
Survival equipment & consumables
NICE TO HAVE
Jump scares timed when players feel relatively safe or distracted
Finding physical evidence that unravels the narrative (audio, documents, etc)
Survival Horror: Emphasis on survival, limited resources, and atmospheric tension.
Psychological Horror: Focuses on psychological fear and mind-bending scenarios (e.g, Backrooms)
Action Horror: Blends horror elements with fast-paced action and combat.
HIGH ALERT TENSION
EXPLORE & SURVIVE
health
PROBLEM SOLVE
GAME MAKER TEMPLATE
LOGIC TO EXPLORE
Consumables/effects
Life meter on HUD
Object interactions
MAIN OBJECTIVE
⚰️ Kill count
🐣 Find easter eggs
RAMP OF DIFFICULTY
🧠 Sanity metric
CORE DECISIONS
🚫 Using a resource may block branching options
🧩 Simple ciphers, codes
Immersive art & light
Camera, VFX & sound
Find simple resources
Evade enemies hunting
Find clues to unfold a mysterious narrative
Solve puzzles to escape
⏳ Time limited actions Resource scarcity