アセットのワークスペースへのアップロード方法
Upload assets from VoxEdit to your Workspace so you can prepare them for the Marketplace or discover them in your Game Maker library to build an Experience.
最終更新
Upload assets from VoxEdit to your Workspace so you can prepare them for the Marketplace or discover them in your Game Maker library to build an Experience.
最終更新
Workspace is a location in your account on The Sandbox website that allows you to manage your assets. You can upload or replace your creations made in VoxEdit and find them in your Game Maker library for building Experiences using this workflow.
Assets are uploaded by default as "not published." Once an asset is uploaded, from its page you can publish, hide, transfer ownership, or delete it using the dropdown menu beneath the asset image. You can also edit all of the custom information you created, which is noted in the step-by-step instructions below.
This process does not burn Catalyst NFTs. However, once an asset is uploaded, it can be minted using Catalysts and listed on the Marketplace.
See Mint & List Assets to Sell for more information about Catalysts and Attribute Points.
Make sure your asset is optimised to be the best version possible. Reduce face count and nodes and use texture instead of voxels when possible. View Quality Guidelines and Creative Guides for resources to improve your assets.
Before you begin, log in to your into VoxEdit using the same login credentials for your account. With the asset you want to upload open:
Click on any asset in your Inventory to open the asset edit page. There, you can edit all of the characteristics added to the asset in the upload process.
After the asset is minted, you will not be able to change this information.
You can modify assets you've created anytime in your Workspace.
Open the File menu and click Upload to Workspace. For an animated asset, you can choose an animation to display and move the arrowhead to the right time for a pose you want displayed in your asset's thumbnail. Multiple thumbnail options from different directions will be available to choose from. Select the thumbnail you want to display on your asset's page, select the default animation from the dropdown menu, and click Export. This will open a tab in your browser directly on The Sandbox website.
Choose asset type:
Create a name (maximum 150 characters) and a description (maxiumum 500 characters).
Select a category, sub-categories, and custom tags.
Set rarity by choosing a Catalyst and press Continue.
(For equipment assets only) Apply Attribute Points available from your chosen Catalyst and click Create Asset.
You will then see an editable page describing all of the characteristics you've added to your asset. Press the three dots button below your asset's thumbnail to:
Click the pencil icon on the right side of any characteristic to make modifications.
Press the three dots button below your asset's thumbnail to change the asset status.
Click the pencil icon on the right side of any characteristic to make modifications.
Assets with Ready status are:
Ready to Mint as an NFT
Publicly visible in the creator's profile (by default)
Available for any user to:
add it to their Wishlist
test it in Game Maker
use it in Experiences to be shared in the Game Maker Gallery
Use Cases for Ready Status:
I uploaded my asset and want to mint it.
I want to share my asset creations with The Sandbox Community.
I want everyone to be able to use my asset in the Game Maker
Assets with Draft status are:
Can not be minted
Only accessed by the owner's account through Workspace and the Game Maker Library
Hidden in the account’s public profile by default
Use Cases for Draft Status
I need to upload my asset to quickly test it in the Game Maker. (Select Save as draft when uploading to Workspaces)
I need my asset to be private and only I can have access to it.