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2. CREATIVE CONCEPT
DEFINE ENTRIES & EXITS
For every playspace planned, how will players enter and exit those spaces for the visual impact needed (hallways, doors, teleporting, etc)? Create a sketch for each playspace with entries and exits marked.
How will those spaces be connected to each other? What will the player see while moving through these transitions? How can you improve transitions for the best aesthethics and feel?
3. ALPHA PRODUCTION
ADD VISUAL EMPHASIS/TEXTURE
Begin adding colour and texture blocks with variation without pattern, avoiding overuse of texture and conflicting textures. Create paths to guide players through gameplay areas and stay focused. See Blockout Aesthetics.
TEST
Press TAB to enter play mode and test how the world will feel for the player. Do the colours and patterns used in your blockout help them stay on the right track? Do they help players find surprises? Is it comfortable for the eyes?
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