Victory
Display victory message when activated.
Apply the Victory component to trigger the player Victory on events. The player wins the game for making the right choice, killing the boss or reaching the finish line in time. Woohoo!
Multiplayer Logic - about [SP] or [MP] behaviours or components
Common Uses
Capture the flag game won upon collision with a target object
Completing a game by killing an object
Triggering a game victory by sending a message to any object with this component applied
Communications
Inputs:
One message, collision, or object destruction
Outputs:
Victory Screen
Parameters
Victory Condition - Defines which condition is required to display the victory screen.
On the object receiving a message
On collision with the object
On death of the object
Victory Message - Message to receive to display the victory screen and end the Experience.
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