> For the complete documentation index, see [llms.txt](https://docs.sandbox.game/jp/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.sandbox.game/jp/creators/game-maker/game-production-guide/logic.md).

# ロジック

<details>

<summary>TIPS FOR BEGINNERS</summary>

Game Maker is easy to use to create interactive gameplay, but it also allows you to create more complex gameplay.

* [**Learn Creator Basics**](/jp/creators/basics.md) is a helpful guide with a [**Logic Basics** ](/jp/creators/basics/mechanics.md)page that introduces Game Maker's logic systems and some connecting ideas like the many ways you can send messages, asset and player life and death, etc.
* [**Creating Gameplay**](broken://pages/5V3lyWK31vX5xm4kXAq0) provides a simple explanation of how Game Maker's logic communicates.
* You can refer to [**Game Maker Docs**](/jp/creators/game-maker/document.md) for more technical details or ask for help in Discord.

</details>

<details>

<summary>TIPS FOR INTERMEDIATES</summary>

**Dig deeper, but avoid polished logic so you can finish your game**

* Leverage logic better with our guidelines to [Broken mention](broken://pages/v6S8yRFBP4GBbkxT2S7j) once you feel comfortable with singleplayer behaviors and components.
* Use our [ゲームルール](/jp/creators/game-maker/document/game-rules.md) documentation and [ゲームルールガイド](/jp/creators/game-maker/creative-guide/game-rule-guide.md) to build more engaging gameplay mechanics and new game types.
* Explore our [体験ガイド](/jp/creators/game-maker/creative-guide/experience-guide.md) for comprehensive details and recommended resources to create different game types like survival, tower defense, resource management, etc.

</details>

## **3. ALPHA PRODUCTION**

{% hint style="info" %}
**NEW EASIER WORKFLOW!**

During this stage, you may choose to use placeholder assets to set up and test your logic while you're working on your project's custom assets. **Game Maker 0.9** includes a [**Replace Asset**](/jp/creators/game-maker/document/build-menus/side-bar.md#replace-asset) tool to replace one asset or every instance of the asset with a different one at any time. This process makes it easy to update your asset choices without losing the logic you've set up and tested.
{% endhint %}

{% hint style="success" %}
Follow the sequence below to manage your priorities for creating logic. This allows you to choose the level of complexity for your project based on time, skills, and other factors and reduce bugs along the way.&#x20;

Try to step outside of your comfort zone and try new things, but try not to bite off more than you can chew so your project can be completed. Gradually, you'll grow your creative skills!
{% endhint %}

{% tabs %}
{% tab title="Mission 1" %}

#### :blue\_circle::white\_circle::white\_circle::white\_circle::white\_circle: **Beginner - Basic Gameplay**

* Basic - object logic used to make a game flow

**Add Logic For Player Access**

* Teleports and checkpoints
* Doors and logic to open them (keys, buttons, detection, etc)
* Climbable objects needed to reach all areas

{% hint style="success" %}
If you choose to stop here, open [**Gameplay** ](/jp/creators/game-maker/document/build-menus/top-bar/gameplay.md)to set global mechanics for ambience (light and sound) and easily customise your game.
{% endhint %}
{% endtab %}

{% tab title="Mission 2" %}

#### :blue\_circle::blue\_circle::white\_circle::white\_circle::white\_circle: **Novice - Intuitive Gameplay**

* Intuitive - quests integrated, markers added as cues
  {% endtab %}

{% tab title="Mission 3" %}

#### :blue\_circle::blue\_circle::blue\_circle::white\_circle::white\_circle: **Intermediate - Engaging Gameplay**

* Increased Fun - rules integrated for simple systems and more interesting mechanics

{% hint style="success" %}
Consider adding more advanced logic now if your team's level designers has already built logic to the intermediate level and already placed custom assets that are ready for use.
{% endhint %}
{% endtab %}
{% endtabs %}

## **4. BETA PRODUCTION**

{% tabs %}
{% tab title="Mission 4" %}

#### :blue\_circle::blue\_circle::blue\_circle::blue\_circle::white\_circle: **Advanced - Polished Gameplay**

* Polished - dialogue states for quests, VFX and sound
  {% endtab %}

{% tab title="Mission 5" %}

#### :blue\_circle::blue\_circle::blue\_circle::blue\_circle::blue\_circle: **Expert - Innovative Gameplay**

* Epic - Rules integration for advanced systems, NFT Sensor used for varied gameplay, clever design for replay value
  {% endtab %}
  {% endtabs %}
