Game Maker is easy to use to create interactive gameplay, but it also allows you to create more complex gameplay.
Learn Creator Basics is a helpful guide with a Logic Basics page that introduces Game Maker's logic systems and some connecting ideas like the many ways you can send messages, asset and player life and death, etc.
Creating Gameplay provides a simple explanation of how Game Maker's logic communicates.
You can refer to Game Maker Docs for more technical details or ask for help in Discord.
TIPS FOR INTERMEDIATES
Dig deeper, but avoid polished logic so you can finish your game
Leverage logic better with our guidelines to once you feel comfortable with singleplayer behaviors and components.
Use our ゲームルール documentation and ゲームルールガイド to build more engaging gameplay mechanics and new game types.
Explore our 体験ガイド for comprehensive details and recommended resources to create different game types like survival, tower defense, resource management, etc.
3. ALPHA PRODUCTION
NEW EASIER WORKFLOW!
During this stage, you may choose to use placeholder assets to set up and test your logic while you're working on your project's custom assets. Game Maker 0.9 includes a Replace Asset tool to replace one asset or every instance of the asset with a different one at any time. This process makes it easy to update your asset choices without losing the logic you've set up and tested.
Follow the sequence below to manage your priorities for creating logic. This allows you to choose the level of complexity for your project based on time, skills, and other factors and reduce bugs along the way.
Try to step outside of your comfort zone and try new things, but try not to bite off more than you can chew so your project can be completed. Gradually, you'll grow your creative skills!
Beginner - Basic Gameplay
Basic - object logic used to make a game flow
Add Logic For Player Access
Teleports and checkpoints
Doors and logic to open them (keys, buttons, detection, etc)
Climbable objects needed to reach all areas
If you choose to stop here, open Gameplay to set global mechanics for ambience (light and sound) and easily customise your game.
Novice - Intuitive Gameplay
Intuitive - quests integrated, markers added as cues
Intermediate - Engaging Gameplay
Increased Fun - rules integrated for simple systems and more interesting mechanics
Consider adding more advanced logic now if your team's level designers has already built logic to the intermediate level and already placed custom assets that are ready for use.
4. BETA PRODUCTION
Polished - dialogue states for quests, VFX and sound
Epic - Rules integration for advanced systems, NFT Sensor used for varied gameplay, clever design for replay value