ロジック
最終更新
役に立ちましたか?
Follow the sequence below to manage your priorities for creating logic. This allows you to choose the level of complexity for your project based on time, skills, and other factors and reduce bugs along the way.
Try to step outside of your comfort zone and try new things, but try not to bite off more than you can chew so your project can be completed. Gradually, you'll grow your creative skills!
Basic - object logic used to make a game flow
Add Logic For Player Access
Teleports and checkpoints
Doors and logic to open them (keys, buttons, detection, etc)
Climbable objects needed to reach all areas
If you choose to stop here, open to set global mechanics for ambience (light and sound) and easily customise your game.
Polished - dialogue states for quests, VFX and sound