> For the complete documentation index, see [llms.txt](https://docs.sandbox.game/jp/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.sandbox.game/jp/creators/voxedit/creative-guide/totekunikku/3d-design/curved-edges-blocky-style.md).

# Curved Edges: Blocky Style

## A Blocky Art Style for the Best Performance

Every node, collision, and voxel face on an asset needs to be calculated by Game Maker. For this reason, The Sandbox Game's chosen art style doesn’t include perfectly rounded shapes, nor smooth circles or cylinders. \
\
For simple assets created in the Modeler, create a blocky voxelized rounded shape like this:

<figure><img src="https://content.gitbook.com/content/V8pr5EgDZn2rnTUJE8XB/blobs/64pnaItrHZxOatfjz5y5/image.png" alt=""><figcaption></figcaption></figure>

## Related Techniques

{% content-ref url="/pages/iXz1R2wXpnr27ReaoeUl" %}
[Circular Shapes: Cross Technique](/jp/creators/voxedit/creative-guide/totekunikku/3d-design/circular-shapes-cross-technique.md)
{% endcontent-ref %}
