🟥コンセプト
コンセプトのステップではプロジェクトのビジョンを明確にしながら制作に必要なものを理解し、プロジェクトをどのように進行していくのかを決定します。
1. キックオフ
全体プラン:プロジェクト完成までの工程
役割の割り当て
チームメンバーの名前とプロジェクトでの役割を書き出します。(例:クリエイティブディレクター、プロデューサー、アセットアーティスト、アニメーター、レベルデザイナー、ナラティブデザイナーなど)
ゴール
オーディエンス - Who is it for? What existing content appeals to them and why? What makes your game concept fun?
Goals - What is your goal date? Do you plan to launch to LAND, mint assets, and/or submit your Experience in a Game Jam?
Risks - What are each team member's strengths and weaknesses? How does this affect your creative priorities? How will you adapt? (e.g., if no team member can animate, you can purchase assets, use templates, and keep animations simple to finish the project on time)
2. CREATIVE CONCEPT
GAME WORLD: What does it look and feel like?
What is the time and place of your world? Who lives there? How does the player fit?
Define Your Theme
Pick your worldbuilding approach:
World - environment, factions, lore
Character(s) - identity, motivation
Concept - gameplay, circumstances
Note: For multi Experience planning (e.g., Estates), see Metaverse Worldbuilding
Decide what you need and create some design references
Define your art style and general needs - How many assets will you plan to create? What is the mood? Will you customise with a specific colour palette, lighting, or camera effects?
Define your narrative and general needs - Who lives in your world and who are they? What is their purpose? How many characters and props will you need?
Define your gameplay and general needs - What variety of quests will you include? How will you design logic so it can't be broken if triggered out of the intended order? How polished will your logic be?
You can create design references with any software allowing you to paste photos. You can also create a Pinterest board, sketch by hand, or use AI to generate visual and textual aids to guide your project.
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