# Modeler Tools Menu

## Tools Menu Buttons

<table data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><h3>Modes</h3><p><br><img src="/files/A6vdjONz8cuEgXKvIAaY" alt=""> <a href="#modes-1">Select</a> (1)<br><img src="/files/ystY05lZoUsd7dy7oOv7" alt=""> <a href="#modes-1">Create</a> (2)<br><img src="/files/P2L01YLpyO4NpWQmPfYi" alt=""> <a href="#modes-1">Paint</a> (3)<br><img src="/files/x5COkAohGOi3OZPdeHwz" alt=""> <a href="#modes-1">Erase</a> (4)</p></td></tr><tr><td><h3>Tools</h3><p></p><p><img src="/files/OqwhS2tgsxyAZJ8kNC79" alt=""> <a href="#tools-1">Pen</a> (Q)<br><img src="/files/s2q0lsyDKsiyKf4LXVGH" alt=""><a href="#tools-1"> Line</a> (W)<br><img src="/files/VvTHJWZCmQRR3FtAwOjk" alt=""> <a href="#tools-1">Screen Rect</a> (E)<br><img src="/files/cLxyOd8dXFFOA03wbU5N" alt="" data-size="original"> <a href="#tools-1">Circle</a> (R)<br><img src="/files/kWmRLIvLd3ZNKcgbJyTc" alt=""> <a href="#tools-1">Sphere</a> (T)<br><img src="/files/OWdNDzvODWFJpoyWNzHl" alt=""> <a href="#tools-1">Box</a> (Y)<br><img src="/files/uvwTnLmlpQFKYrqosrqi" alt=""> <a href="#tools-1">Face Tool</a> (U)<br><img src="/files/y275q1hAwlb3hcy1lWhW" alt=""> <a href="#tools-1">Bucket</a> (I)</p></td></tr><tr><td><h3>Miscellaneous</h3><p><br><img src="/files/3TMxiVCIRG9NXQYmfEx1" alt=""> <a href="#picker-o">Picker</a> (O)<br><img src="/files/0iigbsp4YQC7GXZhWlyx" alt=""> <a href="#pivot-tool-p">Pivot</a> (P)</p><p><img src="/files/LeoXmhBkdXT7fewidP63" alt=""> <a href="#volume-resizer">Volume Resizer </a><br><img src="/files/IFrtYpcBfqfL7AjvYBTO" alt=""> <a href="#frame-tool">Frame</a></p></td></tr></tbody></table>

<figure><img src="/files/JMxpkJPiJthPry3abHFW" alt=""><figcaption></figcaption></figure>

## Modes

{% tabs %}
{% tab title="Options" %}

<table data-card-size="large" data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><img src="/files/A6vdjONz8cuEgXKvIAaY" alt=""> <strong>Select</strong> (1)<br>Select voxels to cut, copy, move, or save as a new Model.</td></tr><tr><td><img src="/files/ystY05lZoUsd7dy7oOv7" alt=""> <strong>Create</strong> (2)<br>Add voxels within the Model's volume.</td></tr><tr><td><img src="/files/P2L01YLpyO4NpWQmPfYi" alt=""> <strong>Paint</strong> (3)<br>Paint voxels with the selected colour swatch, found in the Palette.</td></tr><tr><td><img src="/files/x5COkAohGOi3OZPdeHwz" alt=""> <strong>Erase</strong> (4)<br>Remove voxels within the Model's volume.</td></tr></tbody></table>
{% endtab %}
{% endtabs %}

## Tools

{% tabs %}
{% tab title="Options" %}

<table data-card-size="large" data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><img src="/files/OqwhS2tgsxyAZJ8kNC79" alt=""> <strong>Pen</strong> (Q) <br>Affect single voxels for free editing.</td></tr><tr><td><img src="/files/s2q0lsyDKsiyKf4LXVGH" alt=""> <strong>Line</strong> (W) <br>Create a straight line.</td></tr><tr><td><p><img src="/files/VvTHJWZCmQRR3FtAwOjk" alt=""> <strong>Screen Rectangle</strong> (E)</p><p>Modify voxels in a rectangle from the perspective of the screen.</p></td></tr><tr><td><p><img src="/files/cLxyOd8dXFFOA03wbU5N" alt="" data-size="original"> <strong>Circle</strong> (R)</p><p>Modify voxels in an ellipse or circle from the perspective of the screen.</p></td></tr><tr><td><img src="/files/kWmRLIvLd3ZNKcgbJyTc" alt=""> <strong>Sphere</strong> (T)<br>Modify voxels in a sphere.</td></tr><tr><td><p><img src="/files/OWdNDzvODWFJpoyWNzHl" alt=""> <strong>Box</strong> (Y)</p><p>Modify voxels in a rectangular prism shape.</p></td></tr><tr><td><img src="/files/uvwTnLmlpQFKYrqosrqi" alt=""> <strong>Face Tool</strong> (U)<br>Modify voxels on a contiguous face. Voxels that only touch on their corners are not included.</td></tr><tr><td><p><img src="/files/y275q1hAwlb3hcy1lWhW" alt=""> <strong>Bucket</strong> (I)</p><p>Affect a contiguous volume of voxels of the same colour. Voxels that only touch on their corners are not included.</p></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

## Mode and Tool Combinations

A Mode is used in combination with a Tool shape in this toolbar, providing a variety of ways to create and modify your project.

{% hint style="info" %}
The selected buttons are highlighted in the colour of your choice in **Preferences** under the **File** menu.
{% endhint %}

### Examples

{% tabs %}
{% tab title="Instructions" %}
Click each tab to view example combinations. :arrow\_up:
{% endtab %}

{% tab title="Select" %}

### Select Mode

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th></th></tr></thead><tbody><tr><td><img src="/files/A6vdjONz8cuEgXKvIAaY" alt=""><img src="/files/OqwhS2tgsxyAZJ8kNC79" alt=""> Pen select</td><td><img src="/files/RuhSehZNWJJ9lBJlkEsA" alt="" data-size="original"></td></tr><tr><td><img src="/files/A6vdjONz8cuEgXKvIAaY" alt=""><img src="/files/s2q0lsyDKsiyKf4LXVGH" alt=""> Line select</td><td><img src="/files/1qcEZcDEX6GwKmoPmaJB" alt="" data-size="original"></td></tr><tr><td><img src="/files/A6vdjONz8cuEgXKvIAaY" alt=""><img src="/files/VvTHJWZCmQRR3FtAwOjk" alt=""> Perspective select</td><td><img src="/files/bRhErZcAgtqntMTg6FDZ" alt="" data-size="original"></td></tr><tr><td><img src="/files/A6vdjONz8cuEgXKvIAaY" alt=""><img src="/files/cLxyOd8dXFFOA03wbU5N" alt="" data-size="original"> Circle select</td><td><img src="/files/1QPZexonxd8pykuzVjk4" alt="" data-size="original"></td></tr><tr><td><img src="/files/A6vdjONz8cuEgXKvIAaY" alt=""><img src="/files/kWmRLIvLd3ZNKcgbJyTc" alt=""> Sphere select</td><td><img src="/files/r49JPi1pzjoa7ula4DVI" alt="" data-size="original"></td></tr><tr><td><img src="/files/A6vdjONz8cuEgXKvIAaY" alt=""><img src="/files/OWdNDzvODWFJpoyWNzHl" alt=""> Box select</td><td><img src="/files/sw6pbH3XxpuOP2EO4Hc6" alt="" data-size="original"></td></tr><tr><td><img src="/files/A6vdjONz8cuEgXKvIAaY" alt=""><img src="/files/uvwTnLmlpQFKYrqosrqi" alt=""> Face select</td><td><img src="/files/PrB7iKiyKGvuRYjLgkfU" alt="" data-size="original"></td></tr><tr><td><img src="/files/A6vdjONz8cuEgXKvIAaY" alt=""><img src="/files/y275q1hAwlb3hcy1lWhW" alt=""> Bucket select</td><td><img src="/files/NrugIZBuJOJLlXoGmyao" alt="" data-size="original"></td></tr></tbody></table>
{% endtab %}

{% tab title="Create" %}

### Create Mode

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th></th></tr></thead><tbody><tr><td><img src="/files/ystY05lZoUsd7dy7oOv7" alt=""><img src="/files/OqwhS2tgsxyAZJ8kNC79" alt=""> Pen create</td><td><img src="/files/oxU0ZNQ3KUEiZe9rHLjS" alt="" data-size="original"></td></tr><tr><td><img src="/files/ystY05lZoUsd7dy7oOv7" alt=""><img src="/files/s2q0lsyDKsiyKf4LXVGH" alt=""> Line create</td><td><img src="/files/3uqblr9cfp7XGUAwYnxg" alt="" data-size="original"></td></tr><tr><td><img src="/files/ystY05lZoUsd7dy7oOv7" alt=""><img src="/files/VvTHJWZCmQRR3FtAwOjk" alt=""> Perspective create</td><td><img src="/files/HtQPmodEG8git3BsW9m4" alt="Screen Rect in Create Mode" data-size="original"></td></tr><tr><td><img src="/files/ystY05lZoUsd7dy7oOv7" alt=""><img src="/files/cLxyOd8dXFFOA03wbU5N" alt="" data-size="original"> Circle create</td><td><img src="/files/pVrOiTVDZqQv4XOKSbNC" alt="Circle Tool in Create Mode" data-size="original"></td></tr><tr><td><img src="/files/ystY05lZoUsd7dy7oOv7" alt=""><img src="/files/kWmRLIvLd3ZNKcgbJyTc" alt=""> Sphere create</td><td><img src="/files/RmRnPlCqyqhYQVdjiFtd" alt="" data-size="original"></td></tr><tr><td><img src="/files/ystY05lZoUsd7dy7oOv7" alt=""><img src="/files/OWdNDzvODWFJpoyWNzHl" alt=""> Box create</td><td><img src="/files/G4oq5sO1ny5HRna3z4mU" alt="" data-size="original"></td></tr><tr><td><img src="/files/ystY05lZoUsd7dy7oOv7" alt=""><img src="/files/uvwTnLmlpQFKYrqosrqi" alt=""> Face create</td><td><img src="/files/qvdc5OisjoItRps1QL0M" alt="" data-size="original"></td></tr><tr><td><img src="/files/ystY05lZoUsd7dy7oOv7" alt=""><img src="/files/y275q1hAwlb3hcy1lWhW" alt=""> Bucket create</td><td><img src="/files/gmfBIeAg7TCAq5mQwqRG" alt="" data-size="original"></td></tr></tbody></table>
{% endtab %}

{% tab title="Paint" %}

### Paint  Mode

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th></th></tr></thead><tbody><tr><td><img src="/files/P2L01YLpyO4NpWQmPfYi" alt=""><img src="/files/OqwhS2tgsxyAZJ8kNC79" alt=""> Pen paint</td><td><img src="/files/rI7knhixPWx7uqfr2V5a" alt="" data-size="original"></td></tr><tr><td><img src="/files/P2L01YLpyO4NpWQmPfYi" alt=""><img src="/files/s2q0lsyDKsiyKf4LXVGH" alt=""> Line paint</td><td><img src="/files/m9hGmgrmfn3tcOUPSJky" alt="Line Tool in Paint Mode" data-size="original"></td></tr><tr><td><img src="/files/P2L01YLpyO4NpWQmPfYi" alt=""><img src="/files/VvTHJWZCmQRR3FtAwOjk" alt=""> Perspective paint</td><td><img src="/files/LfMG010cv8exNhVE6LWU" alt="Screen Rect Tool in Paint Mode" data-size="original"></td></tr><tr><td><img src="/files/P2L01YLpyO4NpWQmPfYi" alt=""><img src="/files/cLxyOd8dXFFOA03wbU5N" alt="" data-size="original"> Circle paint</td><td><img src="/files/gKrxpH1Ek91Hv2CTc0Jo" alt="Circle Tool in Paint Mode" data-size="original"></td></tr><tr><td><img src="/files/P2L01YLpyO4NpWQmPfYi" alt=""><img src="/files/kWmRLIvLd3ZNKcgbJyTc" alt=""> Sphere paint</td><td><img src="/files/HWeCL0cQ30hvvMHcyhIm" alt="" data-size="original"></td></tr><tr><td><img src="/files/P2L01YLpyO4NpWQmPfYi" alt=""><img src="/files/OWdNDzvODWFJpoyWNzHl" alt=""> Box paint</td><td><img src="/files/QkT8LKpjZmYjZMc64R14" alt="Box Tool in Paint Mode" data-size="original"></td></tr><tr><td><img src="/files/P2L01YLpyO4NpWQmPfYi" alt=""><img src="/files/uvwTnLmlpQFKYrqosrqi" alt=""> Face paint</td><td><img src="/files/1IKpIky0wxW9twUxAJIU" alt="" data-size="original"></td></tr><tr><td><img src="/files/P2L01YLpyO4NpWQmPfYi" alt=""><img src="/files/y275q1hAwlb3hcy1lWhW" alt=""> Bucket paint</td><td><img src="/files/DosXkXxBMdNFKl5D7ZhT" alt="Bucket Tool in Paint Mode" data-size="original"></td></tr></tbody></table>
{% endtab %}

{% tab title="Erase" %}

### Erase Mode

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th></th></tr></thead><tbody><tr><td><img src="/files/x5COkAohGOi3OZPdeHwz" alt=""><img src="/files/OqwhS2tgsxyAZJ8kNC79" alt=""> Pen erase</td><td><img src="/files/INSqRWMRLyS9bro2p4pr" alt="" data-size="original"></td></tr><tr><td><img src="/files/x5COkAohGOi3OZPdeHwz" alt=""><img src="/files/s2q0lsyDKsiyKf4LXVGH" alt=""> Line erase</td><td><img src="/files/aeWv8931GytkAZQpgDeo" alt="" data-size="original"></td></tr><tr><td><img src="/files/x5COkAohGOi3OZPdeHwz" alt=""><img src="/files/VvTHJWZCmQRR3FtAwOjk" alt=""> Perspective erase</td><td><img src="/files/j3ztWcBJ93tXxQxdOSLn" alt="" data-size="original"></td></tr><tr><td><img src="/files/x5COkAohGOi3OZPdeHwz" alt=""><img src="/files/cLxyOd8dXFFOA03wbU5N" alt="" data-size="original"> Circle erase</td><td><img src="/files/MfwDvGl1GZ3EYSoiwXib" alt="" data-size="original"></td></tr><tr><td><img src="/files/x5COkAohGOi3OZPdeHwz" alt=""><img src="/files/kWmRLIvLd3ZNKcgbJyTc" alt=""> Sphere erase</td><td><img src="/files/b1jP8RaTG1K6JlKFDkpv" alt="" data-size="original"></td></tr><tr><td><img src="/files/x5COkAohGOi3OZPdeHwz" alt=""><img src="/files/OWdNDzvODWFJpoyWNzHl" alt=""> Box erase</td><td><img src="/files/dlErqfjTVn1JD913QPrf" alt="" data-size="original"></td></tr><tr><td><img src="/files/x5COkAohGOi3OZPdeHwz" alt=""><img src="/files/uvwTnLmlpQFKYrqosrqi" alt=""> Face erase</td><td><img src="/files/HL82xSCi5cDdSa1sDWvf" alt="" data-size="original"></td></tr><tr><td><img src="/files/x5COkAohGOi3OZPdeHwz" alt=""><img src="/files/y275q1hAwlb3hcy1lWhW" alt=""> Bucket erase</td><td><img src="/files/5Aogj5yHd3HeUGU3hVPO" alt="" data-size="original"></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

## Miscellaneous

### ![](/files/k8yIPntJpjhVEX8KAFNa) Picker (O)

{% tabs %}
{% tab title="About" %}
Select the surface colour of a block or model.

<figure><img src="/files/KhXcjkNEXawGf00lEGF0" alt="" width="563"><figcaption><p>Picker Tool</p></figcaption></figure>
{% endtab %}
{% endtabs %}

### ![](/files/0iigbsp4YQC7GXZhWlyx) Pivot Tool (P)

{% tabs %}
{% tab title="About" %}
Set the Model's origin point, which determines how it is positioned and rotated in Game Maker and VoxEdit's Animator.

### Pivot Point

The **Pivot Point** is the location that defines how the Model is positioned and rotated in Game Maker and VoxEdit's Animator.

{% hint style="warning" %}
If the volume size is adjusted in any dimension, the **Pivot Point** will also need to be adjusted.
{% endhint %}

### Moving the Pivot Point

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th></th></tr></thead><tbody><tr><td><h4>Gizmo</h4><p>Select the Pivot Tool to reveal the location of the Model's Pivot Point. Left click and drag a colour coded arrow to adjust its location in the <mark style="color:red;"><strong>X</strong></mark>, <mark style="color:green;"><strong>Y</strong></mark>, or <mark style="color:blue;"><strong>Z</strong></mark> axes.<br><br>Hold <strong>SHIFT</strong> to snap movement to 0.5 voxel increments.</p></td><td><img src="/files/N6yxsq7k597D4qWwZEJ6" alt="Pivot Point gizmo" data-size="original"></td></tr><tr><td><h4>Menu</h4><p><strong>Right Click</strong> the Pivot Tool button for two options:</p><ul><li><strong>Set to Floor</strong> - set the <mark style="color:green;"><strong>Y</strong></mark> coordinate of the Pivot Point to 0<br>(drop it to the bottom center of the volume)</li><li><strong>Set to Center</strong> - set the <mark style="color:red;"><strong>X</strong></mark>, <mark style="color:green;"><strong>Y</strong></mark>, and <mark style="color:blue;"><strong>Z</strong></mark> coordinates to be the exact center of the volume.</li></ul></td><td><img src="/files/8AVq69UwY3T9BZVMaKxd" alt=""></td></tr></tbody></table>

{% hint style="warning" %}
Pivot Tool menu options are only accessible by right clicking the button.
{% endhint %}

{% hint style="success" %}
**WORKFLOW TIP**\
You will often need to move the pivot point to the center and bottom of a Model. Set to Center first, then Set to Floor for a fast workflow.
{% endhint %}

{% hint style="info" %}
Rigged Assets created in the Animator combine multiple Models using their Pivot Points. The Pivot Point of a rigged Asset is the origin point of the scene where the 3 coloured axes meet, which is determined by the Asset's design in the Animator.
{% endhint %}
{% endtab %}
{% endtabs %}

### ![](/files/OXie20nqGHuGNUKWYVKp) Volume Resizer&#x20;

{% tabs %}
{% tab title="About" %}
The volume resizer is a tool used expand the workspace box within the modeler. \
This tool is to create a fast and easy way to edit the workspace for your models.&#x20;

<figure><img src="/files/FgNmrobXZihaSiNcCRoC" alt=""><figcaption><p>Shown above is the volume resizer and the trim volumes tools</p></figcaption></figure>
{% endtab %}
{% endtabs %}

### ![](/files/IFrtYpcBfqfL7AjvYBTO) Frame Tool

{% tabs %}
{% tab title="About" %}
The Frame Tool is used to select a rectangular area of a model to use for image, NFT, and video display in the gameplay environment. The result is referred to as a **frame asset**.

{% hint style="warning" %}
Uploading custom content for use with Video and Audio Streaming behaviours is limited to The Sandbox and select partners. These features are in development for public use.
{% endhint %}

<figure><img src="/files/NrKu9j6w359Zmyjz7m1N" alt=""><figcaption></figcaption></figure>

The following logic options can be applied to a **frame asset** in Game Maker:

<div><figure><img src="/files/tjLNKAaiMVJmEADBKf6K" alt=""><figcaption><p><a href="/pages/C358RN8KnRVBPMknktbo">Image Display</a></p></figcaption></figure> <figure><img src="/files/sE1z6Ynyfn1LPtSzr5KO" alt=""><figcaption><p><a href="/pages/6QTWuXluiago6BFAM9cl">NFT Image Display</a></p></figcaption></figure></div>

For updated guidelines and creative techniques using the Frame tool, visit [フレームアセット](/jp/creators/voxedit/creative-guide/asset-guide/frame-assets.md) in the Asset Guide.

{% hint style="danger" %}
**SPECIFIC REQUIREMENTS**

* The Model's volume dimensions **must be even values** (i.e. 64x64x2, 120x40x6). Uneven values on any dimensions will make the asset incompatible with Game Maker's logic tools.&#x20;
* The asset must **not be animated**
* **Don't move or rotate the node** linked to the model with the frame area. The projection is locked at the position on the model in relation to the \[0,0,0] coordinate. If you move or rotate the model, the projection area won't match inside the Game Maker.<br>

If these guidelines are not followed, the image may not display correctly, or the Game Maker may not recognize it as a proper frame asset and will not allow the display logic to be applied in Game Maker.
{% endhint %}

### NFT Information

{% hint style="info" %}
The NFT Details Display component is often used on frame assets to provide marketplace information about the displayed media:

<img src="/files/5OYADZWVEQludayEpVgh" alt="NFT Details Display" data-size="original"><img src="/files/MvK31PSbxr6djnSOIf0G" alt="NFT Details Display" data-size="original">
{% endhint %}
{% endtab %}

{% tab title="Video" %}
{% embed url="<https://youtu.be/gAm3jKWu2jw>" %}
Video Guide
{% endembed %}

{% hint style="warning" %}
Note that some guidelines about creating frame assets have changed since this video was released. Visit [フレームアセット](/jp/creators/voxedit/creative-guide/asset-guide/frame-assets.md) in the Asset Guide for updated information and techniques.
{% endhint %}
{% endtab %}
{% endtabs %}


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.sandbox.game/jp/creators/voxedit/dokyumento/modeler/modeler-tools-menu.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
