π¨Logic
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3. ALPHA PRODUCTION
Follow the sequence below to manage your priorities for creating logic. This allows you to choose the level of complexity for your project based on your time, skills, and other factors and reduce bugs along the way.
Try to step outside of your comfort zone and try new things, but try not to bite off more than you can chew so your project can be completed. Gradually, you'll grow your creative skills!
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Beginner - Basic Gameplay
Basic - object logic used to make a game flow
Add Logic For Player Access
Teleports and checkpoints
Doors and logic to open them (keys, buttons, detection, etc)
Climbable objects needed to reach all areas
If you choose to stop here, open Gameplay to set global mechanics for ambience (light and sound) and easily customise your game.
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Intermediate - Engaging Gameplay
Increased Fun - rules integrated for simple systems and more interesting mechanics
Consider adding more advanced logic now if your team's level designer has already built logic to the intermediate level and already placed custom assets that are ready for use.
4. BETA PRODUCTION
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