🟪Polish
Game Production Guide Navigation 🟥Concept 🟧Blockout 🟨Logic 🟩Art 🟦Quality Assurance 🟪Polish ⬜Marketing
5. FINAL
Apply your plans from when you considered your desired Look & Feel in Mission 6 of the Creative Concept phase.
FINALISE ASSETS
Make final adjustments to asset placement.
Replace assets that do not fit well with the Experience or need an improvement. Ensure all assets that have been finalized and approved have been added to the Experience.
Need More "Dressing"?
If your game's core logic is functioning well, level designers may begin adding decorative assets to fill the empty space. This is a good time to decide if you would rather add less assets for dressing and more logic for ambiance (Mission 2).
Do this in waves across the whole Experience so it's evenly detailed, adding more each time if you still think it's needed. This is a good time management strategy and performance management method.
Though you'll perform quality assurance tests in the next phase, you should test often in this phase if you're adding a large number of assets or if you add assets with a large number of faces or nodes.
FINALISE NARRATIVE & ART DETAILS
If your Experience is not performing as expected or you're having difficulty keeping up with the timeline, focus on completing a minimum viable product instead of adding extra details.
Once the functional logic for the main gameplay is working well, it's time to polish the more immersive elements of the Experience.
Test often to ensure that the Experience still performs well when played.
Visual: Lights, camera, weather, visual FX, player HUD layout, NFTs on display
Sound: Music, sound effects
Narrative: Asker dialogue, speaker components, and quest text. Now is a good time to apply any rich text formatting you desire to add flavour if all logic and text runs smoothly and is well balanced.
6. QA & MARKETING
THE PLAYER EXPERIENCE
Play your game again objectively, suspending your assumptions about how it is supposed to look or feel, and don't think too much about how it is supposed to be played.
Soak it in as a player would and think about what last small changes can be made to make it feel more natural for interaction and aesthetics. If an action is feasible, get it done and update team members working on graphics, trailers, etc.
CORE MARKETING CONTENT
Finalise Your Official Trailer
Review the teaser you created and our documentation to Create an Experience Trailer using Game Maker and create your final trailer, applying any changes to the name, logo.
Polish added to your Experience in Mission 1, 2, and 3 should be considered when polishing your trailer. Are there any shots that would be better if retaken? Are there any new shots to add or remove?
Show off the most aesthetically pleasing content or the most appealing gameplay, which has likely been refined to work more smoothly by now.
Finalise Your Experience Page
Add your updated trailer to your Experience page and modify the page to better
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