# Create an Experience Trailer

{% hint style="info" %}
**SHOW YOUR TRAILER TO THE WORLD**

Upload your trailer and add it to the banner or image carousel of your free [**Experience Page**](https://docs.sandbox.game/en/creator/game-maker/publish-experiences/experience-manager/experience-page).
{% endhint %}

## Trailer Types

{% tabs %}
{% tab title="Build in Game Maker & Record" %}
{% hint style="info" %}
This type of trailer will be the focus of this documentation since it explores using Game Maker to create footage.
{% endhint %}

### In-Game Walkthrough

The easiest, fastest way to make a trailer is to record footage from the game itself.&#x20;

<div><figure><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FzPZVFoDO3Ms6YBsiZnyM%2FEasy%20crop2.png?alt=media&#x26;token=0826a02e-578a-48c5-bfaf-1d211b01c385" alt="" width="188"><figcaption></figcaption></figure> <figure><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2Fs1YBuOVHcMl3xyuVkPIL%2Fin%20game%20walkthrough%20trailer.png?alt=media&#x26;token=7596627a-20fd-42a2-862a-f9f5b8c41d43" alt=""><figcaption><p>Example: <a href="https://www.youtube.com/watch?v=4leINFo3coc"><strong>Sports Land</strong></a></p></figcaption></figure></div>
{% endtab %}

{% tab title="Build in Third-Party Software & Record" %}
{% hint style="info" %}
This type of trailer requires third-party software that will not be detailed in this documentation.
{% endhint %}

### Motion Design

<div><figure><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FIMFGA5s7m8t0ohRKeoPW%2FExpert%20crop.png?alt=media&#x26;token=afab60d2-ada5-4f4d-8d0b-bb4d881b3972" alt="" width="188"><figcaption></figcaption></figure> <figure><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FlKLEaTYHuy8p54gew7Cg%2Fmotion%20design%20trailer%20example.png?alt=media&#x26;token=0ad9f57e-18e6-42c4-bcfe-1e74820abc71" alt="" width="563"><figcaption><p>Example: <a href="https://www.youtube.com/watch?v=sNy4wsd__rU"><strong>Rabbids Lunar New Year</strong></a></p></figcaption></figure></div>

Motion design involves CGI renders, compositing, narrative, and a pro workflow.

Assets made in VoxEdit must be exported in a standard 3D format and imported into third-party motion design software. Then you must build animated cinematic scenes to resemble parts of your Experience, place cameras, and record the raw videos. Finally, complete the editing process.

Some creators use [**Adobe After Effects**](https://www.adobe.com/products/aftereffects.html), [**Cinema 4D**](https://www.maxon.net/en/cinema-4d), etc. Refer to documentation provided by your third-party software of choice.
{% endtab %}
{% endtabs %}

## Guidelines

### Technical Specifications

1920x1080 or higher

1080p or higher

30fps (60fps is best)

{% hint style="success" %}
Record video clips on a high quality device to ensure there is no lag in your trailer.
{% endhint %}

### Design Recommendations

**Length:** At least 30 seconds

**Format:**

* **Intro -** game title/logo and studio/creator name (<mark style="color:green;">Optional:</mark> Include [**The Sandbox logo**](https://press.sandbox.game/?_gl=1*196mor8*_gcl_au*MTE5MjUzOTQ4MC4xNzA4Nzg5Mjcz*_ga*Nzk4Mzg2NjgzLjE2NTgwMDI4NDQ.*_ga_R0TLSXCC02*MTcxMDI1ODI5Ny45LjAuMTcxMDI1ODI5Ny42MC4wLjQ0MjM0Njg2Ng..#/en/) after your studio/creator name)
* **Gameplay clips**  - directly show gameplay or represent it clearly so players know what your Experience is about (<mark style="color:green;">Optional:</mark> Include a small [**The Sandbox logo**](https://press.sandbox.game/?_gl=1*196mor8*_gcl_au*MTE5MjUzOTQ4MC4xNzA4Nzg5Mjcz*_ga*Nzk4Mzg2NjgzLjE2NTgwMDI4NDQ.*_ga_R0TLSXCC02*MTcxMDI1ODI5Ny45LjAuMTcxMDI1ODI5Ny42MC4wLjQ0MjM0Njg2Ng..#/en/) in an empty corner)
* **Optional text and overlays** - titles and graphical overlays to emphasise the action or characters of your game, assets that will be minted and sold on the Marketplace, etc.

  <div><figure><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FXsgwek6uzZRp2YO2UR80%2Foverlay%20not%20included.png?alt=media&#x26;token=e72b026b-8df1-4ba9-9c60-304f9bfd7f3c" alt=""><figcaption><p>No overlay</p></figcaption></figure> <figure><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2Fi8klIcHlChzlHm9vaOCu%2Foverlay%20included.png?alt=media&#x26;token=919a3c66-fec8-47d1-84f6-51bc6b1988b7" alt=""><figcaption><p>Overlay and titles added</p></figcaption></figure></div>
* **Outro -** studio/creator name (<mark style="color:green;">Optional:</mark> Include [**The Sandbox logo**](https://press.sandbox.game/?_gl=1*196mor8*_gcl_au*MTE5MjUzOTQ4MC4xNzA4Nzg5Mjcz*_ga*Nzk4Mzg2NjgzLjE2NTgwMDI4NDQ.*_ga_R0TLSXCC02*MTcxMDI1ODI5Ny45LjAuMTcxMDI1ODI5Ny42MC4wLjQ0MjM0Njg2Ng..#/en/) on the final screen)

**Tips:**

* Ensure many players are in the video if it's a multiplayer Experience
* Avoid too much traveling with [**flycams**](#camera-rotations-and-slides)

**Tools:**

* Dynamic audio
  * Many free options (with or without attribution) - [**YouTube's Audio Library**](https://www.youtube.com/audiolibrary)
  * Affordable choices - [**Audio Network**](https://www.audionetwork.com/)
* Free high quality video software
  * [**OBS**](https://obsproject.com/) (Open Broadcast Software) - recording
  * [**DaVinci Resolve**](https://www.blackmagicdesign.com/products/davinciresolve) - editing

## Camera Shots Using Game Maker

{% tabs %}
{% tab title="Time-Lapse Building Video" %}

### Speed Building in GM

This is sometimes useful for a gameplay trailer, but most often used for a "making of," or dev diary video. The steps below create the illusion of decisive, quick building.

1. Build a scene
2. While recording, deconstruct the scene without moving the camera
   1. When removing blocks, have the same block selected so it appears natural
   2. When removing assets, lift them vertically before deleting so it feels "picked up"
3. Reverse the video to make it appear like it is being built and objects are naturally placed, remove any long pauses, and increase the speed
   {% endtab %}

{% tab title="Setting Up and Using "Flycams"" %}

### Smooth Dynamic Camera Movements

{% hint style="success" %}
Rather than gathering video with a static camera, try these tips for smooth translations that feel more dynamic. These methods work well from normal shots or revealing epic views.
{% endhint %}

Change settings in Game Maker's Editor mode and record in Play mode:

1. Open the **Gameplay** menu and set the **Camera** to `First Person` . Set the <mark style="color:green;">**Place on Head**</mark> toggle to `False` and adjust the <mark style="color:green;">**Camera Altitude**</mark> as you like. Altitude `50` works well for many shots, but variety is best.
2. Set up desired movements at various heights and distances:
   1. **Vertical shots** (slow climbing) - Vertically stack long walls or ladders each with a [**Climbable**](https://docs.sandbox.game/en/creator/game-maker/docs/components/actions/climbable) component and set them as invisible. Add a Spawn Point asset, apply [spawn-point-and-avatars-feature](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/basic-logic/spawn-point-and-avatars-feature "mention") behaviour, and open Avatar Input Configuration to adjust the player's climb speed.
   2. **Vertical or horizontal/angled shots** (slow platform) - Add a flat object with [**Basic Platform**](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/movement/basic-platform) behaviour and reduce the speed to be very low for a smooth recording. The start to end movement in the shot should tell the story of the scene well. You may hide some detail at the start and reveal it by the end, for example.
      1. **Slight zoom** - Rather than move perpendicular to the direct front of the scene, set the platform to move toward or away from the scene a small amount with larger movement left or right.
      2. **Slight rise/fall** - Rather than move perpendicular to the surface of the land, set the platform to move up or down a small amount with larger movement left or right.
      3. **Slight zoom and rise/fall** - For a strongly dynamic video clip, move in all three dimensions, with the largest amount of movement left or right.

{% hint style="warning" %}
Avoid moving through buildings and keep in mind far away items may "pop in" when you get closer to them. Adjust the camera location and scenery accordingly to get the content you want in your shots.
{% endhint %}
{% endtab %}

{% tab title="Points of View" %}

### Various Points of View

* **Combine contrasting shots** - Record two videos of the same scene and movement setup with two different zoom levels using the :mouse\_three\_button: mouse scroll wheel, then edit the videos for a quick zoom in or out to emphasise something in the scene, make a bold statement, tease something epic, etc.
* **Combine multiple perspectives** - Record your scene 3 or 4 times doing the same thing from different camera angles and altitudes, and with different motions with the platform method, running, walking, etc.
  {% endtab %}
  {% endtabs %}
