> For the complete documentation index, see [llms.txt](https://docs.sandbox.game/en/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.sandbox.game/en/creator/game-maker/docs/behaviours/basic-logic/spawn-point-and-avatars-feature.md).

# Spawn Point & Avatar's Feature

New in GM 0.10. Introduces team gameplay, varied spawn point setups, and some components applied to avatars (Avatar's Feature).

{% hint style="success" %}
**COPY/PASTE PARAMETERS**

New in GM 0.11! Right click on a behaviour or component to copy. Then open an object, add the same behaviour or component, and right click it to paste identical parameter settings.
{% endhint %}

{% hint style="info" %}
Non-global **Player settings** have moved into this behavior to vary spawning options.
{% endhint %}

{% hint style="info" %}
[Build Singleplayer & Multiplayer Logic](/en/creator/game-maker/docs/build-singleplayer-and-multiplayer-logic.md) - about <mark style="color:green;">**\[SP]**</mark> or <mark style="color:yellow;">**\[MP]**</mark> behaviours or components
{% endhint %}

## <img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FIUAtDI2Ou53nrZXeFDbq%2Fimage.png?alt=media&amp;token=2ae6393c-403d-48db-a229-86733c25ce0b" alt="" data-size="line"> Spawn Point <mark style="color:yellow;">**\[MP]**</mark>&#x20;

<table data-view="cards" data-full-width="false"><thead><tr><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td><p><strong>Multiple Varied Spawn Points</strong></p><p>Apply to any object (collisions will turn off)</p><p></p><p>Default in <strong>Avatar's Portal</strong></p></td><td><a href="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FMkKddKfm0hj9Y1Rgj6je%2FGM%20Spawn%20Point%20behavior%20sm%20opt.gif?alt=media&amp;token=7dfd61ec-52bd-4211-a7ab-f275cfdce9c4">GM Spawn Point behavior sm opt.gif</a></td></tr><tr><td><strong>Included: Avatar's Feature</strong><br>Apply some existing components to avatars by spawn point (may be used to differentiate teams)<br></td><td><a href="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FdBNKH1LDbcwKTgEC0RFv%2FGM%20Avatar%20Features%20sm%20opt.gif?alt=media&amp;token=e5664ecf-fac6-48e1-baca-b5adf0e45ca3">GM Avatar Features sm opt.gif</a></td></tr><tr><td><ul><li>Define where and how players spawn</li><li>Create team identities</li><li>Apply equipment settings by spawn point</li><li>New <a href="/en/creator/game-maker/docs/using-assets-and-objects/behaviour-and-component-parameters.md#creating-custom-messages"><strong>broadcast type</strong></a> to direct messages to a specific team</li></ul></td><td></td></tr></tbody></table>

### Set a Custom Avatar

<img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FKAZBOlQuIo9uuhQxQVCN%2Fimage.png?alt=media&amp;token=d4e0188b-2e46-463b-b9e1-89ead1d14c38" alt="" data-size="original">

Select any asset in your Library. \
How to add custom avatars to your library:

1. [Create Assets](/en/creator/voxedit/create-assets.md) in VoxEdit
2. [Upload Assets to Workspaces](/en/creator/voxedit/upload-assets-to-workspaces.md)

### Create Teams

Create team name and max players

<img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2F2UwHYUQSy41dDXscSSWp%2Fimage.png?alt=media&amp;token=b6cc687e-2210-4cd8-8fa0-06d5517098af" alt="" data-size="original">

* Use *Team* **Broadcast Type** in other logic to direct messages to a specific team
* Use **Team (T)** variables in [Game Rules](/en/creator/game-maker/docs/game-rules.md) to track scores, times, etc. by team

{% hint style="info" %}
**SPAWN POINT VARIETY & PRIORITY**

Players are prioritized to spawn to team spawn points first, then non-team spawn points.
{% endhint %}

{% hint style="info" %}
**RANDOM SPAWNING**\
Players are assigned to teams when entering an Experience. Logic will not modify Teams.
{% endhint %}

### Apply Tags to Players

<img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FQIUTgzdlaytlmGmEndBZ%2Fimage.png?alt=media&amp;token=ea659960-df8f-4036-b276-e82fd39a3c44" alt="" data-size="original">

### Override Player Equipment

<img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FJoFJgX2hiATOMi2SLRwn%2Fimage.png?alt=media&amp;token=2e42eb93-2d90-488a-ac64-bfe3eabdb3ec" alt="" data-size="original">

### Set Spawn Area Size & Shape

<img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FYrMblJCQcd8E4uRmpqjD%2Fimage.png?alt=media&amp;token=5b2fd5e3-b092-46e0-a1f0-bb21cf0a8fb7" alt="" data-size="original">

### Avatar's Feature (Components)

Click **Add Feature** to add a component to all avatars spawned in the selected spawn point.

Double click on a feature to edit the parameters.

<img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FdNDOrzlyNVUuc4Y0VdLS%2Fimage.png?alt=media&amp;token=1aaa5847-9704-4d73-9357-4fe343378af7" alt="" data-size="original">

## Communications

{% hint style="info" %}
Send a message to a specific team using the *Team* **Broadcast Type** in other logic.
{% endhint %}

* Avatar's Feature (components) have varied logic to send and receive messages. Learn more:
  * [Health](/en/creator/game-maker/docs/components/status/health.md)
  * [Light](/en/creator/game-maker/docs/components/display/light.md)
  * [Play Sound](/en/creator/game-maker/docs/components/audio/play-sound.md)
  * [Raycast](/en/creator/game-maker/docs/components/gameplay/raycast.md)
  * [Trigger Volume](/en/creator/game-maker/docs/components/triggers/trigger-volume.md)
  * [Visual FX](/en/creator/game-maker/docs/components/display/visual-fx.md)

## Use Cases

* Mixed spawn points in one Experience (various team sizes, spectators not assigned to teams, etc).
* No team assignments, players spawning in various areas of the Experience.
* Apply distinguishing characteristics or specific logic to players through tags, equipment, and Avatar's Features, which may or may not be related to team assignments when players initially spawn into the Experience. For example: coloured uniforms, unique tags, different VFX, etc.
* Force players to use equipment assigned for immersion into your narrative.
* Allow players to use their NFT equipment by setting **Override Equipment** to *False*.

## Parameter Notes

**Avatar Input Configuration** is unlocked when a custom avatar is applied.

<figure><img src="https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2Fk5KAU0pkCHtZRagXskm4%2Fimage.png?alt=media&amp;token=cd99d574-5105-4728-b9ad-ff2d0473c35d" alt="" width="329"><figcaption></figcaption></figure>


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