# Controls & Shortcuts

## Customise VoxEdit

You can set a colour theme, modify shortcuts, and completely customise your panel layout.

### Panels

Show, hide, snap, collapse, and expand panels to create the perfect layout for your workspace.

{% content-ref url="/pages/49a5WiuP9GA4sMeSduBr" %}
[Panels & Custom Layouts](/en/creator/voxedit/docs/panels-and-custom-layouts.md)
{% endcontent-ref %}

#### Learn About Panel Functions

<table data-view="cards"><thead><tr><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><a href="/pages/nCOXMMvH6dDwD5pZL4Rm#panels">Block Panels</a></td><td><a href="/pages/nCOXMMvH6dDwD5pZL4Rm#panels">/pages/nCOXMMvH6dDwD5pZL4Rm#panels</a></td></tr><tr><td><a href="/pages/Ax3DVpHz9EvMueZi3ftK#panels">Modeler Panels</a></td><td></td></tr><tr><td><a href="/pages/j2gFHrVCJrJz8XvizJUk#panels">Animator Panels</a></td><td></td></tr></tbody></table>

### Preferences

Select a colour theme and set custom shortcuts in **Preferences**, accessed from the **File** menu.

{% tabs %}
{% tab title="Theme Selection" %}

### Theme

Select a theme to customize the base colour of your VoxEdit window.

<div><figure><img src="/files/bltEF7EVbfi3HsOG95bT" alt=""><figcaption><p>Dark</p></figcaption></figure> <figure><img src="/files/HJTsShCw53kTjQ3ee7BG" alt=""><figcaption><p>Mid Dark</p></figcaption></figure> <figure><img src="/files/4cjI7AG8NuZwtPzzrzyh" alt=""><figcaption><p>Blue</p></figcaption></figure> <figure><img src="/files/L5bPn4sYOZgACaLs9Xz0" alt=""><figcaption><p>Purple</p></figcaption></figure> <figure><img src="/files/pVaHwFAXb2xVGZXi0FOF" alt=""><figcaption><p>Gray</p></figcaption></figure> <figure><img src="/files/JHSYHTlEGLjL20rrwYZM" alt=""><figcaption><p>P3 Display</p></figcaption></figure></div>

{% hint style="info" %}
The new P3 Display theme represents a larger spectrum of colours than the current industry standard. The colour profile was developed by Apple Inc. for wide-gamut displays.
{% endhint %}

### Highlight Colours

Select a highlight colour to customize selected buttons, panels, and more.

<div><figure><img src="/files/IxpdBmlbW5wdJJFFiafE" alt=""><figcaption></figcaption></figure> <figure><img src="/files/YmWBLahunhScYWhuwbrm" alt=""><figcaption></figcaption></figure> <figure><img src="/files/3v9bmwxwGwTBiiJt6IpD" alt=""><figcaption></figcaption></figure> <figure><img src="/files/vBzmfBt8FqlIxggH2TNM" alt=""><figcaption></figcaption></figure> <figure><img src="/files/XZhFGEkvfBAuX26zZXVF" alt=""><figcaption></figcaption></figure> <figure><img src="/files/5t3RAQta8r6IycgdwwCa" alt=""><figcaption></figcaption></figure> <figure><img src="/files/qRvjaa5PGtBWsPNdP7DA" alt=""><figcaption></figcaption></figure> <figure><img src="/files/pgn0V6UeA2ppRBnfHiuT" alt=""><figcaption></figcaption></figure> <figure><img src="/files/X6lV5M3aZaAlERSpcxEb" alt=""><figcaption></figcaption></figure> <figure><img src="/files/EPH4dobYjJHqgmnRupnC" alt=""><figcaption></figcaption></figure></div>
{% endtab %}

{% tab title="Custom Shortcuts" %}

### Shortcuts

The **Shortcuts** menu offers a list of customizable shortcuts that are shared by more than one module, used only in the **Modeler**, or used only in the **Animator**.

For a function (left), see the shortcut (center) and the uses (right):

<figure><img src="/files/rRTjLXOZfZHHyeBfMWTl" alt=""><figcaption></figcaption></figure>

To customise a shortcut, click on the shortcut to see options. Choose one or a combination.

<div><figure><img src="/files/qFLavId2w8JdVzKSuWiJ" alt=""><figcaption><p>Available Options</p></figcaption></figure> <figure><img src="/files/5TYOseU2WzW9dzDGJ6wF" alt=""><figcaption><p>Flashing means there's a conflict</p></figcaption></figure></div>

The option you select may flash if there is a conflict with another shortcut. Set a different shortcut or change the shortcut for the other function where it is currently used.

{% hint style="warning" %}
Don't forget to save your custom control settings!
{% endhint %}

#### <img src="/files/BJoVry20KqfMf53FENN2" alt="" data-size="line"> Reset

Next to the uses, click on the reset arrow to restore the default shortcut for that function.&#x20;

<figure><img src="/files/kMn3nPGDYWRZVLW75pSx" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
You can reset all custom controls in the main window with an option above the tabs.
{% endhint %}
{% endtab %}

{% tab title="Quick Shortcuts Guide (SHIFT + H)" %}

### Quick Shortcuts Guide

Press <kbd>**SHIFT**</kbd>**&#x20;+&#x20;**<kbd>**H**</kbd> to see frequently used controls. Controls customised in **Preferences** update here.

<figure><img src="/files/jnDNiQhPIatjtdcCMC8D" alt=""><figcaption></figcaption></figure>
{% endtab %}
{% endtabs %}

## Viewport Controls

The Viewport is your workspace, which includes tools to help you orient and visualize your project.

### ![](/files/UlcxagiWF8dlHjB7f7aP) Screenshot

Click to create a .PNG image of the current view of your project with a transparent background that autosaves to a screenshots folder.

### Orientation & Visualization

{% hint style="success" %}
Press the <kbd>**F**</kbd> key to focus your camera back to the center.
{% endhint %}

{% tabs %}
{% tab title="Mouse" %}

### :mouse\_three\_button:Mouse

<table data-column-title-hidden data-view="cards"><thead><tr><th>Controls</th><th>Keys/Mouse</th></tr></thead><tbody><tr><td><strong>Pan</strong></td><td>Hold <img src="https://docs.sandbox.game/~gitbook/image?url=https%3A%2F%2F331512196-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F83PS3g9zpWmq73xzlwFn%252Fuploads%252FsReJKtmTvysqm8QImX4J%252Fimage.png%3Falt%3Dmedia%26token%3D5d6f5aa1-3a3d-4b85-afab-def582822208&#x26;width=300&#x26;dpr=4&#x26;quality=100&#x26;sign=d17fe3dc&#x26;sv=1" alt="">  + <br><br>Move <img src="https://docs.sandbox.game/~gitbook/image?url=https%3A%2F%2F331512196-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F83PS3g9zpWmq73xzlwFn%252Fuploads%252Fi9nEJsLp5LPNdWXGHgtu%252Fimage.png%3Falt%3Dmedia%26token%3D2b7d178b-551d-489d-9bf0-13eee3d25d25&#x26;width=300&#x26;dpr=4&#x26;quality=100&#x26;sign=3dc487ef&#x26;sv=1" alt=""> ↕️ ↔️</td></tr><tr><td><strong>Rotate</strong></td><td>Hold <img src="/files/f1BiIdG2VWIDauoQw56a" alt="">  + <br><br>Move <img src="https://docs.sandbox.game/~gitbook/image?url=https%3A%2F%2F331512196-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F83PS3g9zpWmq73xzlwFn%252Fuploads%252Fi9nEJsLp5LPNdWXGHgtu%252Fimage.png%3Falt%3Dmedia%26token%3D2b7d178b-551d-489d-9bf0-13eee3d25d25&#x26;width=300&#x26;dpr=4&#x26;quality=100&#x26;sign=3dc487ef&#x26;sv=1" alt=""> ↕️ ↔️</td></tr><tr><td><strong>Zoom in/out</strong></td><td><img src="https://docs.sandbox.game/~gitbook/image?url=https%3A%2F%2F331512196-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F83PS3g9zpWmq73xzlwFn%252Fuploads%252FxJJ7sPrQJLxt3g7FYvgz%252Fimage.png%3Falt%3Dmedia%26token%3D3bb5b94f-a1ba-47c1-a1b9-a9b4316f70bc&#x26;width=300&#x26;dpr=4&#x26;quality=100&#x26;sign=f8e8b732&#x26;sv=1" alt=""> scroll wheel<br><br>---     OR     ---<br><br><kbd><strong>CTRL</strong></kbd> + Hold <img src="/files/f1BiIdG2VWIDauoQw56a" alt=""> + <br><br>Move <img src="https://docs.sandbox.game/~gitbook/image?url=https%3A%2F%2F331512196-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F83PS3g9zpWmq73xzlwFn%252Fuploads%252Fi9nEJsLp5LPNdWXGHgtu%252Fimage.png%3Falt%3Dmedia%26token%3D2b7d178b-551d-489d-9bf0-13eee3d25d25&#x26;width=300&#x26;dpr=4&#x26;quality=100&#x26;sign=3dc487ef&#x26;sv=1" alt=""> ↕️ ↔️</td></tr></tbody></table>
{% endtab %}

{% tab title="Gizmo" %}

### <img src="/files/YrLDLpQ9jC9k0swZnDiz" alt="" data-size="line"> Gizmo

The **Gizmo** is a cube in the bottom right of the **Viewport** to help orient and visualize your project. The cube can be manipulated directly, and it adjusts as mouse controls change the view in the Viewport.

#### **Modes**

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th></th><th></th></tr></thead><tbody><tr><td><img src="/files/YrLDLpQ9jC9k0swZnDiz" alt=""> </td><td><strong>Free View (Default)</strong></td><td>A <strong>movable</strong> view. Click and drag to move your project in the Viewport. Change view with <strong>Hover &#x26; Select</strong> tips below.</td></tr><tr><td><img src="/files/tEdFOtYEWJIXMMTxnLsm" alt="" data-size="original">   OR<img src="/files/hdmiHtSU0x4Gu4eyfGPl" alt="">(<strong>Block editor</strong>)</td><td><strong>Side View</strong></td><td><p>A <strong>stationary</strong> view. Hover your mouse to select a different side or vertex to view from.<br></p><p><span data-gb-custom-inline data-tag="emoji" data-code="2139">ℹ️</span> The Block editor shows the selected side in a tiled view to preview how a block will appear when placed side by side.</p></td></tr></tbody></table>

#### **Hover & Select**

<table data-view="cards"><thead><tr><th></th><th></th><th></th></tr></thead><tbody><tr><td><img src="/files/5BNAItepYLSGhvAQojQB" alt=""> </td><td><strong>Select Side (white highlight)</strong></td><td>Hover the mouse over a <mark style="color:yellow;"><strong>side</strong></mark>, then click to select it. This changes to stationary <strong>Side View</strong>.</td></tr><tr><td><img src="/files/P7m3ZjIKXKzirq6DQsyE" alt=""></td><td><strong>Select Vertex (white highlight)</strong></td><td>Hover the mouse over a <mark style="color:yellow;"><strong>vertex</strong></mark>, then click to select it. This changes to a movable <strong>Free View</strong> with the <strong>vertex</strong> at the center.</td></tr><tr><td><img src="/files/YrLDLpQ9jC9k0swZnDiz" alt=""> </td><td><strong>Select Edge (no highlight)</strong></td><td>Hover the mouse over an <mark style="color:yellow;"><strong>edge</strong></mark>, then click to select it. This changes to a movable <strong>Free View</strong> with the <strong>edge</strong> at the center.</td></tr></tbody></table>
{% endtab %}

{% tab title="View Buttons" %}

### View Buttons

Some Viewport buttons vary by module, and include options to orient, measure, and visualize your project:

#### **Block**

Toggle on and off guides to help orient and measure your project.

<table data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><img src="/files/29PPnKlJNoMOoLszGU5P" alt="">  /  <img src="/files/i5WsUc4RqeooTV09SQWt" alt=""><br><strong>Perspective / Orthographic</strong></td></tr><tr><td><img src="/files/kuXVBbbIPoqlr3G1O6pO" alt=""><br><strong>View Axes</strong></td></tr></tbody></table>

#### **Modeler**

The Viewport can be split. You can select a side to view with a dropdown menu per section.

<table data-view="cards"><thead><tr><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td><img src="/files/00zHWKFd3GNb5HTgQWbO" alt=""> <strong>Single Viewport</strong></td><td><a href="/files/mYo2IO61ooYMdLO3UZ0J">/files/mYo2IO61ooYMdLO3UZ0J</a></td></tr><tr><td><img src="/files/uBEap5mKuWTB0fbgVl2N" alt=""> <strong>Dual Viewport</strong><br><img src="/files/nFGXRRzl7q6EdcQ6ciac" alt=""> Show/Hide Depth Cues</td><td><a href="/files/cQb5X1ovZC3YKFRCwI7L">/files/cQb5X1ovZC3YKFRCwI7L</a></td></tr><tr><td><img src="/files/5PgCleWd8dAIeK4A4FFH" alt=""> <strong>Quad Viewport</strong><br><img src="/files/nFGXRRzl7q6EdcQ6ciac" alt=""> Show/Hide Depth Cues</td><td><a href="/files/RlIrJyBQuo8odlXocoRF">/files/RlIrJyBQuo8odlXocoRF</a></td></tr></tbody></table>

<table data-view="cards"><thead><tr><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td><img src="/files/qnxM87Z0s2qoqF7stgeR" alt=""><strong>View Floor</strong></td><td></td></tr><tr><td><img src="/files/kuXVBbbIPoqlr3G1O6pO" alt=""> <strong>View Axes</strong></td><td></td></tr><tr><td><img src="/files/HOLz7UMmeQX7xntlLPoJ" alt=""> <strong>View Walls</strong></td><td></td></tr></tbody></table>

<table data-view="cards"><thead><tr><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td><img src="/files/h5bWIvhLOevGwgLtjRka" alt=""> <br><strong>View Selection Through Voxels</strong></td><td></td></tr><tr><td><img src="/files/YyshwSwWR8Ns9lIvO0mF" alt=""> <br><strong>High Render Quality</strong></td><td></td></tr><tr><td><img src="/files/6iKZPmxRB13KLy9aV8G3" alt=""> <br><strong>View Selected Layer Only (Solo)</strong></td><td></td></tr></tbody></table>

#### **Animator**

Toggle on and off guides to help orient and measure your project.

<table data-view="cards"><thead><tr><th></th></tr></thead><tbody><tr><td><img src="/files/29PPnKlJNoMOoLszGU5P" alt="">  /  <img src="/files/i5WsUc4RqeooTV09SQWt" alt=""><br><strong>Perspective / Orthographic</strong></td></tr><tr><td><img src="/files/kuXVBbbIPoqlr3G1O6pO" alt=""><br><strong>View Axes</strong></td></tr><tr><td><img src="/files/qnxM87Z0s2qoqF7stgeR" alt=""> <br><strong>View Floor</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Background" %}

### ![](/files/CL70ioYMqZgWJiis1Wxk)Background Colour

Toggle between options to visualize your asset against common environmental colours. Note that screenshots do not use this background (they have a transparent background).

You can now customise your viewport colours to any colour you wish using the colour wheel. \
It'll adjust the colour on of the axis, menu, grid lines and even voxel edges.&#x20;

<figure><img src="/files/qyuzA2QcZHLLBOBzkjYl" alt=""><figcaption></figcaption></figure>

Or you can use any of the preset colour options we have available:

<table data-view="cards"><thead><tr><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td><strong>Black</strong></td><td><a href="/files/Q6yqxZnsbuK5odgMkwbJ">/files/Q6yqxZnsbuK5odgMkwbJ</a></td></tr><tr><td><strong>Light Gray</strong></td><td><a href="/files/dmR9Lu0LQiO8vC1Vfkru">/files/dmR9Lu0LQiO8vC1Vfkru</a></td></tr><tr><td><strong>Teal Gradient</strong></td><td><a href="/files/hfGqdnqB1RIyKlU8bpK6">/files/hfGqdnqB1RIyKlU8bpK6</a></td></tr><tr><td><strong>Morning Gradient</strong></td><td><a href="/files/bCLC8pnaTag58oqQUrbi">/files/bCLC8pnaTag58oqQUrbi</a></td></tr><tr><td><strong>Sunset Gradient</strong></td><td><a href="/files/Kd60G3TbNGO4XYqf9CXN">/files/Kd60G3TbNGO4XYqf9CXN</a></td></tr><tr><td><strong>Midnight Gradient</strong></td><td><a href="/files/6kTJdwaMA5V9ok0cCSTU">/files/6kTJdwaMA5V9ok0cCSTU</a></td></tr></tbody></table>
{% endtab %}

{% tab title="Light" %}

### ![](/files/HWJGDq6kghbVREz1L8RG)Light

Two light sources have three controls each:

<table data-view="cards"><thead><tr><th></th><th></th><th></th></tr></thead><tbody><tr><td><strong>On/Off</strong><br>Create up to four basic light combinations</td><td><img src="/files/v0IWowV8kbBq9RYTYciz" alt="" data-size="original"></td><td>Click a light source's toggle button.</td></tr><tr><td><strong>Azimuth</strong><br>Position light around the entity</td><td><img src="/files/Ba2Fu7kGD0RSyIqA9eYV" alt=""></td><td>Drag the circle <img src="/files/4ZH15356Sa0QntmYgQHz" alt=""> or enter a value in the box.</td></tr><tr><td><strong>Altitude</strong><br>Position light vertically</td><td><img src="/files/Ddj2N0qK8UouKVRzIBhe" alt=""></td><td>Drag the circle <img src="/files/4ZH15356Sa0QntmYgQHz" alt=""> or enter a value in the box.</td></tr></tbody></table>

#### On/Off

Enhance screenshots or colour application and texturing.

<table><thead><tr><th width="96.66666666666666">Lights On</th><th width="150">Effect</th><th>Note</th></tr></thead><tbody><tr><td>0</td><td>Even lighting</td><td>Harder to see voxel details, but truer colour for painting texture</td></tr><tr><td>1</td><td>Strong shadows</td><td>More dramatic screenshots</td></tr><tr><td>2</td><td>Soft shadows</td><td>Clearer colour in screenshots</td></tr></tbody></table>

{% hint style="info" %}
Each light creates a shadow on the opposite side of the entity.
{% endhint %}

#### Azimuth

<table><thead><tr><th width="301">Angle</th><th>Light Position</th></tr></thead><tbody><tr><td>0 degrees</td><td>In front of the entity</td></tr><tr><td>90 degrees</td><td>Entity's left side</td></tr><tr><td>180 degrees</td><td>Behind the entity</td></tr><tr><td>-90 degrees</td><td>Entity's right side</td></tr></tbody></table>

#### Altitude

<table><thead><tr><th width="300">Angle</th><th>Light Position</th></tr></thead><tbody><tr><td>90 degrees</td><td>Top of the entity</td></tr><tr><td>0 degrees</td><td>Middle of the entity</td></tr><tr><td>-90 degrees</td><td>Bottom of the entity</td></tr></tbody></table>

{% hint style="success" %}
**TIP**

Create even shadowing by setting both lights at opposite angles from each other and not perfectly aligned to a 45 or 90 degree value so there is variation in brightness from one voxel to another.
{% endhint %}
{% endtab %}

{% tab title="Camera" %}
![](/files/j4arHrWqMiVGgiWXNSyA)Camera

Camera settings can be adjusted to suit your preferences and project needs.

<figure><img src="/files/5O3swIey5Pcl6x0Y9ZzJ" alt="" width="186"><figcaption></figcaption></figure>

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th></th></tr></thead><tbody><tr><td><strong>Sensitivity</strong></td><td>Set how quickly the camera moves in response to your mouse movements.</td></tr><tr><td><strong>FOV (Field of View)</strong></td><td>The area the camera sees measured in degrees.</td></tr><tr><td><strong>Near</strong><br><strong>Far</strong></td><td>Occludes voxels at set distances to help visualize your project.</td></tr><tr><td><strong>Scale</strong><br><img src="/files/uw8KwdtCaxtmoraumr7F" alt=""></td><td>Switch between preset <strong>Near</strong> and <strong>Far</strong> values that work well with small or large scale entities.</td></tr></tbody></table>
{% endtab %}

{% tab title="Font and Icon" %}
Asjusted size options for text and icons.&#x20;

<figure><img src="/files/3MLqzj9RBZ37XJaxcJJp" alt=""><figcaption></figcaption></figure>
{% endtab %}
{% endtabs %}

## Dropdown Menu

![](/files/faYmvqsSUKsnilAizKRF) Return to the Home screen with the Home button at the top left.

{% tabs %}
{% tab title="File" %}

### File

<table data-view="cards"><thead><tr><th></th><th></th></tr></thead><tbody><tr><td><a data-mention href="#preferences">#preferences</a></td><td>Customise VoxEdit's colours and controls.</td></tr><tr><td><strong>Open Asset Folder</strong></td><td>Open the folder containing the asset.</td></tr><tr><td><strong>Save</strong></td><td>Commit changes to your project.</td></tr><tr><td><strong>Save As</strong></td><td>Save another version of your project.</td></tr><tr><td><strong>Upload to Workspace</strong></td><td><p>Upload your creation to your <a href="/pages/KdQbFqngkrpv4hQZVUzW"><strong>Workspace</strong></a> on The Sandbox website to:</p><ul><li>test quality</li><li>use in Experiences</li><li>prepare to list on the <a href="/spaces/61fllYo416R30LRxku4v/pages/58PZx2ONxzUeq0sELS4c"><strong>Marketplace</strong></a></li></ul></td></tr><tr><td><strong>Reset to Default</strong></td><td>Restore every setting.</td></tr></tbody></table>

***

#### Modeler & Animator

**Export**

<table data-view="cards"><thead><tr><th></th><th></th></tr></thead><tbody><tr><td><strong>Export</strong></td><td>Create and save a file for your project in OBJ, DAE, GLTF, GLB and VOX formats.</td></tr></tbody></table>

***

#### Animator

<table data-view="cards"><thead><tr><th></th><th></th></tr></thead><tbody><tr><td><strong>Sync from External Editor</strong></td><td><ul><li>Sync to MagicaVoxel</li><li>Sync from MagicVoxel</li></ul></td></tr></tbody></table>
{% endtab %}

{% tab title="Edit" %}

### Edit

<table data-view="cards"><thead><tr><th></th><th></th></tr></thead><tbody><tr><td><strong>Undo </strong><kbd><strong>Ctrl</strong></kbd><strong> + </strong><kbd><strong>Z</strong></kbd></td><td>Undo up to 10 steps backward.</td></tr><tr><td><strong>Redo </strong><kbd><strong>Ctrl</strong></kbd><strong> + </strong><kbd><strong>Y</strong></kbd></td><td>Redo up to 10 steps forward.</td></tr></tbody></table>

***

#### Modeler

<table data-view="cards"><thead><tr><th></th><th></th></tr></thead><tbody><tr><td><strong>Cut </strong><kbd><strong>Ctrl</strong></kbd><strong> + </strong><kbd><strong>X</strong></kbd></td><td>Remove selected voxels or models from your project and store them in your clipboard.</td></tr><tr><td><strong>Copy </strong><kbd><strong>Ctrl</strong></kbd><strong> + </strong><kbd><strong>C</strong></kbd></td><td>Copy selected voxels or models from your project and store them in your clipboard.</td></tr><tr><td><strong>Paste </strong><kbd><strong>Ctrl</strong></kbd><strong> + </strong><kbd><strong>V</strong></kbd></td><td>Paste voxels or models from your clipboard to your project.</td></tr><tr><td><strong>Invert Selection</strong></td><td>When voxels or models in your project are selected, this deselects them and selects whatever was not selected.</td></tr><tr><td><strong>Save Selected Voxels</strong></td><td>When voxels are selected, this opens the file menu to save them as a .VXM file. <br><br><span data-gb-custom-inline data-tag="emoji" data-code="2139">ℹ️</span> This is very useful when breaking down an asset into movable parts when building a rig.</td></tr></tbody></table>
{% endtab %}

{% tab title="View" %}

### View

This menu allows you to show or hide panels, which vary per module:

<table data-view="cards"><thead><tr><th data-type="content-ref"></th><th></th></tr></thead><tbody><tr><td><a href="/pages/nCOXMMvH6dDwD5pZL4Rm">/pages/nCOXMMvH6dDwD5pZL4Rm</a></td><td><ul><li>Menubar (Block controls)</li><li>Block Sides</li><li>Materials Panel</li><li>Palette</li><li>Toolbar (paint mode only)</li></ul></td></tr><tr><td><a href="/pages/Ax3DVpHz9EvMueZi3ftK">/pages/Ax3DVpHz9EvMueZi3ftK</a></td><td><ul><li>Menubar (Modeler controls)</li><li>Materials Panel</li><li>Layers Panel</li><li>Palette</li><li>Toolbar (all modes)</li></ul></td></tr><tr><td><a href="/pages/j2gFHrVCJrJz8XvizJUk">/pages/j2gFHrVCJrJz8XvizJUk</a></td><td><ul><li>Menubar (Animator controls)</li><li>Skeleton Panel</li><li>Library Panel</li><li>Inspector Panel</li><li>Timeline</li><li>Animations List</li><li>Inverse Kinematics Panel (advanced option hidden by defaut)</li></ul></td></tr></tbody></table>
{% endtab %}

{% tab title="Help" %}

### Help

<table data-view="cards"><thead><tr><th></th><th></th></tr></thead><tbody><tr><td><strong>Shortcut Guide</strong></td><td>Opens a list of frequently used shortcuts, which can be customised via <a data-mention href="#preferences">#preferences</a>.</td></tr><tr><td><strong>Creators Portal</strong></td><td>Opens this VoxEdit documentation in your default browser.</td></tr><tr><td><strong>Tutorials</strong></td><td>Opens VoxEdit tutorials on YouTube.</td></tr><tr><td><strong>Feedback</strong></td><td>Redirects you to a form to submit feedback or technical issues to our team.</td></tr></tbody></table>
{% endtab %}
{% endtabs %}


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.sandbox.game/en/creator/voxedit/docs/controls-and-shortcuts.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
