For the complete documentation index, see llms.txt. This page is also available as Markdown.

Controls & Shortcuts

Customise VoxEdit

You can set a colour theme, modify shortcuts, and completely customise your panel layout.

Panels

Show, hide, snap, collapse, and expand panels to create the perfect layout for your workspace.

Panels & Custom Layouts

Learn About Panel Functions

Preferences

Select a colour theme and set custom shortcuts in Preferences, accessed from the File menu.

Theme

Select a theme to customize the base colour of your VoxEdit window.

Dark
Mid Dark
Blue
Purple
Gray
P3 Display

The new P3 Display theme represents a larger spectrum of colours than the current industry standard. The colour profile was developed by Apple Inc. for wide-gamut displays.

Highlight Colours

Select a highlight colour to customize selected buttons, panels, and more.

Shortcuts

The Shortcuts menu offers a list of customizable shortcuts that are shared by more than one module, used only in the Modeler, or used only in the Animator.

For a function (left), see the shortcut (center) and the uses (right):

To customise a shortcut, click on the shortcut to see options. Choose one or a combination.

Available Options
Flashing means there's a conflict

The option you select may flash if there is a conflict with another shortcut. Set a different shortcut or change the shortcut for the other function where it is currently used.

Reset

Next to the uses, click on the reset arrow to restore the default shortcut for that function.

You can reset all custom controls in the main window with an option above the tabs.

Quick Shortcuts Guide

Press SHIFT + H to see frequently used controls. Controls customised in Preferences update here.

Viewport Controls

The Viewport is your workspace, which includes tools to help you orient and visualize your project.

Screenshot

Click to create a .PNG image of the current view of your project with a transparent background that autosaves to a screenshots folder.

Orientation & Visualization

🖱️Mouse

Pan

Hold + Move ↕️ ↔️

Rotate

Hold + Move ↕️ ↔️

Zoom in/out

scroll wheel --- OR --- CTRL + Hold + Move ↕️ ↔️

Gizmo

The Gizmo is a cube in the bottom right of the Viewport to help orient and visualize your project. The cube can be manipulated directly, and it adjusts as mouse controls change the view in the Viewport.

Modes

Free View (Default)

A movable view. Click and drag to move your project in the Viewport. Change view with Hover & Select tips below.

OR(Block editor)

Side View

A stationary view. Hover your mouse to select a different side or vertex to view from.

ℹ️ The Block editor shows the selected side in a tiled view to preview how a block will appear when placed side by side.

Hover & Select

Select Side (white highlight)

Hover the mouse over a side, then click to select it. This changes to stationary Side View.

Select Vertex (white highlight)

Hover the mouse over a vertex, then click to select it. This changes to a movable Free View with the vertex at the center.

Select Edge (no highlight)

Hover the mouse over an edge, then click to select it. This changes to a movable Free View with the edge at the center.

View Buttons

Some Viewport buttons vary by module, and include options to orient, measure, and visualize your project:

Block

Toggle on and off guides to help orient and measure your project.

/ Perspective / Orthographic

View Axes

Modeler

The Viewport can be split. You can select a side to view with a dropdown menu per section.

Cover

Single Viewport

Cover

Dual Viewport Show/Hide Depth Cues

Cover

Quad Viewport Show/Hide Depth Cues

View Floor

View Axes

View Walls

View Selection Through Voxels

High Render Quality

View Selected Layer Only (Solo)

Animator

Toggle on and off guides to help orient and measure your project.

/ Perspective / Orthographic

View Axes

View Floor

Background Colour

Toggle between options to visualize your asset against common environmental colours. Note that screenshots do not use this background (they have a transparent background).

You can now customise your viewport colours to any colour you wish using the colour wheel. It'll adjust the colour on of the axis, menu, grid lines and even voxel edges.

Or you can use any of the preset colour options we have available:

Cover

Black

Cover

Light Gray

Cover

Teal Gradient

Cover

Morning Gradient

Cover

Sunset Gradient

Cover

Midnight Gradient

Light

Two light sources have three controls each:

On/Off Create up to four basic light combinations

Click a light source's toggle button.

Azimuth Position light around the entity

Drag the circle or enter a value in the box.

Altitude Position light vertically

Drag the circle or enter a value in the box.

On/Off

Enhance screenshots or colour application and texturing.

Lights On
Effect
Note

0

Even lighting

Harder to see voxel details, but truer colour for painting texture

1

Strong shadows

More dramatic screenshots

2

Soft shadows

Clearer colour in screenshots

Each light creates a shadow on the opposite side of the entity.

Azimuth

Angle
Light Position

0 degrees

In front of the entity

90 degrees

Entity's left side

180 degrees

Behind the entity

-90 degrees

Entity's right side

Altitude

Angle
Light Position

90 degrees

Top of the entity

0 degrees

Middle of the entity

-90 degrees

Bottom of the entity

Camera

Camera settings can be adjusted to suit your preferences and project needs.

Sensitivity

Set how quickly the camera moves in response to your mouse movements.

FOV (Field of View)

The area the camera sees measured in degrees.

Near Far

Occludes voxels at set distances to help visualize your project.

Scale

Switch between preset Near and Far values that work well with small or large scale entities.

Asjusted size options for text and icons.

Return to the Home screen with the Home button at the top left.

File

Customise VoxEdit's colours and controls.

Open Asset Folder

Open the folder containing the asset.

Save

Commit changes to your project.

Save As

Save another version of your project.

Upload to Workspace

Upload your creation to your Workspace on The Sandbox website to:

  • test quality

  • use in Experiences

  • prepare to list on the Marketplace

Reset to Default

Restore every setting.


Modeler & Animator

Export

Export

Create and save a file for your project in OBJ, DAE, GLTF, GLB and VOX formats.


Animator

Sync from External Editor

  • Sync to MagicaVoxel

  • Sync from MagicVoxel

Edit

Undo Ctrl + Z

Undo up to 10 steps backward.

Redo Ctrl + Y

Redo up to 10 steps forward.


Modeler

Cut Ctrl + X

Remove selected voxels or models from your project and store them in your clipboard.

Copy Ctrl + C

Copy selected voxels or models from your project and store them in your clipboard.

Paste Ctrl + V

Paste voxels or models from your clipboard to your project.

Invert Selection

When voxels or models in your project are selected, this deselects them and selects whatever was not selected.

Save Selected Voxels

When voxels are selected, this opens the file menu to save them as a .VXM file. ℹ️ This is very useful when breaking down an asset into movable parts when building a rig.

View

This menu allows you to show or hide panels, which vary per module:

  • Menubar (Block controls)

  • Block Sides

  • Materials Panel

  • Palette

  • Toolbar (paint mode only)

  • Menubar (Modeler controls)

  • Materials Panel

  • Layers Panel

  • Palette

  • Toolbar (all modes)

  • Menubar (Animator controls)

  • Skeleton Panel

  • Library Panel

  • Inspector Panel

  • Timeline

  • Animations List

  • Inverse Kinematics Panel (advanced option hidden by defaut)

Help

Shortcut Guide

Opens a list of frequently used shortcuts, which can be customised via Preferences.

Creators Portal

Opens this VoxEdit documentation in your default browser.

Tutorials

Opens VoxEdit tutorials on YouTube.

Feedback

Redirects you to a form to submit feedback or technical issues to our team.

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