For the complete documentation index, see llms.txt. This page is also available as Markdown.

Block

Use the VoxEdit Block Editor to create the fundamental building blocks of The Sandbox.

Starting with the Block editor is a great way to start learning how to use VoxEdit!

Creating Blocks

Blocks are used to create terrain, paths, large structures, and more in The Sandbox. You can paint colours onto the sides of a 32x32x32 voxel block and upload to use it in Game Maker.

Use various tools in a paint-only mode with the default palette or custom colours. Controls make it easy to visualize your project, create patterns, refine your design, and optimize your workflow.

What Can I Make?

Examples (click to expand)

Paint the 6 faces of a cube to create custom solid or liquid blocks with varying levels of transparency in a variety of art styles. Use emissive colours to add glowing details.

You can make tileable (repeatable) textures with a single block or create a set of similar blocks to use together for larger patterns or deign purposes.

Collisions, Colours & Transparency

Once a block is painted in VoxEdit, you can upload it to make it solid or liquid and set transparency.

Blocks can be varied to have:

  • Solid or Liquid collisions

  • Normal or Emissive colours

  • Transparency in increments of 20 0% transparency is opaque, and 80% transparency is near invisible

A comparison of blocks as they appear in Game Maker

Emissive colours are applied in VoxEdit to create a light bloom around a block or asset. Light logic may also be applied near the block or asset to shine a similar light color on nearby blocks and objects.

How Do I Use My Creations?

Once your block is painted, you can upload it to your Workspace and set properties for how it will look and feel in The Sandbox Game. Then it's ready to test and use in Game Maker!

Use step-by-step instructions to upload

Learn how blocks are used in Game Maker

Install Game Maker to Test Your Creations

📖Docs

Getting Started

Open the Block Editor

In VoxEdit's Home screen, select the Block editor in the left menu. Then:

Create a new block

Open a previous block file

Open a recent file (click on a thumbnail)

Block Editor Window

Tool Tips

↙️ Hover your mouse over anything in VoxEdit for tool tips at the bottom left.

Performance Data

↘️ See performance data at the bottom right (moved from the Viewport).

Dropdown Menu

⬆️ See Controls & Shortcuts for Dropdown Menu details.

Viewport

The Viewport is the central area of the screen where you can view and work on your project.

See Viewport Controls to learn how to:

  • Take a screenshot

  • Position your project

  • Adjust camera sensitivity

  • Change lighting and background colour

The front of your project is indicated by a large white arrow outside of the block (oriented to the positive Z axis). Note the colour coded axes on the Gizmo.


Panels

Learn how the Block editor's panels work below. See Panels & Custom Layouts to personalise VoxEdit.

The Menubar helps you save, translate, and visualize your project.

Default

Controls

Save

CTRL+S

Commit to changes. ℹ️ Use File -> Save As to save another version of your project.

Rotate

Turn the entire Block 90 degrees around the X, Y, or Z axis.

Flip

Flip the entire Block 180 degrees.

Mirror

Toggle on and off a line of symmetry on the X, Y, or Z axis for mirrored editing.

Edges

Show or hide voxel edges.

Edges reveal a 32x32 grid on each Block face for measurement and precision work.

Focus

F

Focus the camera to the default start position.

Toolbar

The Toolbar allows you to choose how to paint on your block, with different shapes and depths.

The Block editor is paint-only. The Modeler also includes modes to add, erase, and select voxels.

Resized

Controls

Pencil

Click or drag to affect single voxels (free editing).

Line

Click and drag to affect a straight line of voxels.

Rectangle

Click and drag to affect voxels in a rectangle from the screen's perspective.

Circle

Click and drag to affect voxels in an ellipse from the screen's perspective.

Box

Click and drag to affect voxels within a box shape.

Bucket

Click to affect all voxels of the same colour that touch.

Picker

Select a colour used on your block in the viewport (updates the Materials and Palette panels).

Palette

The Palette panel holds colours for your project in up to 255 swatches, or locations. This data is stored in small .PNG files. Palettes are easy to customise.

A white square highlights the selected swatch. Resized

Controls

Select a Swatch

Left click on a swatch

Change Swatch Size

Toggle between small, medium, and large

Save, Load, or New Palette

Open the menu

Changing Colours

VoxEdit applies colour based on data in a swatch location.

Create a new colour with the Materials panel or customise the Palette using existing colours.

Position & Blending

2024 Palette Updates

Cut, Copy & Paste

Select or right click to cut, copy & paste swatch colours into other swatch locations.

Move (Drag & Drop)

Click and hold, drag, and drop to another location

Blend

Space colours apart as desired, select and drag from one colour to the other, right click, select Blend in the menu.

Materials

The Materials panel is used to change the colour of the swatch that is selected in the Palette.

A white rectangle highlights the selected swatch colour. Default

Manual Colour Change

Slide ↕️ Hue

Drag ↕️ Tint ↔️ Saturation

Toggle button Emissive Colour ℹ️ This icon appears in the preview box and on the colour swatch if emissive is applied.

Emissive colours have a soft glow, but don't affect nearby assets in a game (builders use Light).

Colour Match

  • Set Colour (code): Type RGB, HSB, or HEX codes and press ENTER.

  • Colour Sample (screen): Click and hold, hover over a color, and release.

Block Sides

In the Viewport, the front of a block is indicated by a white arrow on the floor.

The Block Sides panel treats each side of your block like a 2D image. Select a block side and use controls to modify.

Default

Controls

Flip left to right Flip top to bottom

Rotate right Rotate left

Export image Import image

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