🔴Friendly NPC

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Build Singleplayer & Multiplayer Logic - about [SP] or [MP] behaviours or components.

Friendly NPC [MP]

  • Assign non-hostile NPC actions like healing, farming, and walking around.

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In the first iteration of this behaviour (GM 0.11), only walk and flee modules are included. More modules are in development.

Common Uses

  • Trigger part of an NPC's behavior when needed, with specific settings

  • Vary movement zone and speed when a module is triggered to take action

  • Set up how an NPC should interact with players and objects per module

How it Works

Trigger: On start or multiple messages

Action: Varies per module added

Parameter Notes

Modules can be added depending on the way you want the NPC to interact with objects and players in the game world. Add a module, then click on it to edit its logic.

Main View
Walk module
Flee module

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