# Rarity VFX

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<figure><img src="https://4251931498-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MO_j99BJEXK4zHqxgqS%2F-MOp-7ir3XnEbY6dzW8x%2F-MOp-ll3ZIud-Hlw2sdk%2FRarity.gif?alt=media&#x26;token=64438c36-959e-476f-97a0-d481ee44cf64" alt=""><figcaption></figcaption></figure>

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[build-singleplayer-and-multiplayer-logic](https://docs.sandbox.game/en/creator/game-maker/docs/build-singleplayer-and-multiplayer-logic "mention") - about <mark style="color:green;">**\[SP]**</mark> or <mark style="color:yellow;">**\[MP]**</mark> behaviours or components
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## ![](https://331512196-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F83PS3g9zpWmq73xzlwFn%2Fuploads%2FIZrL0jI7GMHtryDoSupC%2Fimage.png?alt=media\&token=c825f9e9-d010-4bc9-baaa-344fb570fe74) Rarity VFX <mark style="color:yellow;">\[MP]</mark>

* Create a light halo the size of the object's collider base, which gradually weakens on the object's z-axis \
  (rotate the object and the aura will change direction).
* Rarity determines colour: Grey, White, Blue, Purple and Orange.
* Customise halo and sparkle

## Common Uses

* Highlighting an object to draw the player's attention to it
* Creating scenery effects\
  **Recommended:** [**Visual FX behaviour**](https://docs.sandbox.game/en/creator/game-maker/docs/components/display/visual-fx) includes many more options
* Bold lighting effects in a specific direction, such as a spotlight

## Communications

There are no communications for this component.

## Parameters

| Options                                                                                        | Details                                                              |
| ---------------------------------------------------------------------------------------------- | -------------------------------------------------------------------- |
| ![](https://content.gitbook.com/content/83PS3g9zpWmq73xzlwFn/blobs/Qa5GvCMDp6VKrUSiGAfi/1.png) | **Rarity Color** - Which color is displayed (locked).                |
| ![](https://content.gitbook.com/content/83PS3g9zpWmq73xzlwFn/blobs/67mW6leXloAF5qGde2b0/2.png) | **Halo Intensity** (slider) - How intense the halo glow will be.     |
| ![](https://content.gitbook.com/content/83PS3g9zpWmq73xzlwFn/blobs/TxwtCYrgUoLpEd4ZKHJU/3.png) | **Halo Height** (slider) - How high the halo will be displayed.      |
| ![](https://content.gitbook.com/content/83PS3g9zpWmq73xzlwFn/blobs/zTNonfFagKdrVzX1RxQ1/4.png) | **Sparkles Intensity** (slider) - How many sparkles are in the halo. |


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