# Avatar Checkpoint

{% hint style="warning" %}
**NEW GAME MAKER 0.12 INFO COMING SOON!**\
The new release has a lot of amazing features, some of which impact the details on this page. Check back soon for an update, and in the meantime you can see a summary of all the updates in the [Changelog](/en/creator/game-maker/version-notes-and-changelogs/game-maker-0.12.md).
{% endhint %}

{% hint style="success" %}
**COPY/PASTE PARAMETERS**

New in GM 0.11! Right click on a behaviour or component to copy. Then open an object, add the same behaviour or component, and right click it to paste identical parameter settings.
{% endhint %}

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td><strong>Set a Respawn Point</strong></td><td>If activated, allows players to return to a checkpoint at a specific location after death.</td><td><a href="/files/HaNxzCRffco72haIpZad">/files/HaNxzCRffco72haIpZad</a></td></tr></tbody></table>

<figure><img src="/files/2YtNa288G8jh9hsMbGM4" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
[Build Singleplayer & Multiplayer Logic](/en/creator/game-maker/docs/build-singleplayer-and-multiplayer-logic.md) - about <mark style="color:green;">**\[SP]**</mark> or <mark style="color:yellow;">**\[MP]**</mark> behaviours or components
{% endhint %}

## <img src="/files/60b3pagmJMoZwrVhNy47" alt="" data-size="line"> Checkpoint <mark style="color:yellow;">\[MP]</mark>

Manages a player respawn to this object's location if it has been activated by the player before death. Activated many ways:

* Press E to interact with this object if the **Message Required** is set to *Interact*
* Set this object's **Message Required** as needed, trigger a variety of ways

## Common Uses

* Avoid player frustration and keep players focused on adapting to new challenges ahead rather than repeating difficult or tedious gameplay already successfully completed.
* Avoid breaking an Experience's logical flow or narrative that could occur if players were to die and respawn by default at the Avatar's Portal (game start point).

## Communications

<table data-header-hidden><thead><tr><th width="300"></th><th></th></tr></thead><tbody><tr><td><strong>Inputs:</strong> one or more messages</td><td><strong>Outputs:</strong> can send a message</td></tr></tbody></table>


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.sandbox.game/en/creator/game-maker/docs/components/status/avatar-checkpoint.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
